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Thread: 1850 Blood Angels(Lamenters),

  1. #1
    Librarian Preacher's Avatar
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    1850 Blood Angels(Lamenters),

    40K Army: Space Marines
    Hello Warseers,


    Its been a very long time since I've played 40k, been a fantasy player for many, many years. But a friend and I decided it would be fun to drop the bows for some bolters for a bit and see if we couldn't have a little fun. I really like the look of a lot of the blood angel kits and wanted an elite force to go against his horde army(nids), so blood angels it is. Anyways, I've written a ton of lists lately and seem to like this one the best, so I figured I'd get some feedback on it.

    I'm not looking for super competitive list, but not a push over.


    HQ:

    Librarian - Jump Pack - Powers: Shield of Sangiuinius & Unleash Rage - 125



    Elites:

    Furioso Librarian Dreadnought - Powers: Shield of Sangiuinius & Fear of the Darkness -175
    Drop Pod - 35

    Sanguinary Priest - Jump Pack - 75

    Sanguinary Priest - Jump Pack - 75



    Troops:

    10 Assault Marines - Jump Packs, Sgt. has Power Fist, 2 Melta Guns - 235

    10 Assault Marines - Jump Packs, Sgt. has Power Fist, 2 Melta Guns - 235

    10 Assault Marines - Jump Packs, Sgt. has Power Weapon, 2 Flamers - 215

    Lemartes - 150

    5 Death Company - Jump Packs, Power Fist - 200

    Death Company Dreadnought, Blood Talons - 175
    Drop Pod - 35



    Fast Attack:

    3 Land Speeders : 2 Multi Meltas - 170



    Total - 1850




    So thats the list. I'm really digging the whole Dropping Angels of Death theme.

    I like most of it, seems like fun to play and I get to use the models I like(which is important to me).

    Things I keep thinking about:

    ***Dropping one speeder(the Heavy Bolter One) and adding 3 power weapons to Death Company squad and putting Melta Bombs on one of the Assault Marine Sgts. They seem like they are begging for them lol.


    ***Death Company Dread vs. another Furioso Dread. Same points, same load out. Just don't know which would be better. I'm liking the Death Company, cause its a pretty cool model.

    *** I'm not sure which Assault squad should get which character? any help on that would be appreciated. I'm thinking one Priest and Libby joining the Flamer Squad, since they will be getting in close the fastest. The other priest with the Melta Squad.


    I know that there are a million Blood Angel lists out right now, so I thank you for reading and replying in advance.


    Preacher
    Abash, the devil stood and felt how awful goodness is...How awful goodness is.

  2. #2
    Chapter Master agurus1's Avatar
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    Re: 1850 Blood Angels(Lamenters),

    I have played jump packer BA for 3 editions and I can tell you that ESPECIALLY in this edition NOT putting Death Company inside a vehicle is a bad choice. Even with JP, there is too much of a chance that they can be led off from your opponents main force by something either fast, or disposable. I would replace them with another scoring unit of Assault Marines. ALSO, I am suprised you havent invested in some Vanguard Veterans as they really shine in BA since the D6 scatter usually puts them within assault range when they drop down. Honestly in DOA list you need to concentrate on dropping in as many bodies as possible, so I would forego the dreads and get more assault marines, maybe a couple chaplains for fearless/rerolls, and maybe a vanguard vet squad or two. For sure keep the Priests!!!
    And let the music of the swords make them crimson!
    Hell grant soon we hear again the swords clash!
    Hell blot black for always the thought "Peace!"


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  3. #3
    Brother Sergeant
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    Re: 1850 Blood Angels(Lamenters),

    I thought if you had a chaplin (or Lemertes) leading the DC they weren't affected by rage. I then went to find the page to prove my point in the codex; its not there! Wow. I personally only ever use them charging from a storm raven, around 8 lead by a chaplin or reclusiarch if I have no other HQ choice. With JPs their 35 point basic cost seems alot, and without their JPs (15*8=120+25 for the Chap.),is over 50% of the stromravens cost. It would also give you a delivery system for one of your dreads. However it would be a bullit magnet.

