
Originally Posted by
Knifeparty
The way eye of the gods should work I always felt would be to have a d6 system for each mark.
Roll a d6 everytime you kill a character in a challenge, destroy a unit, or monstrous creature.
Mark of Undivided:
1) The Eye is closed, nothing happens
2) +1 Strength
3) +1 Toughness
4) +1 Attack
5) +1 Armour Save
6) Stubborn
Mark of Khorne:
1) RAGE! May not restrain charges from frenzy
2) Magic Resistance 3
3) Shooting and Magic Missiles are -1 to wound
4) +1 Strength
5) Hatred
6) Killing Blow
Tzeentch:
1) Mutation! One model in the unit turns into a spawn, characters and multi-wound creatures take a wound, if they die they turn into a spawn.
2) Flaming attacks
3) Unit may now channel power dice, if already a wizard +1 to channel
4) +1 to ward save, 6+ ward save if the unit does not have one
5) Unit has Flaming Sword of Ruin permanently cast upon it, it may not be dispelled
6) Unit gains d3 re-rolls per turn.
Nurgle:
1) I'm not feeling so good...Characters must take a toughness test or take a wound, units take d3 toughness tests or take a wound.
2) poisoned attacks
3) cause terror
4) enemy models in base contact with the unit must take a toughness test or take a wound
5) +1 toughness
6) 5+ regeneration
Slaanesh:
1) I look fabulous! Unit gains stupidity
2) +1 Movement
3) Armour Piercing
4) All enemy units within 6" are -1 leadership
5) Enemy units in base contact half their weapon skill and initiative
6) Unit gains ASF