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Thread: restarting guard 1500pts

  1. #1
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    restarting guard 1500pts

    40K Army: Imperial Guard
    This question was first started on heresy
    http://www.heresy-online.net/forums/...d.php?t=111161
    Now that I am banned I still would like advice from how far it has progressed

  2. #2

    Re: restarting guard 1500pts

    Personally, if I was going to use al-Rahem I would want his platoon to be full sized. At least five infantry squads (blobbed, without heavy weapons), probably plus special weapon squads, Chimeras optional. A second platoon would hold my line. This one would have heavy weapon squads and heavy weapon teams in the infantry squads. Based on that list I would drop the Ogryn, Valkyrie and Deathstrike.
    "The pattern has repeated itself more times than you can fathom. Game companies rise, evolve, advance, and at the apex of their glory, they are extinguished. Bioware is not the first. By utilizing our funding, game companies develop along the paths we desire. They exist because we allow it, and they will end because we demand it."

  3. #3
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    Re: restarting guard 1500pts

    Similar to the above- you could do a foot-guard list and run Al-raheem, + a full mechanized platoon, then run another platoon on foot backed up by a CCS and some artillery- say a basilisk, and some regular LRBT's.

  4. #4
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    Re: restarting guard 1500pts

    I don't think I could do a full alrahem platoon, would cost like 680pts before anything.
    And sws wouldn't really fit the idea since they can't have chimera.
    I might just drop the ogryn and deathstrike, but not the valk, I want the model.

    The basi and basic russ aren't in my like list though.

  5. #5

    Re: restarting guard 1500pts

    One Valk isn't going to survive. even at 1500 you should take at least two and find something whichi you want them to transport if you are going to take any.
    "The pattern has repeated itself more times than you can fathom. Game companies rise, evolve, advance, and at the apex of their glory, they are extinguished. Bioware is not the first. By utilizing our funding, game companies develop along the paths we desire. They exist because we allow it, and they will end because we demand it."

  6. #6
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    Re: restarting guard 1500pts

    It's transporting the storm troopers, and taking 2 would require something else to be added to be carried, take up more pts that need to be reduced to 1500 and would cost more money.

  7. #7

    Re: restarting guard 1500pts

    You're using it to transport 6 guys with two plasma guns? 6 guys who can Deep Strike on their own? How are you planning to use this unit?
    If you really want to do this then I suggest using Veterans instead. They can take one more plasma gun and are cheaper.
    "The pattern has repeated itself more times than you can fathom. Game companies rise, evolve, advance, and at the apex of their glory, they are extinguished. Bioware is not the first. By utilizing our funding, game companies develop along the paths we desire. They exist because we allow it, and they will end because we demand it."

  8. #8
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    Re: restarting guard 1500pts

    But then I don't get to use the stormtrooper models, and deep strike can be hit or miss, I want to image it like the art in the guard dex, with the troopers running from the valk landing zone.

    I don't like or see the point in something if the models and mentai image sucks, the point is creating something useful from the models I like, what other point is there?
    Last edited by sakura_ninja; 27-05-2012 at 15:03.

  9. #9

    Re: restarting guard 1500pts

    Not knowing about how you feel about particular models I can't really help you. I doubt that anyone would mind you using Storm Trooper models to represent Veterans in carapace armour.
    "The pattern has repeated itself more times than you can fathom. Game companies rise, evolve, advance, and at the apex of their glory, they are extinguished. Bioware is not the first. By utilizing our funding, game companies develop along the paths we desire. They exist because we allow it, and they will end because we demand it."

  10. #10
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    Re: restarting guard 1500pts

    The original thread has what models I like.

  11. #11
    Chapter Master Bunnahabhain's Avatar
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    Re: restarting guard 1500pts

    My comments in italics:
    Company command squad
    (officer) power weapon (i like creed, but I guess its just waaay too many points)
    (squad) Vox-caster, standard bearer, officer of the fleet, astropath, 2 bodyguard 170pts
    seriously expensive. Do you need the officer of the fleet? Don't need the bodyguards

    Primaris psyker 70pts
    Fine, but I'd rather have another scoring squad

    3 ogryns (i guess I could drop these, they aren't a major want I suppose) 130pts
    Do drop them, they're not good, and this isn't the way to get the best out of them.

