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Thread: Ork Flyer Tactica

  1. #1
    Commander Enigma6's Avatar
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    Ork Flyer Tactica

    I'm not actually an ork player, but I can hardly believe that this thread hasn't been created yet so I'm starting one.

    I find the new ork flyers very interesting and I'd like to hear what ork players think of them (with respect to tactics). I could take the lack of thread to mean that so far no-one cares for them enough to bother talking about them, but these are my thoughts.

    (Hopefully 6th Ed is as close as we'd like, and we'll be able to see how these units were meant to function, but that doesn't stop us enjoying the potential uses until then.)

    Dakkajet (correct me if i got the name wrong): seems ok for the price. good if you can get side armor. the extra set of supershootas seems like its always worth taking and the upgrade to become a fighter ace should be points well spent if flyers become more popular or against DE. It's not as good at doing this job as Lootas, which could be the main disadvantage, but doesn't use up a heavy support slot.

    Burna Bomber: excellent alpha strike unit if given the full compliment of skorcha missiles, but then the price starts to look quite steep. these should fill the same role as DE razorwings, coming in from reserve to wipe out a diss-embarked squad. if you get lucky you could even drop a bomb the same turn on an enemy outflanker who strayed too close to your board edge. to me the main weakness of this unit is that it doesn't look too useful after it's dropped it's payload, which it will do pretty quickly because it won't survive long while it's still a threat.

    Blitza-bomber: i don't really like this one. the main bombs don't sound amazingly effective even when they do work and you only get two shots, though the delivery system is suitably orky. Seems more like a unit you use for fun than tactical advantage. maybe I'm just not thinking about this the right way.

  2. #2

    Re: Ork Flyer Tactica

    I think the main advantage of the Blitza Bomma is that its bomb is one of those rare items in the Ork dex that can decently crack Land Raider armor (S7 with 2D6 armor pen). Even its mishap failures have a chance at doing that. When you think about it that way, it doesn't really need more than a few bombs - it just aims to take out a few AV 13-14 vehicles, and job's a good 'un (beyond taking potshots if it survives).

    The problem with it right now is (like most Ork weapons that can crack land raiders) its crappy operational range. That might change with 6th though, so it's hard to really make a judgement on it yet.
    Draigo's Razor: When presented with multiple explanations for a new piece of 40K content, the most likely answer is the one intentionally designed to make you, personally, angry.

    /////
    Tales of the Seferim Sector: an ongoing series of narrative battle reports.

    Kommanda Shinbash's Misfits - 1500 pt Orks

  3. #3
    Chapter Master Latro_'s Avatar
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    Re: Ork Flyer Tactica

    I was just gonna start a similar thread as i'v just got round to reading them. Bit underwhelmed by the rules to be honest....

    Only decent one is the dakkajet in my opinion with an additional twin supa shoota, on a waaagh thats 18 s6 re-rolling to hit shots (mostly at bs3)... nice!

    Rest of em you might as well spend the pts on other stuff already in the codex. All the bombs are underwhelming powerwise and you need to do a 12" move over stuff or close to them.. and you wont cause much hurt unless they're hordes (maybe 6th ed might make hordes > mech who knows), just seems to much needs to go right for at best a mediocre result... whereas 9 lootas in cover firing 48" from turn one require less effort, probably wont die to a lucky bolter shot! and be effective from turn 1 .

    love the models though! Idea i had would be to do an air mounted ork army converting the bombers and using em as truks! or even looted valks as truks with dakkajets as escort! oh lawd i feel an army coming on
    Last edited by Latro_; 29-05-2012 at 12:42.

  4. #4
    Chapter Master Rated_lexxx's Avatar
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    Re: Ork Flyer Tactica

    The advantage I see is they take up a fast attack slot. These are slots I don't often see filled up in ork list. Elites are as tight as you can get. Heavies are taken up with deff rollas or Killa kans.

    So now you can use those open slots without having to choose lootas or dakka jet. You can have both
    Orks vs.
    WIN-DRAW-LOST
    GK: 2-0-2...... BA:0-1-0....DA: 0-0-0
    IG: 4-0-1.......SM: 2-1-0...SW:0-0-0
    DEM: 3-1-1....DE: 1-0-0....ELD:0-0-0
    Ork: 2-1-1.....Tau: 1-0-0...NIDS:1-1-1
    BT: 1-0-1......Sob:1-0-0....NEC:3-0-1

  5. #5

    Re: Ork Flyer Tactica

    Quote Originally Posted by Rated_lexxx View Post
    The advantage I see is they take up a fast attack slot. These are slots I don't often see filled up in ork list. Elites are as tight as you can get. Heavies are taken up with deff rollas or Killa kans.

    So now you can use those open slots without having to choose lootas or dakka jet. You can have both
    Whaaa? Fast attack slots are the only ones I've ever maxed out.

  6. #6

    Re: Ork Flyer Tactica

    Quote Originally Posted by snottlebocket View Post
    Whaaa? Fast attack slots are the only ones I've ever maxed out.
    I think I depends on the Warboss in question. I don't use any of my FA slots currently, but I can see how others would fill them up.
    Draigo's Razor: When presented with multiple explanations for a new piece of 40K content, the most likely answer is the one intentionally designed to make you, personally, angry.

    /////
    Tales of the Seferim Sector: an ongoing series of narrative battle reports.