    I also suggest Vanguard. Heroic intervention "can" work, sometimes. Just try and keep their points cost down just in case they don't make it in to CC. It means you'll have to loss a/some speeders but it a good trade.

    I also like lance and shield on my libby. Drop him in with a squad of assualt meltas, frag a tank, and if you've got your angles right, and made a nice range roll, the lance has got a chance of getting 1/2 more. then use shield in your oppenent's turn and hope they survive.

    Melta bombs on the flamer assault squad is also a must. 5 points to stop you getting locked in CC with a dread that you have no chance of killing, its a no brainer in my book.

  4. #4

    Re: 1850 Blood Angels(Lamenters),

    if you are set on using DC, drop the packs, increase the unit size and put them in a pod. they are never going to be super effective, but a decent size unit dropped close to the enemy on T1 can be a pretty upsetting experience for your opponent when he knows all those assault marines are hitting soon after.

    the key issue i see is that you have a few armored targets in a foot list which are going to attract all of the enemies AT... a dread drops, maybe shoots something and then gets hammered and you just wasted all those points. then the next dread comes in and the same thing happens. for podded dreads to work, you need to overwhelm the opponents AT with as many armored targets as possible rather than come on piecemeal.

    i would honestly re do the list, with a single pod of DC if you are set on using them and more ASM jumpers (meltas and fists in all squads, flamers not needed as you have plenty of AI from your troops) even a single unit of vanguard with a fist can be a game changer, just as previously mentioned, keep them cheap.

    if you are more set on the pod route, you need at least 5 pods, and the rest of your force really should be mech of some sort like baals and flamerbacks. 3 1st turn podded dreads and 3 scouting baals in your face causes most players a fair few problems...

  5. #5
    Librarian Preacher's Avatar
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    Re: 1850 Blood Angels(Lamenters),

    Thank you every one for the replies. I've taken some of the info and tried to re work the list. So hear it is so far.



    HQ:

    Librarian - Jump Pack - Powers: Shield of Sangiuinius & Unleash Rage - 125



    Elites:

    Furioso Librarian Dreadnought - Powers: Shield of Sangiuinius & Fear of the Darkness -175
    Drop Pod - 35

    Sanguinary Priest - Jump Pack - 75

    Sanguinary Priest - Jump Pack - 75



    Troops:

    10 Assault Marines - Jump Packs, Sgt. has Power Fist and Melta Bombs, 2 Melta Guns - 240

    10 Assault Marines - Jump Packs, Sgt. has Power Fist and Melta Bombs, 2 Melta Guns - 240

    10 Assault Marines - Jump Packs, Sgt. has Power Fist and Melta Bombs, 2 Melta Guns - 240




    Fast Attack:

    3 Land Speeders : 3 Multi Meltas - 180


    5 Vanguard Vets - 5 Jump Packs, 3 Lightning Claws, Sgt has Power Fist - 220

    5 Vanguard Vets - 5 Jump Packs, 3 Lightning Claws, Sgt has Power Fist - 220




    Total : 1765


    Leaves me with 85 points to play with.


    I understand the lone dread in a pod is now an expensive bullseye in my list. But I really do like the model and I already have it and a pod. So I figure I'll at least try it, for now. Money is a little tight so anything I have that I can use is mega plus. Its somewhat funny, the model I'm actually "attached" to is the one model everyone suggest's I shouldn't use. I'm hoping I can "hide" the pod when it drops at least till I can get more marines in. And with the inclusion of the VV can try to work quickly on some of the AT. Which brings me to the next point......

    Should I use some of the left over points to buy melta bombs and/or an infernus pistol or two for the VV squads, or add a body or two? Those 2 squads plus the 3 multi meltas should help drop some armour. But I'm completely new to this. The other thought I had, is that by the time my friend and I actually get enough models together and get playing I'm guessing 6th edition will be out by then so that might invalidate some of my choices, but I feel the list is getting to a point where everything should still play nice.


    Open to more critiques and to where I should spend the extra points.


    Thanks Again.
    Abash, the devil stood and felt how awful goodness is...How awful goodness is.

