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Thread: PvE Mordheim

  1. #1

    PvE Mordheim

    Has anyone in their campaigns ever done a PvE style of gameplay for Mordheim? be it an entire campaign, or just portions of one?
    Ive begun play testing some PvE scenarios for a campaign my group is about to partake in, looking for some ideas, or just hear what others are doing.

    thanks!

  2. #2
    Chaplain Brother Fenix's Avatar
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    Re: PvE Mordheim

    Hey Zekk, maybe I am uneducated, or maybe everyone else is in the same boat as me. PvE?
    Please Review, Critique, Comment, Criticize, or Play-test my Mordheim Wood Elf Warband at the link below:
    http://www.warseer.com/forums/showth...-the-willpower
    Thanks!

  3. #3
    Players vs environment. Comes from video games, most big online games like wow have different servers, pvp is player vs player so on a pvp server you are always vulnerable to enemies attacking you. pve has pvp but it only occurs in designated areas.

    PvE focus on quests, I imagine you're referring to something like a dungeon crawl?

    Sent from my Galaxy Nexus using Tapatalk 2

  4. #4

    Re: PvE Mordheim

    last year during halloween i ran a long quest chain for my group that had a lot of PVE stuff in it, where the "NPCs" were controlled by a neutral player, it was pretty fun stuff
    Last edited by whiskeytango; 09-06-2012 at 01:31.

  5. #5

    Re: PvE Mordheim

    not sure what a dungeon crawl is, but yes, I assume thats more less what im talking about

    WhiskeyTango hit it though. a neutral force. not a warband with xp or anything of the sort. Im toying with the NPCs being player controlled. or behavior controlled. Player controlled is tricky, because depending on the controlling player, it could be a very easy, or very difficult scenario for the warband involved.

    just curious who else has done it, what kinda rules were used. etc

  6. #6

    Re: PvE Mordheim

    In video games dungeon crawls tend to be things like Diablo. Some examples of board/miniature games of dungeon crawls include Warhammer Quest, Descent: Journeys in the Dark, and the new Dungeons & Dragons Board games. Typically each player controls one figure and either the game or a neutral player controls the NPCs. Warhammer Quest is sadly out of print and Descent is heading that way as they are releasing second edition in a month or so. Those are the best two in the genre in my opinion. There is no reason each player can't control more than one model. That is just the norm for dungeon crawlers if playing with a full group. The biggest factor is speed of play when doing so and possibly balance issues. There is a subforum for Warhammer Quest here under specialist games you can check out if you want more information.

    If you want an example of a game where players control multiple models that can have a heavy PvE focus then take a gander at Inquisitor. Again, there is a subforum here under the Specialist Games heading. Games Workshop provides a pdf copy of the rules for free on their website. There is also a dedicated community at The Conclave. A fantasy variant is available called Witch Hunter that has some of the feel of Mordheim. There is a lot of flexibility with the system at the expense of balance, but it does do a good job of melding RPGs with party based miniature games so may give some ideas that can be injected into Mordheim. From the first post it sounds like what you are looking for is a cross somewhere between Mordheim and Inquisitor which is why I suggest checking it out.

    I think if you are looking at short term solutions then the NPCs should be player controlled. Trying to come up with a system where the game plays the NPCs could be time consuming so I wouldn't go that route if looking for something for a single campaign.

  7. #7

    Re: PvE Mordheim

    In our campain based on the mighty empire tiles we use this system:
    Move your warband
    Roll a die
    1-3 fight
    4-5 take over tile
    6 take over tile and gain 2d6 gc

    if you fight you meet a random warband who gets 500gc +rating/2
    Sometimes it's a special scenario depending on the tile.
    Coming soon: A new witch hunter warband!!! Stay tuned for links!

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  8. #8

    Re: PvE Mordheim

    thanks for the info guys!

    Ill be posting a rules-summary of the campaign Ive been working on very soon. looking forward to feedback. and lots of it!

  9. #9

    Re: PvE Mordheim

    Yes, we had a map based campaign and it worked really well.

    Basically during each campaign week, we pick an area of the city we want to explore. If another players warband is in the same area then we fight. If we are the only player in that sector then we fight an NPC warband with a power level based on how far the zone is into the ruins. Some areas had special NPC warbands (The graveyard was basically an endless zombie horde for example). Controlling an area gave you the chance to loot it and occasionaly a special rule for your next game (again, controlling the graveyard gave me D6 free zombies for my undead warband).
    Familiarity, the first myth of reality: What you know the best you observe the least.
    Devotion, the second myth of reality: The faithfull are most hurt by the objects of their faith.
    Conviction, the third myth of reality: Only those who seek the truth can be decieved.
    Fellowship, the fourth myth of reality: As the tides of war shift, so do loyalties.
    Trust, the fifth myth of reality: Every truth holds the seed of betrayal.

  10. #10
    Chapter Master Inquisitor Kallus's Avatar
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    Re: PvE Mordheim

    Quote Originally Posted by BigRob View Post
    Yes, we had a map based campaign and it worked really well.

    Basically during each campaign week, we pick an area of the city we want to explore. If another players warband is in the same area then we fight. If we are the only player in that sector then we fight an NPC warband with a power level based on how far the zone is into the ruins. Some areas had special NPC warbands (The graveyard was basically an endless zombie horde for example). Controlling an area gave you the chance to loot it and occasionaly a special rule for your next game (again, controlling the graveyard gave me D6 free zombies for my undead warband).
    That sounds awesome Rob
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  11. #11
    Chapter Master TheDungen's Avatar
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    I think it can work pretty well ofcorse anothet player steps in and plays the NPC side. They're NPC though because its not his real warband. I've been playing with writing up a few story driven scenarios myself. And a few that's diffrent in other ways. It helps making a campaign less repetitive and gives the gm or campaign organizer a chance to handicap players who are getting to powerful or playing particullary powerful warbands. Like dark elves skaven (with slings) or shadow warriors.

