Inspired by the top-16 placing of a foot'dar list at adepticon last month, I felt inspired to try and build a similar list and try it in my semi-competitive enviroment.40K Army: Eldar
Avatar (155)
Farseer, both Runes, Stones, Doo, Fortune (155)
10 Harlequins, Shadowseer, all Kisses (250)
2x10 Avengers (240)
3 Wraithlords, Lance and Missile (465)
3x3 Jetbikes, Shurican Cannons (228)
TOTAL 1493
Basic strategy is combined massive pulk of infantry taking the center of the board. Avatar, flanked by both units of Avengers, with Farseer attached to either one. Fortune for the Avatar, Doom whereever needed (Avengers shooting or Harlequins charging), Wraithlords trail the Farseer for spirit sight, unless I need them to be somewhere else and do something else. Their guns should be enough to deal with vehicles in the meta I play in. The jetbikes are a mobile element, either for some extra firepower, or more likely to claim objectives in the end. Don't know what to do with the Harlequins yet, I just ordered them (or more precisely, some woodelf wardancers I'll convert into Harlequins), but I hear good things about them. Not sure how well their Veil really works, though, average spotting distance should be 2D6x3, so 21" on average. In other words: They'll still be riddled with bullets from standard Boltgun or Lasgun shooting.![]()
I also thought about using them for unshootable walking cover, but not sure how well it works for the same reasons...
Constructive discussion welcome!
Regards
RT



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Average of 14". Harlequin are used pretty commonly as a veil /because/ of Veil of Tears. A few questions, though - why no Exarchs with the Dire Avengers? 17 points for 2 extra shots, with a higher ballistic skill, and even at 15 points Bladestorm is almost too good to not take, IMO. And why no Troupe Master? 20 points nets you an extra attack with a power weapon.
