Are you currently involved with a Warhammer Campaign? If so, tell us about it! What's the format, the armies, how many players, and how's it going?
Are you currently involved with a Warhammer Campaign? If so, tell us about it! What's the format, the armies, how many players, and how's it going?
Mine just ended a few weeks ago. We had 8 players: Lizardmen, Skaven (me), Warriors of Chaos, Vampires, Ogres, Warriors of Chaos, Empire and High Elves. We basically use the mighty empires rules, adapted and changed here and there. We started with a few tiles/ bits of land each, and at first randomly battled each other and whether it was a massacre or a minor victory or a loss etc, determines how many tiles you could take. Initially we did 500pt games, so this period of the campaign went very quickly. Then we bumped it up to 1250pts and people had to start challenging others in order to take valuable pieces of land (mountains could have mines which generate you gold, which translated to extra points.) Mountains are also defensible so a stronger victory was needed to take those tiles.
By the end of the campaign (like 4 months later, we only played once a fortnight) we were playing 3000 point battles and every tile on the board was controlled by someone. I ended up third in the campaign, the scores being based on land owned and buildings built (mines, forts etc) as well as a few "trophies" that were added as objectives to some of the later battles, ie. capture the opponents Battle Standard or kill the person with the most valuable magic item. One of the WoC players and the High Elf player were second and first, respectively.
To finish it off we had a massive game of 4 vs 4 (WoC, WoC, Vampires and Skaven vs High Elves, Empire, Lizardmen and Ogres) each with 2400pts per army. It took most of a day with a lunch break somewhere in the middle. For this game we used something of an altered dawn attack scenario. Basically the board was cut into 5 zones (L, CL, C, CR, R) and units were randomly placed in these zones. This was to make the battle more of a mixed battle for all armies rather than 4 independent games which happened to be on the same board. Also it seemed realistic that a combined arms force of 4 different armies would be quite un-organized. Victory points were gained by 5 (1 per deployment sector) objective markers, which were placed at random within that sector. 1 of them by chance landed in a tower.
We did this so that we wouldn't have to calculate all the victory points for units and stuff(there was almost 20000pts of stuff on the board).
It was a pretty great game and a good end to a fun campaign. We should be starting another one in mid-July too![]()
I am involved with a two player campaign, the archetypal Empire vs Greenskin affair. We are using the old Mighty Empire campaign set and are being progressive, so developing rules and amendments as and when its needed.
At the moment my opponent is wiping the grass mat with my behind in games, but strategically I am winning the map game. When I work out how I'll let everyone know. We are stepping up to SoM, and will be introducing Blood from the Badlands when I can afford the book.
After about 4 years in the hobby wilderness its a real treat to get regular games going again, and my opponent is one of those perfect gaming players you meet every now and again.
Twelve players, War in the Badlands adaption for a league format. Preseason currently, starts in July. Already had a couple preseason games go down. Site is in my sig. Results and pictures are at:
http://warhammer.chrisnye.net/Files/...ds_Results.pdf
For campaigns, battle reports, and other events check out http://www.louisvillewargaming.com
My small group just started a campaign straight from the old General's Compendium. We're throwing down in the Border Princes - doing the whole hidden orders/movement thing and battling when we come in contact with one another. Also, we added a random element of Orcs and Goblins which we move around randomly taking and razing everything they can get their hands on. We had 4 campaign turns before anything interesting happened, but in CT5 we had 3 battles go up - Ogres vs. Dark Elves for the western silk road, Dark Elves vs. Lizards for the town of Malko and Orcs vs High Elves for some uninhabitable scrap of mountainous terrain.
It's looking like it's going to be fun. I kind of want to start building up the points (we are at 1500 right now), but since later in the game we're assuming that we might be called on to play 3-5 games in a CT, we are probably going to keep it at 1500. Stupid responsibility...
Originally Posted by SiNNiX
Originally Posted by HereComesTomorrow
My gaming group has been set to start a Blood in the Badlands campaign for the last 2 months now, but its difficult to get a day that works for 6 guys with families. Already had 2 failed starts. I can't speak for everyone out there, but this is probably the biggest factor in campaign failure.
Fantasy log of...Stuff: Vampire Counts, Warriors of Chaos, Southlands Ogres, Cryx plus whatever else tickles my fancy.
It is. That's why I advocate a scheduling system. In ours we have a month to schedule two games with two known opponents. Much easier than trying to set a date because setting a date always means people will flake, skip, can't make it, wife/gf has me doing chores, whatever.
If you use a schedule you know you are facing Bob and Greg in July and to get with them and set a game date that works for your schedules.
For campaigns, battle reports, and other events check out http://www.louisvillewargaming.com
My gaming group are a couple of turns into an adapted Blood in the Badlands campaign, unfortunately when we only meet once a week and many players are into 40k as well it takes a while for all the games to be scheduled and then played. At the moment there are 7 of us but we started with 9 so not looking good at the moment.
I have also started the Tamurkhan campaign with my regular opponent this week, his Dwarfs hammered me in the first game but I have enjoyed rolling it into the narrative and leading it on to the next game.
"In a game based on the roll of a dice, sometimes the dice don't play the game"
My group is doing a blood in the badlands campaign right now as well. We have 8 players; 1 Lizardmen, I Ogres, I Orcs & Goblins, 2 Vamp counts, 1 Empire, 1 WOC, and 1 Skaven(me). We're only in the second campaign turn though so it's very early yet. We're playing 12 turns.
Necromancers have one redeeming characteristic: They are great believers in recycling!![]()
Dummy see, dummy do.