Well, I was sitting playing a game of warhammer (as you do), when my unit of Empire Halberdiers got charged (as they do
). Being a rather funny person, I declared that I would stand and shoot with my halberds.
And then, I thought, that doesn't actually sound so stupid.What if units armed with spears or halberds could declare a stand and shoot reaction? Using their weapon skill instead of their ballistic skill, and their own strength value (including any halberd bonus, obviously), while ignoring penalties for long range, cover and stand and shoot, and getting one "shot" each.
So, say a unit of Empire Spearmen in horde formation is being charged, they declare a stand and shoot reaction. The first two ranks get to "shoot", giving them 20 "shots" at S3, hitting on a 4+. Not a massive boost, but I think it makes sense and certainly gives large units an incentive to carry pointy sticks instead of just hand weapons. Perhaps grant these "shots" the armour piercing rule, to represent the impact of charging into lots of spears? That, combined with the -1 to hit from skirmishers would make it more effective against tightly packed units rather than units fighting in a loose formation, which also makes some sense.
It wouldn't be a completely unavoidable attack either. If the enemy gets within their movement distance, the stand and shoot can't happen so you have to decide whether to charge from a distance and get stabbed a lot, or move right up close and let the enemy charge you/keep shooting you. Could possibly add a nice little tactical element to deciding whether to charge or not. Also makes elf spearmen potentially useful!
So, any opinions on this idea? I quite like it, thought I'd throw it out there.


), when my unit of Empire Halberdiers got charged (as they do
). Being a rather funny person, I declared that I would stand and shoot with my halberds.
What if units armed with spears or halberds could declare a stand and shoot reaction? Using their weapon skill instead of their ballistic skill, and their own strength value (including any halberd bonus, obviously), while ignoring penalties for long range, cover and stand and shoot, and getting one "shot" each.
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