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Thread: Help wanted:Sivalizashen

  1. #1
    Brother Sergeant
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    Help wanted:Sivalizashen

    Hey I was wondering if people could help me with this project (or if it even sounds like a good idea). Basically, it is a post-apocalyptic rpg and, to give you an idea of what is going on, her is a summary(it is filled with spelling errors on purpose):
    Tha yere is fiv-hundread. Doent ask mi wy it is tha yere fiv-hundred, it just is. Som uf tha skolors sae, withe a mater uf fakt ness abote tham, that it is fiv-hundred yeres AFTOR. Doent ask tham whate it is aftor yule just get a hunred thousend diferant ansers. Whate we do noe, is that moest al of the majer kingedomes, empiors, end site-staits are based on tha ruens uf REALE old sities, like the Kingedome of Shikago, tha Cuebek Empiors, end the site-stait of Dizne Lande. We also do noe thet moest of oure wapens end stuf are based on tha wapens of the "Uld Unes", tha titel givn to them bi tha skolors, end that tha wapens that are frome tha Uld Unes are reale fancie. On top of al thise, is tha romers that ther is anothor "contenant" to tha est end west, but I thenk thos skolors are craze. But enufe abote al that, tha re-sen I wente ote uf mi way to paye a Pro-Grahmer to tipe al this doen, is so that futor peapel kan here tha stoare uf tha bravere uf this grupe uf travalors, end howe they re-dfined al of Sivalizashen...
    I have back story on only those powers named (and a few others) and wanted help on naming and fluffing more of them (goal is 30). The ones I have (other then the ones in the story) are:
    Nuorc*
    Orleeins
    Washengtin Deze*
    Holie Wod Towne
    Hardverd*
    San Fransesco
    Cansus Site
    Ontareeo
    Seatal
    Millwoke*
    Huestin
    Meksiko Site*
    Teaawna
    Kold Harbore*
    Seint Lueis
    West Pointe
    *defines some idea of back story
    I'll also post more ideas when I have them. Thank you for your time and consideration.

  2. #2
    Brother Sergeant
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    Re: Help wanted:Sivalizashen

    I've run into a problem, I can't create any useful classes. So far I have:

    Pro-grahmmers
    Soljirs
    Kabes
    Huntirs
    Skolirs
    Otelawes
    Enjinears
    Wirkirs
    Aktir
    Biekir
    Poleese
    Kapton
    Fisser
    Sitizen
    Dtekev

    I wanted to get it down to about 6, but most of these aren't very good in the first place. If you could help by suggesting which ones to use, and maybe adding one or two, that would be great.

  3. #3
    Chapter Master Steam_Giant's Avatar
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    Re: Help wanted:Sivalizashen

    Quote Originally Posted by jaggedjaw View Post
    (it is filled with spelling errors on purpose)
    Its nice that your going with a writing "theme", but you have gone WAY overboard with it. I am mildly dyslexic but just reading the first sentence gave me a headache. You need to sort this out if your honestly expecting any sensible criticism.

    Two suggestions:

    # Write and post a correctly spelled version
    # tone down the spelling mistakes to one or two changes in a sentence.

    Good luck with your project
    Junk Pirates - An uncharted seas blog
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  4. #4
    Brother Sergeant
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    Re: Help wanted:Sivalizashen

    I will try to post the correctly spelled version to the posts in the future.
    also, I managed to narrow down the classes to these:
    Kabbie
    -Kabbies are the people who have managed to learn how to drive an "iorn kareedge" among other vehicles, and they are very good at making sure that the stupid thing keeps working, but not to good at making new things.
    Pro-grahmer
    -a catch all phrase to describe someone who is skilled in teknal-o-g from pre-after times. They are seen as somewhat mystical by their peers; but mainly they are too smart.
    Otelawes
    -Being an Otelawe simply means that you don't belong to any single town or city and that you go mucking around pre-after settlements looking for whatever you can find, or just working for hire.
    Hunturs
    -Hunturs are important for a group as they scavenge up food and are very skilled at killing animals. They can also double as a sort of tracker.
    Soljurs
    -Soljurs are people who are highly skilled in close combat situations. You want to have a large number of them in your group, if Raydurs, Band-its, Playnurs, Sand-skwaturs, Pre-sitizens or any other type of nasty bloke is in the way of your goal.
    Enjinears
    -these guys are gunne and wepan smiths and are capable of making a variety of equipment from just scraps of wood, bone, and metal.

    Feel free to comment and suggest alterations (or new classes)

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