  6. #6
    Chapter Master agurus1's Avatar
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    Re: 1850 Blood Angels(Lamenters),

    much nicer, for sure use some of those extra points to put some infernus in your Vanguard squads, the ability to DS, slag a transport AND then assault the remains is awesome. also melta bombs there would be nice too. might even be nice to stick a SS in here too, to take the odd lascannon or melta shot.

    I would hesitate to condone the lone dread, but if you are set on it more power to you, although you may find eventually that there are better options for your list.
    And let the music of the swords make them crimson!
    Hell grant soon we hear again the swords clash!
    Hell blot black for always the thought "Peace!"


    My Iron Warriors Plog

    Blood & Paint: A 40k Blog

  7. #7
    Brother Sergeant
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    Re: 1850 Blood Angels(Lamenters),

    The problem I now think you have is the three speeders which are in a single squadron. Not good. I'm sure some one can explain this better then me but basically any immobilised damage roll becomes vehicle destroyed. The extra problem with a squadron of speeders is thier low armour value makes it possiable for even glancing hits to destroy a speeder. On top of that I can't see that you'd need 3 m.melta shots on any target except maybe another squadron of vehicles.

    I always run a single m.melta speeder in my DoA lists. If they land where you want them to you can get at that piece of armour you really need to kill, if not you've only wasted 60 points. Three might be too much, three in a squadron is just no good.

    Also melta bombs and power fists together are over kill. Melta bombs are only worth while (IMHO) with power swords.

    So, if you ditch 2 speeders and the melta bombs, add your left over 85 points, this gives you 220 points to play with. Seeing as your facing nids, I would take a flamer assault sqaud. I know cogsoldier89 doesn't recomend this, but on the deepstrike, with DoA they could work. That said I've never played nids with my angels.

    I also have the same problem as you regarding using units that might not be tactically the best choice, but I just MUST have. Seeing as it's a friendly list just go with it, after all it is just a game.
    Last edited by phill_nantes; 30-05-2012 at 16:32.

  8. #8

    Re: 1850 Blood Angels(Lamenters),

    Podded furiosos can have quite a big impact, especially libbys with lance and shield. The main thing is they are better in pairs and 2 requires further investment in a 3rd empty pod, so that is something to consider but dont scrap the dread(s). Ive been on the receiving end of these guys enough to really respect them. Sometimes they whiff it happens. Other times they drop in, slag things with melta and lance and then the enemy MUST kill them because they cant once those dreads reach combat and av13 with 5++ isnt always easy to get rid of. Not saying they are optimal but not weak either.

    Anyway death company dont really fit here as stated. Meanwhile I think your vanguard are over tooled. Fists arent needed and if you can drop them in range of a priest pws are better because of the volumn of attacks + I5 should eliminate most retaliation. I would go simple with 3 pws, maybe 1 ss if pts allow although melta isnt a bad idea either if your dropping those speeders because you are pretty light on fast melta without them. Anyway 2 units might often be overkill depending on what you face I would consider just 1 maybe with a few more toys then spend the rest elsewhere.

    TBH im liking the idea of a pair of podded furiosos plus some missile devs for the empty pod to give you at least some form of suppression fire. Although this changes the dynamic of your deployment so maybe not but they would support the arrival of your dread(s) and increase their chances of making combat after arrival. Typhoons are another option for some form of ranged firepower in your list although dedicated BA players may disagree since jumps can pack meltaguns.

    Anyway thats what I got.

    Edit- also dont squad your speeders.
    Last edited by the gribbly; 31-05-2012 at 00:08.
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  9. #9
    Chaplain MooseOnTheLoose's Avatar
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    Re: 1850 Blood Angels(Lamenters),

    I agree on the squadron and melta bombs/powerfist, its paying extra for the same ability. I think only Sentinel and Killa Kanz are worth doing this with. You could drop 1 unit of Vanguard, and 1 speeder. Move the 2nd speeder into its own spot. Put the points from the Vanguard unit back into the 2nd drop pod dread, and you have about 160 points too play with. Could buff up the numbers in the one Vanguard unit or make another JP Troop squad more dedicated too anti infantry with flamers or get yourself a JP Chaplain so each JP unit has an attachment.

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