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Thread: Veer-myn

  1. #1
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    Veer-myn

    What do you guys think of the new Veer-myn?

    I saw it and kind of went 'oh...wow 'skaven' should always have been a si-fi race this looks AWESOME!'.
    ... After I got over the paint colour. OH DEAR GOD IS THAT YELLOW UGLY.

    Seriously? Bright yellow for your display models?

    Bah, maybe others will like it more but that yellow is just awful to my eye.;

    (sorry if this question already has a thread - I thought it would, but didn't see one?)

  2. #2

    Re: Veer-myn

    I agree about the colour but having seen the display models in the flesh I didn't find it as bad as I had expeced.

  3. #3
    Chapter Master BobtheInquisitor's Avatar
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    Re: Veer-myn

    They are not appealing to me at all. I was planning to buy a few before I'd seen any of them as I'm a sucker for werewolves/werecreatures, cheesy aliens, and pulp sci-fi, so these should have been in the bag.

    Unfortunately, I think their faces, posture and proportions look a lot like older GW skaven sculpts, the bad ones. I also think their armor and weapons would have been more interesting if they had been done in just about any other style besides skaven lite "rusty steampunk". Flashy Buck Rogers-era? 70's-style foil suits with low-high tech? Bio-organic? CGI over-intricate transformerish doodads? No-budget B5 or Doctor Who cardboard armor? Star Trek pajama suits? Any of those would have been refreshing. Instead, we got budget skaven that aren't cheap enough to justify their derivative appearance.
    Last edited by BobtheInquisitor; 28-05-2012 at 05:35.
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  4. #4
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    Re: Veer-myn

    When I saw these my first thought was suppressing my disgust at not just the painting but sculpts, they are terrible, and are a terrible concept...seriously...space rats?

  5. #5
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    Re: Veer-myn

    Well GW has space mushrooms, space insects and space mutants,so why shouldn´t mantic have some space rats?

    I like the concept but not all the miniatures.

  6. #6
    Chapter Master BobtheInquisitor's Avatar
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    Re: Veer-myn

    Quote Originally Posted by Melkanador View Post
    Well GW has space mushrooms, space insects and space mutants,so why shouldn´t mantic have some space rats?

    I like the concept but not all the miniatures.

    Orks don't look like mushrooms. They look like shaved gorillas with shoddy weapons. The "space insects" are actually space dinosaurs with extra limbs and Gigeresque bio-organic technology, and they look really good. The space mutants are pretty lazy.

    Besides, space rats could work really well. They've been 'done' in pulpy space opera almost as often as space cats, although they are usually more threatening than these lazy generics. GW already had decent steampunk ratmen, many of whom were just a few bits away from the veermyn ideal already, so I'm not sure why Mantic wanted to exploit the same niche.
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  7. #7
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    Re: Veer-myn

    I like the Veer-myn. I like Skaven, but don't play WHF but enjoy 40K, so my like is expected. Frankly, I think they're miles better than what Mantic produced for the Forgefathers and Orx, but that's probably because they're converted over from KoW. I will agree they are something of an oddity amongst the others armies though; they're a bit too large to blend in with GW Skaven, they don't have a 40K army analogue (FF being SMs, Orx being Orks), being restic means they're more expensive than the plastic Skaven...

    I think they're the first Mantic faction not designed to stand in for 40K.

  8. #8
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    Re: Veer-myn

    Quote Originally Posted by Rogue Star View Post
    I think they're the first Mantic faction not designed to stand in for 40K.
    Not necessarily a bad thing, in my humble opinion.

  9. #9

    Re: Veer-myn

    ^ Agree - if anything I'd prefer to see "humans" (both IG-types, and marine-types) and aliens (tyranid-types) as the generic moneyspinner armies, with everything else being new and unique.

    That said, I would put forward that the Forgefathers are in fact not designed as 40k stand-ins, and are primarily meant to be used for Warpath.

    Yes, GW had a squat army. It went out of production 20 years ago, though and will never be seen again.

    I don't subscribe to the crazy notion that a dead decades-old project from a company somehow means that they still "own" the concept they put in the trash can and forgot about an extremely long time ago.

    Space Dwarves are a Mantic army now, they have a model range and army list to use them in a wargame. GW does not.

