
Originally Posted by
RandomThoughts
Funny. I don't play FoW, but my group picked up Warmachine over the last year, and even the diehard 40K nerds who initially refused to even try another game are slowly coming over, and one of the most common comments is that the rules seem more interesting and less gamey at the same time. Every time we do play 40K these days, there is at least one moment per game that completely annoys the crap out of us, mostly when the rules lead to completely unrealistic situations. "Wait, your Skimmer pops up, and I still have to stop my tank rush where it was, instead of rolling into the infantry I was aiming at?" "So, shooting my pistols as I rush into an assault will prevent my Assault Marines from ever getting there, even though I started out 3" away from your unit?!" "Wait, putting a speedbump unit in the path of your Orks actually accelerates them?" "My Wraithlord has two flamers and I'm surrounded by twenty Orks, tell me again why that doesn't work!" "So, melee also entails close ranged shooting, right? That's how the guys in the back row get to contribute attacks, right? So, my Fire Fragons are in melee with your Dreadnought, here come the Meltaguns ... or not." "This is my Banshee Powersword, it cuts through heavy armor like butter, but completely bounces off other heavy armor. And this is my Witchblade, it bounces off the first kind of heavy armor, but cuts through the second type with gusto" "Artillery battalion Beta, fire into the hugh clump of Ork Infantry right in front of you! - We can't sir, me might accidentially hit our own men. - Just do it, they are dead anyway, and even if not, the grimdark fluff says we sacrifice our own men all the time. - No, sir, we won't. - Commissar! Shoot this man for disobedience!"
Those are the issues the fluffy player in our group have with 40K, and strangely, Warmachine, despite its tighter ruleset geared more towards competitive play avoids these stutters mostly.