    6 ratlings 60pts
    Fine in a foot list

    6 storm troopers(2 plasma guns) 115pts
    Use as veterans in carapace armour.

    Infantry platoon (gunline/defense,usually combined)
    Platoon command squad
    (officer) power fist
    (squad) Vox caster, autocannon
    Powerfist is useless, the officer won't live to use it

    2 infantry squads
    Commissar, Vox-casters, autocannons, plasma guns. 255pts
    you don't need two commissars. Both plasma and autocannons are fine, but mixing them isn't great. Try Grenade launcher and autocannon. Another squad to get the best from the one commissar would be good.

    Infantry platoon (flanking/mechanized)
    (officer) al-rahem (or some other name hehe)
    (squad) meltagun, Vox caster.
    Take 3 or 4 special weapons
    2 infantry squads
    Vox-casters, meltaguns
    3 chimera
    410pts

    Valkyrie, Multiple rocket pods 130pts
    fine
    Hellhound (this could be dropped, be a shame but it could), 130
    fine
    2 Sentinels, Autocannons, 80pts
    Fine

    Executioner (this is heavy pts, maybe could downgrade to eradicator?)
    Hull mounted lascannon, sponson mounted heavy bolters 225pts
    Go with plasma sponsons, to avoid mixed AP problems. Don't go for the eradicator.
    Manticore
    160pts
    Very good

    Deathstrike (this could be dropped despite how awesome it is) 160pts
    Drop it, it is aweful

    So now it comes to 2095, so that's almost 800pts dropped, but is is now too much taken away?
    Occasionally accused of being helpful and constructive.
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  12. #12
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    Re: restarting guard 1500pts

    Officer of the fleet is a nice model though, and bodyguards allow me fun modelling
    Like I said I already own the psyker, not much point not using it.
    It's a shame to drop the ogryns as I like the models.
    If I use the troopers as vets though with carapace it costs more points, and I worry about people moaning about wysiwyg, plus the hellguns are funny.
    But the powetfist looks cool.
    It's a commissar, not commissars
    Are plasma and cannon really not good?, I would of thought both being str7 would have synergy.
    Can't have a 3rd squad, trying to reduce points.
    As I say I don't like the whole command weapon spam, I think its really dumb for a command section who should be commanding.
    If I put plasma back on the executioner I'm adding allot of pts again, not reducing
    Is the desthstrike really so bad?, it looks allot of fun.
    Last edited by sakura_ninja; 27-05-2012 at 21:12.

  13. #13
    Chaplain MooseOnTheLoose's Avatar
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    Re: restarting guard 1500pts

    So the army is going to consist of FW renegade kits for all the vets and conversions on the storm troopers. The army has a two wing approach. The idea I had was an offensive wing or attack force that supported itself while the 2nd wing was a defensive/cover fire element. I wanted the feel of the army to be less "tech heavy" and more functional as I felt renegades fit that look more. So here is the list:

    Company Command Squad
    Power Fist
    Medi-pack
    Vox Caster
    Heavy Flamer
    Carapace Armor
    Master of Ordnance
    Total - 170

    Veteran Squad #1
    Vox Caster
    Grenade Launcher x3
    Missile Launcher
    Grenadiers
    Total - 135

    Veteran Squad #2
    Vox Caster
    Plasma Gun x3
    Missile Launcher
    Grenadiers
    Total -165

    Veteran Squad #3
    Vox Caster
    Sniper Rifle x3
    Grenadiers
    Total - 120

    Veteran Squad #4 with Chimera
    Shotguns
    Power Weapon
    Meltagun x3
    Grenadiers
    Total - 140

    Veteran Squad #5 with Chimera
    Shotguns
    Power Weapon
    Meltagun x3
    Grenadiers
    Total - 140

