I think we need a decent thread for this game to discuss releases, tactics, builds, and what-have-you (similar to what Infinity, Dystopian Wars, Malifaux, and so on have).
So I'll start with the introduction:
In Relics, players control forces comprising of several units as diverse as black powder musket wielding dolls to clockwork powered fighting machines to battle for the fate of the world and see their faction to victory. Forces of magic saturated elemental creatures battle against creatures of teeth and claw. Using a fast paced core mechanic, the game delivers furious action on the table top. Players must use their tactical genius to out manoeuvre their opponent before delivering the killer blow. Relics is a miniatures table top wargame in the 28mm scale range.
http://www.torgaming.co.uk/rd/games/relics/ - has quickstart rules.
http://www.youtube.com/watch?v=HtvvQ...4&feature=plcp - has a serviceable demo video of sorts
Driven to insanity by the magic that destroyed his empire the King has ordered the construction of a new army. Using the few Royal craftsmen that still live to create his army and the magic of his Royal Guard to give them life King Jorje is determined to achieve new goals; the rebuilding of his Empire, the conquest of the lands that were once held in his name and the destruction of the enemies who brought about the downfall of the Britanan.
The puppet army of the mad King Jorje is on the march.
Stitched-together automatons going out to fight on behalf of the crazed human ruler, King Jorje. Not the most reliable of troops in every circumstance, but there sure are a lot of them. They're currently on the move to conquer the world.
The ancient Vaettir awoke from the darkness in a time when Relicia was still young and untainted. The changes they have seen the world go through in their lifetimes has left them cold and bitter and throughout history they have been forced to make ever increasingly difficult decisions to save it from annihilation.
The mistake was theirs; the long task of righting the wrongs they have caused is theirs as well. The Vaettir have decided on their path to restore the world and woe betide anything that tries to stop them.
Former space dwellers who were intrigued by the world of Relica. While attempting to guide and aid the world, their arrogance led them to bite off more than they can chew. Having nearly destroyed Relica, they were warped and corrupted into elemental beasts of sorts. Nasty little buggers who seem to be intricately tied to the flow of magic (Maaj) and the world itself. They are in denial regarding what they've done and seek to go back to what is lost, blaming everyone else for their own mistakes.
The death of the shamans, the magic and the old ways has been taken as a sign that the Orcnar have lost their connection to the land. They know it was nothing that they had done in the past. The few surviving elders tell tales of other races visiting their lands and the new blood have decided this is the reason for the slow death of their species. The Orcnar are on the rampage, looking for vengeance. They have no regard for their own safety in battle and they have an unquenchable hunger to punish all those who cross their path.
The death throes of a species are causing Eard to quake. Woe betides any who get in their way.
Bestial creatures experiencing extinction and taking it out on anyone within reach.
Ousted by the long legged Unglandans, forsaken by their Gods and ultimately deceived by the treacherous Naedre, the Nuem have endured despite all of this.
A lifetime spent suffering in the darkness has left the children of Encartria twisted and corrupt and the only thing that they desire is to inflict pain and torment upon themselves and their enemies.
Guided by the teachings of the Blessed Child they seek out their ancient enemies and inflict sickening tortures upon them, leaving a terrible path of destruction wherever they pass.
Sadomasochistic dwarves in clockwork pain suits. Pain is pleasure for the Nuem - they've returned from history to make their mark upon the world once again. They've got a fondness for utilizing clockwork automatons as well - Auxilium come in at least two varieties, melee and ranged.
Feel free to alter my quick descriptions in a message - I'll update the post!
Also of note: two more races are set to appear in the game - the goblinoid Ridend and the mysterious C'thu.
C'thu artwork here on Beasts of War.
Terrain artwork here.
Overall it's a nice skirmish game that focuses a lot on rolling several d6 and aiming for at least one set of doubles. Free quickstart rules, as I've mentioned, so go ahead and give it a shot!