Lords:Fantasy Army: Vampires
Blender Vamp - 379 pts
Level 1 LoVamps
Heavy armour + shield + Sword of antiheroes + Talisman of Preservation + Book of Arkhan + Red fury
Master necro - 220 pts
Level 3 LoVamps
Black periapt
Heroes:
Vampire - 171 pts
level 2 LoDeath
Heavy armour + shield + dispell scroll
Wight king - 135 pts
BSB
Heavy armour + enchanted shield + Iron curse Icon + Sword of striking
Necromancer - 140 pts
Level 2 LoVamps
Rod of flaming death
Core:
43 Ghouls - 440 pts
ghast
28 zombies - 94 pts
full command
21 zombies - 73 pts
full command
special:
6 Crypt horrors - 228 pts
corpsecart - 105 pts
balefire
2x1 spirit hosts - 2x45 pts
3 fellbats - 48 pts
6 vargheists - 276 pts
total: 2399 pts
PLN!
the spirit hosts and fellbats try to draw out some drops and then i deploy the ghoul unit with the rest around it leaving the varghs for last.
the Lord and wight king goes in Horde Ghouls and goes toe-to-toe with opponents super-unit hoping for 2+ characters in it so the Vamp can chew up the unit whilst the champ takes care of duels.
the crypt horrors guards one flank of the ghouls and the 29+ zombies guard the other with the corpse cart and 20 zombies trailing behind the ghouls.
Fell bats is a crash and burn unit but with some luck it can screen the varghs for 1 round before it tears into warmachines and chaff. Spirit hosts goes to swamp monsters and such perhaps get a WM if lucky.
Master necro goes in bunker whilst the necro and vampire goes in the other zombie unit to zap some magic without worrying about not being in range with their spells. Both of them pop out and joins the bunker when situation dictates.
C & C welcome!


Reply With Quote