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Thread: Can Necron Warriors withstand 1 round of combat? Zah and Oby Tactic

  1. #1

    Can Necron Warriors withstand 1 round of combat? Zah and Oby Tactic

    Ok heres the senario, You have 15+ Necron warriors plus Nemesor Z.
    You have Obyron on the board, and Z is charged.

    Now the way I read the rules. Obyron piles in. Now in your next turn Obyron can use is cloak to port the entire unit out of combat and to safety.

    For this to work, The unit must not be destoyed or be broken and swept in that one round of combat. The second part is important as if you are likely to be swept away, then you have lost two characters in one combat.

    So is Obyron + Z a nice combo or a nasty liability.
    It probably depends on the CC unit, but I'd be interested in knowing what to look out for.

  2. #2

    Re: Can Necron Warriors withstand 1 round of combat? Zah and Oby Tactic

    I use a blob of 17 warriors with nemesor, 1 MSS/WS court lord and a lightning field cryptek. When you give them counter-attack, it can be a pretty tough unit to crack. I don't even bother with Obyron. Not saying he isn't useful though.

  3. #3

    Re: Can Necron Warriors withstand 1 round of combat? Zah and Oby Tactic

    Quote Originally Posted by Alsiaie View Post
    I use a blob of 17 warriors with nemesor, 1 MSS/WS court lord and a lightning field cryptek. When you give them counter-attack, it can be a pretty tough unit to crack. I don't even bother with Obyron. Not saying he isn't useful though.
    Do you need a court lord and a Lightning field to hold them up for one round of combat?
    My concern is that if you don't put Z in a tough enough unit, Obyron's "must save Nemesor" rule could mean you lose both Nemesor and Obyron if Nemesor is charged.
    For the reasons outlined above, you only need to survive one round.

  4. #4

    Re: Can Necron Warriors withstand 1 round of combat? Zah and Oby Tactic

    You should endevour to keep them out of the reach of enemy's dedicated assault unit. Failing that, they are MEQ sans 3+, which means they can do okay against anything worse, and including standard tactical marines. Don't get caught by big squads and you should be fine. Lightning field is worthless as an assault deterrant. For an extra 25pt, you can grab yourself a MSS/Scythe lord, which is much better.

    If you have Ghost Arks, you can also regenerate into combat.

    "You are but ephemeral whereas we are forever"
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  5. #5

    Re: Can Necron Warriors withstand 1 round of combat? Zah and Oby Tactic

    I've noticed that my reading of Obyrons rule may be wrong. I assumed that when he ports to Z's side he joins that unit. However since the rule does not specify it and you are not normally allowed to join a unit engaged in combat, I think I'm wrong. So no Obyrons pulling Z and his unit out of harms way with his teleport ability.

    Fortunately Z can give his unit Hit and run and disengage that way, Plus Obyron can teleport out.

    Ghost arks are good for regenerating loss as are res orbs, but if you lose combat bad you could be wiped out by a sweeping advance. With LD10 you should be good for a lose of 1 or 2, but beyond that it gets into risky teritory.

    As for the cryptek, I have a transmogrify one in that unit. The idea of using the tremor staff and D3 -D3 charge cube to slow down anything advancing, but the lord might be better.

  6. #6

    Re: Can Necron Warriors withstand 1 round of combat? Zah and Oby Tactic

    hit and run at initiative 2? good luck!!
    storm crypteks with lfields are either 2 or none in a squad (which obviously implies 2 overlords). But usually you want to avoid combat, even if using counter-charging immortals... so the seismic crucible wins out in the end (and if there are two it gets really annoying... assault on highest of 2D6 and subtract 2d3? lol).

  7. #7

    Re: Can Necron Warriors withstand 1 round of combat? Zah and Oby Tactic

    Eep forgot about the Iniative test. So thats not really an option. Guess its back to "Do not let this happen" regarding my strategy towards assaults

  8. #8
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    Re: Can Necron Warriors withstand 1 round of combat? Zah and Oby Tactic

    What initiative test? Unless I've been cheating all these years (possible) hit and run requires a leadership test then you're gone, no combat resolution, sweeping advance or initiative tests. otherwise ork Deffkoptas having it would also be pretty pointless...

    Mark.

    Re: Infidel, the average non-specialist unit (i.e. space wolf / blood angel "=tactical" squad) nowadays will have at least 3 attacks (pistol + CCW + charge) so will overmatch the warriors by quite some margin. Even with counterattack you will be relying on good rolls with your lords and ICs to counter the kill advantage the Marines will get.

    Of course if its a Grey Knight non-specialist squad you might as well just remove your unit from play...
    Last edited by Cheeslord; 25-05-2012 at 13:13.

  9. #9
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    Re: Can Necron Warriors withstand 1 round of combat? Zah and Oby Tactic

    Quote Originally Posted by Cheeslord View Post
    What initiative test? Unless I've been cheating all these years (possible) hit and run requires a leadership test then you're gone, no combat resolution, sweeping advance or initiative tests. otherwise ork Deffkoptas having it would also be pretty pointless...

    Mark.
    Yep its an initiative test, countercharge is the Ld test.
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    Re: Can Necron Warriors withstand 1 round of combat? Zah and Oby Tactic

    Damn! Well it would have made more of a difference if I routinely remembered when my units have H&R - the number of times I've forgotten it in the heat of battle (especially since I need to remember on the enemys turn...)

    Mark.

  11. #11

    Re: Can Necron Warriors withstand 1 round of combat? Zah and Oby Tactic

    If you just want to stop the enemy from charging, Seismic Crucible + Tremorstaves would do the trick, with or without Writhing Worldscape.

    Generally speaking, I would recommend against fielding both Oby and Zahndrekh and not have them in the same unit. Typically, you'd want to use Oby to teleport his unit around, and if Vagard's duty procs and he teleports to Zahndrekh's side, then his unit is just left stranded.

    In any case, if you want Oby to protect Zahndrekh and his warriors, you'd want them to be in the same unit.

    "You are but ephemeral whereas we are forever"
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    Compilation of my Necron Batrep detailing the conquest of the Sautekh Empire - The Sautekh Chronicles

  12. #12

    Re: Can Necron Warriors withstand 1 round of combat? Zah and Oby Tactic

    My concern was that if I included Oby in the same army as Z there was a good chance in him being killed by the subsequent bad combat resolution. Thus losing two pricey characters.

    I had briefly though that when Oby ports to save Z he joins his joining, and so would be able to port the entire unit out of harms way, but I'm fairly sure I misread the rule.

    Will use a harbringer of dispair with Lichguard unit instead.

  13. #13

    Re: Can Necron Warriors withstand 1 round of combat? Zah and Oby Tactic

    Please note, that the tremorstave only works in the enemy movement phase. he is still free to charge as normal.

  14. #14

    Re: Can Necron Warriors withstand 1 round of combat? Zah and Oby Tactic

    Quote Originally Posted by Changer View Post
    Please note, that the tremorstave only works in the enemy movement phase. he is still free to charge as normal.
    Hence Tremorstave + Seismic Crucible. If you force enemy to charge through actual terrain, then D6-D3 makes it an average of 2" assault move.

    I would advice against Lychguard + Veiltek. Teleporting a slow melee deathstar is never a good idea. If you deepstrike too close, you risk mishapping. If you deep strike too far away, you'll just get kited to death.

    "You are but ephemeral whereas we are forever"
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    Compilation of my Necron Batrep detailing the conquest of the Sautekh Empire - The Sautekh Chronicles

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