    Veteran Squad #6 with Chimera
    Shotguns
    Power Weapon
    Flamer x2
    Heavy Flamer
    Grenadiers
    Total - 140

    Armored Sentinel Squadron x2
    Autocannon x2
    Total - 120

    Armored Sentinel Squadron x2
    Autocannon x2
    Total - 120

    Chimera - 55 x3
    Total - 165

    Leman Russ Exterminator
    Heavy Bolter Sponsons
    Total - 170

    Storm Trooper Squad
    Additional Storm Trooper x5
    Total - 165

    Valkyrie Assault Carrier Squadron x1
    Total - 100

    Total - 1850 Points

  14. #14
    Chaplain MooseOnTheLoose's Avatar
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    Re: restarting guard 1500pts

    The above is a list I have been tinkering with, and have made some changes since, but its what I had available to cut/paste for you. Now I know its not precisely what you want in terms of veterans and not having a couple units, but I feel it probably shows you a fundamental side of what you like, with obvious ability to alter it places like type of LR or less sentinel, weapon load outs etc. Perhaps will give you some things too think about in terms of a attacking wing and a defensive wing which based off of the elements you like fit.

  15. #15

    Re: restarting guard 1500pts

    Deathstrike is a one shot weapon which unless your enemy is very bunched up probably won't do all that much damage even if it fires, an event which is by no means certain.
    I think that you could probably drop the Chimeras from al-Rahem's platoon as they will be arriving in a useful position anyway.
    "The pattern has repeated itself more times than you can fathom. Game companies rise, evolve, advance, and at the apex of their glory, they are extinguished. Bioware is not the first. By utilizing our funding, game companies develop along the paths we desire. They exist because we allow it, and they will end because we demand it."

  16. #16
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    Re: restarting guard 1500pts

    Hmm I guess, still a shame though.

    Dropping the chimera is a big no, it would completely take away from what I wanted them to be, basically my flanking cavalry since you can't get good rough riders and the cost is stupid (serious gw £7.70 for 1 model when I want 10?)

  17. #17
    Chaplain MooseOnTheLoose's Avatar
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    Re: restarting guard 1500pts

    Quote Originally Posted by sakura_ninja View Post
    Hmm I guess, still a shame though.

    Dropping the chimera is a big no, it would completely take away from what I wanted them to be, basically my flanking cavalry since you can't get good rough riders and the cost is stupid (serious gw £7.70 for 1 model when I want 10?)
    2x Marauder Horsemen kit plus box of IG infantry = 10 RR

  18. #18
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    Re: restarting guard 1500pts

    I thought of that, but its all the chaos markings, chains, skulls and armour that put me off, and everything else was too medieval or heavily armoured.

  19. #19
    Chapter Master Bunnahabhain's Avatar
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    Re: restarting guard 1500pts

    If you want rough riders... excellent in mainly foot based lists. I have a full platoons worth... but don't like the models/price of models.

    Empire Pistollers + bits box. The look better than the mauraders, and cost less
    or these
    http://www.perry-miniatures.com/prod...oducts_id=1394

    However, if you are serious about making a 1500pt list, scrap this list and start again. Decide which units you really like, and will have regardless, then see what roles you still need to fill in the army and pick units to do so. It'll be far easier for you than trying to shave 25% of the force out.

    There are many nice units in the book, but lots of them are simply not at all balanced, and far from good choices. The author got lucky with the core of the force, but many things just don't work, or don't work as they should. We just have to live with it, and accept that some of the cool units are rubbish.
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  20. #20
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    Re: restarting guard 1500pts

    The Perry models are nice, and I was thinking of using hussars, my worry is scale since Perry is 28mm and gw is random.

    And cool units being rubbish I don't mind, and I've always been of the mindset that nothing is rubbish by default, just not as good or poorly used.

    Afterall when you think about it if 200 guard players who all play melta-chimera-vet spam say "that unit is rubbish", if you asked each honestly if they have ever used it I bet almost everyone would say no haha.

    I'll go through the list again in the morning.

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