I've made some attempts at writing a beastmen list before, and I'm fairly happy with this one, though you may subject pretty much anything to change. All I would prefer to keep is the doombull, because I wanna have a sickeningly killy character for once.Fantasy Army: BoC
Doombull
- gnarled hide
- ramhorn helm
- heavy armour
- dawnstone
- axes of khorgor (+1 attack, reroll to hit)
- ironcurse icon
347pts
Great Bray Shaman
- lvl4 (lore of beasts)
- additional handweapon
- jagged dagger
249pts
Bray Shaman
- lvl 1 (lore of the wild)
- dispel scroll
- additional handweapon
102pts
Wargor
- BSB
- The beastbanner
- heavy armour
- shield
191pts
38 gors
- additional handweapons
- full command
329pts
5 ungor raiders
5 ungor raiders
5 ungor raiders
5 ungor raiders
Tuskgor chariot
Tuskgor chariot
35 bestigors
- full command
- standard of discipline
465pts
7 minotaurs
- standard bearer
- shields
433pts
The doombull would join the minotaurs (who are there frankly only to protect the doombull from cannons, as of my closest gaming group 4 of 5 players have 1-2 cannons), the great bray shaman is the general and joins the bestigors for the extra leadership, and the wargor and lvl1 join the gors.



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) to the 3 extra attacks I'd get from the unit.
In a group of 5, 4 have armies that use cannons, and across these 4 armies in total generally 6-7 cannons are used
, slayed a charging Star Dragon and took down a whole unit of Temple Guard with Slaan on his own. Trust me, he will get those re-rolls where they matter, and 1+ re-rollable ramhorn combo brings a whole lot of happiness more to our Doombull than 2+ does. The only way to take that **** down is to trick him - a Vampire Lord in a Black Knight bus with massive combat resolution charged me, I slayed the Lord but he had Von Carstein Ring so I lost, fled and got caught.