So I'm an old player back from 3rd edition, been doing a few of these posts about rules questions and I need a few more things cleared up for me just so they are crystal clear as my opponent has no interest in learning the rules just more interested in kicking my **** three ways from Sunday with his blasted Nids!
If a model/ unit charges my Sentinels - or any vehicle, and he stuns one of them, can they still disengage from CC come my turn, or are they locked? I ask as I would like to shoot his face off in the following turn after he charges me?
Hive Guard Weapon - 24" range, Str 8. So I just want to get this strait, his BS4 guard guys can move and fire at any unit within range, he needs 3's to hit with Assasult 2. Is this right...Last night he blew up a Leman Russ, a unit of Ratlings hiding and two Sentinels, they also have T6 and 2 wounds. They're cheep as well...Do they have any weaknesses? (I have IG)
LD modifiers? If you take wounds on a unit and they have to take a LD check are there modifiers from shooting wounds, I can see the ones from CC wounds but not shooting?
Yrmargral Gene Stealers? Can these chaps just pop up out of no where? we weren't sure if you needed to select a piece of scenery or if you can just choose anywhere on the board for them to pop up on? And do they scatter when they arrive? Also, if there is no space for them to be placed on the piece of scenery that isn't difficult terrain do they die?
...Man I hate these guys.
I've asked this question before, but need a little more clarity.
We only have a 4x4 board, is that the right size to play games on? We usually play 1k points.
If a 4x4 board exactly how many pieces of scenery should we go for?
Thanks again chaps, and if you've got any advice on what to take as IG to kill Nids effectively then I'm all ears ;]