Results 1 to 6 of 6

Thread: Eldar superheavies

  1. #1
    Commander djhowitzer's Avatar
    Join Date
    Feb 2010
    Location
    Warrington
    Posts
    804

    Eldar superheavies

    So, after lusting after them for ages i am finally getting eldar superheavies - a cobra and a pulsar lynx. does anyone have them and is there any advice on using them - or are they as unsubtle as they seem.

    for example, i am considering putting star engines on them - so if they have to flee they can go further on a typically crowded apocalypse board. i am also considering giving both scatter lasers to benefit from the high weapon skill.
    i am getting a warp hunter at the same time. holofields and a shuriken cannon right?

    thanks people

  2. #2

    Re: Eldar superheavies

    I wouldn't bother with the jets. In an Apoc game there are so many long ranged weapons, infiltrators, deep strikers and flankers that you will never get away anyhow.

  3. #3
    Commander TheDoctor's Avatar
    Join Date
    Oct 2011
    Location
    Louisiana, U.S.A.
    Posts
    936

    Re: Eldar superheavies

    Never used the Eldar superheavies, can't give you any advice on that.

    As for the Warp Hunter, you have it right. Holo-fields are a mandatory buy (IMO) on warp hunters because of the danger of "vindicator syndrome". Shuriken cannons are also a mandatory buy for when your gun gets blown off. Then you can either be a cruise missile or shoot away with 3 BS4 S6 shots.
    -Spirit stones are a good buy if you have the points for it. Odds are, if you use the flamer template, whatever is left will be very angry, and you don't want to get stunned while they are in B2B or in charge range of you.
    My painting log, Alaitoc Eldar and Dark Angels:
    http://www.warseer.com/forums/showth...89#post5897489

    Quote Originally Posted by Cthell View Post
    Farseers say "make it so". Autarchs make it so
    Quote Originally Posted by Tarian View Post
    Dark Angel USR: Keep it Secret, Keep it Safe - Nobody else can read your Codex to confirm things. If they try, they are Fallen, and you are expected to act accordingly...

  4. #4
    Commander djhowitzer's Avatar
    Join Date
    Feb 2010
    Location
    Warrington
    Posts
    804

    Re: Eldar superheavies

    yeah. i might put the spirit stones on.
    that is good advice about the star engines. i will not bother.

  5. #5
    Librarian murgel2006's Avatar
    Join Date
    Apr 2010
    Location
    Munich, Germany
    Posts
    380

    Re: Eldar superheavies

    the Warp hunter needs the Holofield, however maybe, just maybe we will get a really good field in the future. The De have some interesting technology in fields.....

  6. #6
    Chapter Master
    Join Date
    Jul 2007
    Location
    DC/MD, USA
    Posts
    1,521

    Re: Eldar superheavies

    Quote Originally Posted by murgel2006 View Post
    the Warp hunter needs the Holofield, however maybe, just maybe we will get a really good field in the future. The De have some interesting technology in fields.....
    Don't most (all?) Eldar superheavies have Titan Holofields, which is a 4+ save? Even the Nightwing has it!
    My Chaos Project Log - ride the lightning!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •