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Thread: 1500 point necron force,

  1. #1

    1500 point necron force,

    40K Army: Necrons
    Hi, was thinking of building this and was wondering if anyone could give me some advice as I think it may be lacking anti-tank/not enought troops, all comments and criticism welcome
    Overlord, catacomb command barge, warscythe
    Overlord, phaeron, resorb, warscythe, mind shackle scarabs
    19 warriors
    10 immortals (tesla)
    doomsday ark
    2 annihilation barges
    5 canoptek scarabs
    3 canptek wraiths, 2 whipcoils
    Royal court 1
    Harbinger of storm, lightning field
    Harbinger of destruction, solar pulse
    Royal court 2
    Harbinger of storm, lightning field
    Harbinger of destruction, solar pulse

    One of each type of harbinger to go with the immortals and warriors, the overlord on foot goes with the warriors, probably use wraiths/scarabs as counter charge, (may use the wraiths to take down smaller/flanking units)
    Also, when the solar pulse are used, do they last both your and your opponents turn, or just for one of them, e.g. I use it on my turn, both myself and opponent have nightfighting, or is it just for one of them e.g. i use it at start of opponents turn, only he gets nightfighting?

  2. #2
    Chapter Master Neckutter's Avatar
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    Re: 1500 point necron force,

    solar pulse used during your turn generally you want to turn off night fight for a turn.
    solar pulse during opponent's turn can be used to turn 'on' night fighting.

    my armylist is very similar to yours(although mine is 2k pts), but i have 2 courts with a warscythe/resorb lord and crypteks with solar pulses, and gaze of flame. i use imotek who is just amazing at killing the 12+ razerspam lists. if anything i would take out the doomsday ark and put in more immortals with a lord with scythe and rezorb.
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  3. #3
    Commander Dwane Diblie's Avatar
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    Re: 1500 point necron force,

    I am surprised that with a warrior squad that big that you do not have an Ghost Ark for it.
    Not sure how effective 3 Wraiths will be. Guess it depends on your opponents. More Wraiths or none at all.
    Doomsday Ark... Some love it some hate it. I do not like needing to stay still to fire with it so I don't like it. But each to their one on that one.
    Gaze of Flame is realy usful as you will not be charging with the Warrior or Immortal units. Makes a huge diferance to how much you loose combat by. Meaning you may actualy be there next turn for that all important counter charge you mentioned.
    If I had to change one thing in this list then I would drop the wraiths and add a Ghost Ark and Gaze of Flame atleast for the unit with the Phaeron in it.
    For some variaty you can occasionaly swap out the Doomsday Ark for a Doom Scythe.
    I'll think of something appropriate soon enough to put here.

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