    And besides, the norse-mythology angle and quite alien look that Mantic has gone with for the models (horrible fantasy plastics and poor choice of colour scheme aside - the sculpts are damn good) is far superior to the "Biker Mice from Mars" style that GW dabbled with for 4-5 years before trashing.

    I'm not all that interested in the Veer-myn, their background isn't very plausible and they're a bit of a "comedy" army, much like the maruaders. Not something I'm interested in for sci-fi, it's better suited for fantasy.

    IMO, Forgefathers and Corporation are Mantic's 2 best-looking armies for Warpath. Good models, good background. I'm not even slightly interested in the other two.

    Rebels, Plague, Zz'or and Asterians *could* all be good, as long as they write some proper background for them, which isn't 100% entirely dependant on the Corporation screwing up for the army to exist in the first place (see Marauders and Veer-myn, both not a problem without the Corp, bad idea to keep recycling this concept for every army in the game).
    Last edited by scarletsquig; 06-06-2012 at 23:39.
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  10. #10
    Chapter Master BobtheInquisitor's Avatar
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    Re: Veer-myn

    I think the rebels will pretty much have to be "Corporation Screwed Ups".

    I agree that Corp and FF are the best looking armies, too. Uh oh.
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  11. #11

    Re: Veer-myn

    Corporation and FF seem like the got much more of a full release, whereas Veer-myn and marauders were both pretty sparse, with 2 units and a hero each. Not much more for the two extra armies, but with more poses, conversion bits for variety, etc.., it just seems like more of an actual release.

  12. #12

    Re: Veer-myn

    ^ This may have been due (At least for the marauders) to their crossover aspects with 40K. Ork models would be valuable, but since the Ork vehicles are encouraged to be modded and/or scratchbuilt, comparative sales might not be as attractive as for a similar vehicle for FF or Corp. Plus, a smaller release might allow them to better gauge overall interest in the army before committing more resources into making more models for that army line.

  13. #13

    Re: Veer-myn

    I agree. Overall, Warpath isn't a mature range. It got enough to have a starter, filled out a few options on the most popular range from the starter (forgefathers), released an amazing range with serious crossover potential in corporation, then released the Veer-Myn in a minimalist fashion supporting a board game (meaning they have a starter set with 2 races, and a board game with the other 2 races to supplement the sales while the wargame matures).

    I think this is the third year of Kings of War, and it that game is really shaping up with a kickstarter right now (filling holes in the line, 5 armies seem to have solid releases already or upcoming with 2 having sparse releases and needing to convert from hybrid plastic/metal bases). It's taken that long to really have the game come into it's own, and Kings of War got a lot more initial attention than Warpath did. I would expect it to take some time for Warpath to fill out too, and until it does that, the game will be designed around 40k proxies, and hopefully Mantic brings out more releases with the same quality as the Forge Fathers and Corporation have had to make that growth as smooth as possible.

  14. #14
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    Re: Veer-myn

    I really like the space skaven ! I cant wait to see what they do with the rest of the range, but will be buying some to paint. I might even go with the yellow
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  15. #15

    Re: Veer-myn

    I concur with decker. Plus, it'd be a very smart move for them to develop small restic ranges for soon to release GW equivalent ranges as well, helping them to ride GW's release waves as well. A great example is the GW release of Ork and Marine flyers: This would be an ideal time (Within the next 3-6 months) to release a restic FF and/or Marauder aircraft, since people will be wanting to use the rules for the new models, but may be looking for alternatives to some of GW's notorious price tags.

    Mantic will catch more flak for "leeching off of GW," but they catch that already and anyone who's offput by them having similar release schedules and "leeching" probably wasn't eager to purchase Mantic in the first place.

  16. #16

    Re: Veer-myn

    I love the concept, still unsure on the models. Will happily wait to see how they develop.

  17. #17

    Re: Veer-myn

    I got a free Veermyn and have to say the quality is superb, as is the sculpt itself. I am very worried however about the price. I know these are Resin miniatures, however at this pricing point I am not at all interested in the game. Will continue to buy Kings of War minis until something changes.

    I think bright yellow or a dirty green are the best colour choices. Perfect for me.

  18. #18

    Re: Veer-myn

    I agree with the quality of the miniatures, they are brilliant.
    Rats in space, love it.
    The price point is of no concern to me because the number of Veer-Myn models I need to play Space Hulk is low, so the over all purchase cost will be low for a dozen models and that will be plenty.
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