    Kommanda Shinbash's Misfits - 1500 pt Orks

  7. #7

    Re: Ork Flyer Tactica

    I'm the same, you go with a Kult of Speed, which - lets face it, thats where da flyboyz belong and you are going to really struggle with those 3 FA choices..

  8. #8
    Chapter Master Rated_lexxx's Avatar
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    Re: Ork Flyer Tactica

    I am stating in competitive list. I don't see FA slots used that often
    Orks vs.
    WIN-DRAW-LOST
    GK: 2-0-2...... BA:0-1-0....DA: 0-0-0
    IG: 4-0-1.......SM: 2-1-0...SW:0-0-0
    DEM: 3-1-1....DE: 1-0-0....ELD:0-0-0
    Ork: 2-1-1.....Tau: 1-0-0...NIDS:1-1-1
    BT: 1-0-1......Sob:1-0-0....NEC:3-0-1

  9. #9

    Re: Ork Flyer Tactica

    Quote Originally Posted by Rated_lexxx View Post
    I am stating in competitive list. I don't see FA slots used that often
    Competitive play is pretty damn silly so that hardly counts for anything.

  10. #10

    Re: Ork Flyer Tactica

    Quote Originally Posted by snottlebocket View Post
    Competitive play is pretty damn silly so that hardly counts for anything.
    Let's not start that whole kerfuffle. Suffice to say that competetive play is a represented viewpoint here so it's taken into account.

    I don't think it's worth much to worry about slots and functionality of the new flyers until we know more about 6th. Percentages or other FOC changes could put the argument to rest, for example.
    Draigo's Razor: When presented with multiple explanations for a new piece of 40K content, the most likely answer is the one intentionally designed to make you, personally, angry.

    /////
    Tales of the Seferim Sector: an ongoing series of narrative battle reports.

    Kommanda Shinbash's Misfits - 1500 pt Orks

  11. #11
    Commander LawrencePhillips's Avatar
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    Re: Ork Flyer Tactica

    I've seen lots of people claiming you can use Red Paint Job to move flat-out, shoot and gain the cover save.

    As much as I'd love that to be the case, i'm certain it's not.

    Still the Dakka Jet looks promising. 36" move to behind enemy vehicles, forcing the enemy to divert some attention then unload into the side/rear armour on turn 3/4 if you're lucky with the reserve, which should co-inside with a footslogger waaagh anyway.

  12. #12

    Re: Ork Flyer Tactica

    Quote Originally Posted by LawrencePhillips View Post
    I've seen lots of people claiming you can use Red Paint Job to move flat-out, shoot and gain the cover save.

    As much as I'd love that to be the case, i'm certain it's not.

    Still the Dakka Jet looks promising. 36" move to behind enemy vehicles, forcing the enemy to divert some attention then unload into the side/rear armour on turn 3/4 if you're lucky with the reserve, which should co-inside with a footslogger waaagh anyway.
    Meh, S6 weapons will struggle even with av11 vehicles, which are more or less all they will ever face. Since the dakkajet probably won't see more than a single round of activity before getting shoot down i remain somewhat unconvinced about it's usefulness. Paying 100+ points just to take out a rhino is somewhat excessive imo.

  13. #13
    Chapter Master Killgore's Avatar
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    Re: Ork Flyer Tactica

    Zog it, the Blitza-Bomber gets my vote,

    Ability to drop some much needed Tank Busting bombs on tricky vehicles that Ork armys sometimes struggle to catch,

  14. #14

    Re: Ork Flyer Tactica

    They look too damn cool to leave out! Though.. rokkit deffkoptas are better/more reliable, Two Dakka Jets and a Blitz Bomer might be my new FA slot. They should create a heck of a distraction for the elites to make it to the line.

  15. #15

    Re: Ork Flyer Tactica

    Quote Originally Posted by KingDeath View Post
    Meh, S6 weapons will struggle even with av11 vehicles, which are more or less all they will ever face. Since the dakkajet probably won't see more than a single round of activity before getting shoot down i remain somewhat unconvinced about it's usefulness. Paying 100+ points just to take out a rhino is somewhat excessive imo.
    I'd like it a lot better if it actually played like an aircraft. Something along the lines of must move. Can strafe which means moving in a straight line, can make shooting attacks against every unit it strafes over.

  16. #16
    Commander LawrencePhillips's Avatar
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    FYI, the dakka jet is Str 6 rending for damage potential up to 15.

  17. #17
    Chapter Master duffybear1988's Avatar
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    Re: Ork Flyer Tactica

    It's not rending its pinning!

  18. #18

    Re: Ork Flyer Tactica

    It was recently noted that the wording for Red Paint Job implies that the Movement characteristic will return with 6th. That certainly has the potential to solve some of the Blitza Bomma's range issues.
    Draigo's Razor: When presented with multiple explanations for a new piece of 40K content, the most likely answer is the one intentionally designed to make you, personally, angry.

    /////
    Tales of the Seferim Sector: an ongoing series of narrative battle reports.

    Kommanda Shinbash's Misfits - 1500 pt Orks

  19. #19
    Commander LawrencePhillips's Avatar
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    @duffy: quite right, I was misinformed

  20. #20
    Chapter Master Kelanen's Avatar
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    Re: Ork Flyer Tactica

    Quote Originally Posted by Theocracity View Post
    It was recently noted that the wording for Red Paint Job implies that the Movement characteristic will return with 6th.
    I sooooo much hope so. It's my number 1 wishlist item from back in the days of good rules. It will help Nids a ton too, if so.
    Kelanen

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