This increases the odds of S1-4 doing a wound (before saves) from 0 to 2.8%
S5 goes from 16.7% down to 11.1%
S6 goes from 33.3% down to 25%
S7 goes from 50% down to 44%
S8+ goes from 66.7% to 69.4%
S4 or less will still get whooped (they still need to hit, and then have it fail its armor save, so on average one out of 144 attacks will actually wound).
Typical elite/hero/monster strength attacks (S5-7) got worse.
Cannons/stone throwers got ever so slightly better.
End result? I think it's even harder to kill now. S4 can still be effectively discounted, cannons remained about the same, elites and monsters will now have an even harder time with it. Awesome.