  12. #12

    Re: PvE Mordheim

    The NPC warband idea is excellent, you all make up a number of warbands at different power levels (so 500gc is level 1, 750gc is level 2 etc).

    These are then shuffled and drawn at random as required. The best part is it means you can play with a warband you might not have otherwise ever used which only helps get better understanding of the game.

    The "All the Hired Swords" special character warband was a particular and very difficult to fight favourite.
    Familiarity, the first myth of reality: What you know the best you observe the least.
    Devotion, the second myth of reality: The faithfull are most hurt by the objects of their faith.
    Conviction, the third myth of reality: Only those who seek the truth can be decieved.
    Fellowship, the fourth myth of reality: As the tides of war shift, so do loyalties.
    Trust, the fifth myth of reality: Every truth holds the seed of betrayal.

  13. #13
    Chapter Master Satan's Avatar
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    Re: PvE Mordheim

    This sort of reminds me of Cadwallon...
    Plog of Jericho - Wood Elves, Daemons, Beastmen, CSM and Whatnot.

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  14. #14

    Re: PvE Mordheim

    BigRob, you nailed it. lol NPC also give me an excuse to buy a few more model box sets from other armies that I wouldnt have otherwise, which adds to the bitz bin. A kit-bashers wet dream.

    Anways, heres the rules as I was speaking of. Ive proof read it and had it proof read a few times, but mistakes always slip through. So anyone who reads, please, lots of feedback! its my first attempt at writing an actual campaign, and this is merely part 1 (intro) to the campaign. This is only part 1 of a larger campaign, once all the players complete the 'gauntlet' of scenarios, they will move to Part 2, which is where the map is used, PvP combat, and a bunch of other aspects that arent included in this version. so dont think that this is the whole campaign right here!


    Campaign Part 1 PDF File
    Last edited by Zekk05; 25-06-2012 at 16:07.

  15. #15
    Quote Originally Posted by BigRob View Post
    Yes, we had a map based campaign and it worked really well.

    Basically during each campaign week, we pick an area of the city we want to explore. If another players warband is in the same area then we fight. If we are the only player in that sector then we fight an NPC warband with a power level based on how far the zone is into the ruins. Some areas had special NPC warbands (The graveyard was basically an endless zombie horde for example). Controlling an area gave you the chance to loot it and occasionaly a special rule for your next game (again, controlling the graveyard gave me D6 free zombies for my undead warband).
    Do you still have any of your resources from this?

    Sent from my Galaxy Nexus using Tapatalk 2

  16. #16
    Scout
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    Re: PvE Mordheim

    Not a bad set of rules.. Only thing I would not want to keep track of is 1/2 exp points.. Would be best to just make it 1 exp for simplicity and drop the exp for survives down to 1 exp.

  17. #17

    Re: PvE Mordheim

    Helf is pretty easy to keep track of. When you earn a full experience put an X in the box. If you earn half an experience then put a slash. Earn another half then add another slash.

    So two full experience looks like [X] [X] [ ] [ ] [ ]. Earn a half experience and you have [X] [X] [/] [ ] [ ]. Earning another full experience point puts the warrior at [X] [X] [X] [/] [ ]. Another half experience brings it to [X] [X] [X] [X] [ ]

  18. #18

    Re: PvE Mordheim

    Quote Originally Posted by Saruus View Post
    Do you still have any of your resources from this?

    Sent from my Galaxy Nexus using Tapatalk 2
    No, my mate ran it back in 2002. He has a big map of Mordhiem from somewhere, I'm not sure if it was official or one he made himself.

    Each campaign week we pick the sector we wanted to explore and fight whoever was there. Some areas had specific NPC warbands tied to them (the big Inn was a hired sword den so you fought the hired sword warband but if you controlled it, you got to have a free hired sword for the next game. Areas were not kept like Necro Terrain, as soon as you have looted it and withdrawn, someone else is going to get in there and rob it, or the city will take it back into its dark embrace.

    It was an epic campaign and was won eventually by a huge skaven warband who had the every annoying Veskit and a hero sniper skaven with a hochland rifle. My undead didn't do too badly although this was back in the day before the FAQs so Jump Up was still "broken" and of advantage to my Vamp
    Familiarity, the first myth of reality: What you know the best you observe the least.
    Devotion, the second myth of reality: The faithfull are most hurt by the objects of their faith.
    Conviction, the third myth of reality: Only those who seek the truth can be decieved.
    Fellowship, the fourth myth of reality: As the tides of war shift, so do loyalties.
    Trust, the fifth myth of reality: Every truth holds the seed of betrayal.

  19. #19
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    Re: PvE Mordheim

    Looking at getting into mordheim but have no local opponents so was wondering if a PVE enemy could be possible for learning the game, say a mob who advance across the map until they are withing charging distance and will then go into close combat? this is just an idea, sorry for piggybacking on this but new to the forum (hi :P ) and still yet to be allowed to make a thread of my own

  20. #20

    Re: PvE Mordheim

    just played a game at the end of my mordhime campain where all the players teamed up to try and take out a warpstone mine, full of NPC skaven- littraly hoards of thease things (clan rats, giant rats, storm vermin, rat ogers and grey sears (with the odd jezzail)

    we didn't even get to the center in 5 hours of games, so we noted whats was left and rough positions and will start again next week
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    maybe giant has something magical in his pants? :S

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