Results 1 to 2 of 2

Thread: 1000 points imperial guard mechanized

  1. #1

    1000 points imperial guard mechanized

    40K Army: Imperial Guard
    although i love the imperial guard, I keep having problems with them, mainly because they don`t seem to fit my preferred style of play very well (my style of play is not sitting on my behind and shooting at stuff until they tear me a new back orifice and more charging across the field and smash into my opponent).

    so my 5 companies of imperial guard went to recuprate from the ww1 style of losses they endured, and i started replacing them with veterans to do the frontline dying.

    anyway I made a list that i think wille suit me better, please comment:

    1000 points:

    HQ

    company command squad (5) 4 meltaguns, chimera (145 points)
    company command squad (5) 3 meltaguns, chimera (135 points)

    TROOPS

    veteran squad (10) 7 shotguns , 3 meltaguns, chimera (155 points)
    veteran squad (10) 7 shotguns , 3 meltaguns, chimera (155 points)
    veteran squad (10) 7 shotguns , 3 meltaguns, chimera (155 points)

    FAST ATTACK

    1 devildog , smoke launchers (125 points)
    1 vendetta (130 points)


    all chimeras have their multilasers replaced with heavy bolters


    total 1000 points


    as both the company command and veteran chimeras will be driving away from the deplyment zone very quickly, i decided that the best thing for support was a vendetta, as this thing is able to keep up with them better, A leman russ variant will not be able to keep up without sacrificing firepower, and artillery left in my deployment zone I think will get shredded by infiltrators an deepstriking troops before the first shot, as i have no troops available (or willing to keep back) to protect them.

    The devildog will be the tip of the spear, hopefully killing something big before it gets blown up. The devildog`s main purpose is to be a fire magnet (so the cimeras survive long enough to get into contact), and i really don`t care if it survives the battle.

  2. #2
    Chapter Master Bunnahabhain's Avatar
    Join Date
    Mar 2007
    Location
    Edinburgh
    Posts
    11,959

    Re: 1000 points imperial guard mechanized

    Two comments.

    1)It is really boring

    2)Chimeras with close range contents do really well with multi-laser and heavy flamer. I can see no reason you'd want under current rules to lose the turret ML.
    Occasionally accused of being helpful and constructive.
    One ring Book to rule them all, one ring place to find them, One ring Codex to bring them all, and in the Darkness future bind them. Time for the unified Marine Codex.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •