View Poll Results: INAT Experiences

Voters
62. You may not vote on this poll
  • I've seen it resolve a rules dispute once or twice

    5 8.06%
  • I see it resolve rules disputes all the time

    5 8.06%
  • I haven't seen it referred to much

    6 9.68%
  • I haven't seen it referred to at all

    46 74.19%
Page 2 of 2 FirstFirst 1 2
Results 21 to 27 of 27

Thread: INAT Experiences

  1. #21
    Chapter Master Bloodknight's Avatar
    Join Date
    Mar 2005
    Location
    Aachen, Germany
    Posts
    9,216

    Re: INAT Experiences

    Read it, but never seen it used.
    Mordian/Praetorian Lovers of Warseer
    My random Sci-Fi Plog, mostly Imperial Guard, Dark Eldar and CSM Recently finished: Mordian Rapier Laser Destroyer, also several tanks WIP
    Quote Originally Posted by Lord Cook View Post
    No Imperial Guard player ever finishes his army. He merely opens up new avenues of expansion.

  2. #22
    Commander megatrons2nd's Avatar
    Join Date
    Jan 2006
    Location
    Crawfordsville Indiana
    Posts
    800

    Re: INAT Experiences

    Quote Originally Posted by Nurgling Chieftain View Post
    No, I am not. I am saying that FNP does what it says it does, while you are claiming that it does not do what it says it does. The timing is actually irrelevant in this case; this game is not MtG where timing is clearly defined and each event on the stack can prevent the subsequent. FNP will cause the unsaved wound and all relevant consequences to be ignored even if it's resolved afterwards - which it isn't. It's worth noting that there are other things that trigger on the exact same event, BTW, such as removing the model and re-rolling the save. Are you also claiming the FNP cannot prevent a model from being removed due to running out of wounds, and that successfully re-rolling the save will not prevent that either?

    I'm not ignoring it. It absolutely means that FNP cannot be taken against losing the rest of your wounds. (Nor can any other saves.) However, FNP (and any other saves) can be used against the initial wound, causing it to be ignored. (I find it interesting that you're perfectly okay with trying to use "no saves allowed" to prevent FNP against a wound which allowed a save.) And if the initial wound is ignored, the fact that the model would be removed if it weren't ignored is not relevant.
    But it is not doing what it says. It ignores the injury, as there is no injury it will not work, and is a pointless ability. Sorry had to say it. These two abilities are direct opposites and really need an official and unified ruling(we use the INAT one even though we disagree with it).

    You can still realistically die from the toxin even though you shrug off the actual wound.
    Sanity is just the most common form of insanity

    All the world's a joke and the people merely punchlines

  3. #23
    Commander
    Join Date
    Dec 2009
    Location
    In the Eye of Terror
    Posts
    642

    Re: INAT Experiences

    @Gargantuan and Gorbad Ironclaw. I was specifically referring to changing a rule for a public event. Not for your group of friends getting together for a game night.

  4. #24

    Re: INAT Experiences

    Quote Originally Posted by Bergen Beerbelly View Post
    @Gargantuan and Gorbad Ironclaw. I was specifically referring to changing a rule for a public event. Not for your group of friends getting together for a game night.
    I don't see any problem with that either. As long as you inform people up front that you have done so I don't see why not. Sticking to the "established" rules is really just a shorthand for a whole set of assumptions and agreements. If you want to change any of that it's up to you to inform people, but I see no reason at all why you couldn't do it. Does it mean that some people might not want to participate? Possible. But equally there might be other people who wouldn't participate if you didn't change stuff and ultimately the only thing that matters if having fun. If you think changing something might be more fun for whatever reason then do it. Public event or not. If people don't agree with you then they will vote with their feet. But no one should feel forces into running any game in a way they don't agree with just because.


    Edit: On topic. Must admit I don't think I've ever heard of this thing. Been a few years since I was active on the UK tournament circuit and I gather this is a player made FAQ but yeah, never even heard of it, let alone seen it used.

  5. #25
    Chapter Master Str10_hurts's Avatar
    Join Date
    Mar 2005
    Location
    NL, Eindhoven
    Posts
    1,578

    Re: INAT Experiences

    Our tournament will be using it as a reference.
    How we will implement it is as followed, or how judges solve problems:

    Problem -->rulebook/codex -->problem --> GW FAQ --> problem --> both players can agree to roll a 4+ --> problem --> judges call, situations described in INAT will be used if possible, if not judges choice.

    As you see the INAT is a last resource if players cant agree, even I do not agree with all its choices but what I do like is that it gives a certain degree of continuity for the players. My guess is that it will be used sporadic throughout the tournament.
    Need a 40k campaign for 6th edition? Have a look at: Glimpse into the golden age
    (old) 5th ed. 2nd edition style missions
    Quote Originally Posted by starlight
    Consider that you will get much better advice if you include:
    1) Your usual list and available units 2) Your usual opponents and rough lists 3) Your usual play environment (terrain/missions) 4) Your overall playstyle

  6. #26
    Librarian REDEATH's Avatar
    Join Date
    Apr 2010
    Location
    USA NEW YORK / NEW JERSEY
    Posts
    306

    Re: INAT Experiences

    I have no idea what you are talking about maybe you should have opened this thread with a better explanation as to what INAT is and also maybe where to find it so we may read it.....just look at the poll most people don't even know what it is.
    My DEATH GUARD plog http://www.warseer.com/forums/showthread.php?t=307778

    My NEW DARK ELDAR plog *ON HOLD TO FINISH MY DEATH GUARD* http://www.warseer.com/forums/showthread.php?t=307385

  7. #27
    Chapter Master
    Join Date
    Jan 2011
    Location
    Birmingham, UK
    Posts
    1,986

    Re: INAT Experiences

    I'll update the original post, but I was operating under the assumption that the FAQ used by most major tournaments in the US would have been more omnipresent.

    Honestly, to really get honest opinions, I would want people who've seen it in action one way or the other, not people who just read it once and decide if it's useful or not. In any case, here's the link:

    http://www.dakkadakka.com/core/inat_faq.jsp

    (The very first google result for inat faq, btw...not for nothing, but it's hardly hidden if people wanted to find it)
    Last edited by Chapters Unwritten; 08-06-2012 at 15:39.
    40k Supplements, Add-Ons & Events:
    [Dyer's Eve - 40k Zombie Apocalypse]
    More Coming Soon
    Quote Originally Posted by A.T.
    Special Rule - My Army
    If there are no units that I don't want to use in the army, the units I want to make more powerful may take what I want to have for free. In addition, everything else gets something else I want free too.

Page 2 of 2 FirstFirst 1 2

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •