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Thread: Chaos Dwarf Legion of Azgorh FAQ updated!

  1. #1

    Chaos Dwarf Legion of Azgorh FAQ updated!

    The "Blazing Body" rule for the K'daai Destroyer and Bull/Bale Taurus was just amended! http://www.forgeworld.co.uk/Download...amurkhanQA.pdf

    It's now re-roll successful wounds instead of -1 to wound!

    I am quite happy on this one! So now 6's can wound him, so hopefully this will tone him down a bit!

  2. #2

    Re: Chaos Dwarf Legion of Azgorh FAQ updated!

    This makes it even more broken, as while it lets some str 4 things have a very (very, very, very) small chance to wound it (back to back 6's), it makes the high strength stuff even less likely to wound than before. Just admit your mistake (FW) and errata it to 450 points.

  3. #3
    Chapter Master Djekar's Avatar
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    Re: Chaos Dwarf Legion of Azgorh FAQ updated!

    While I do not necessarily agree with Gradek, I must say that I believe that this rule is really no better than before and that it likely makes it more survivable. Oh well.
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  4. #4

    Re: Chaos Dwarf Legion of Azgorh FAQ updated!

    Quote Originally Posted by Gradek View Post
    This makes it even more broken, as while it lets some str 4 things have a very (very, very, very) small chance to wound it (back to back 6's), it makes the high strength stuff even less likely to wound than before. Just admit your mistake (FW) and errata it to 450 points.
    I agree. This is actually an even stronger version of the thing. At least now my S6 hammerers can wound on 4s, but then they have even odds to fail if they do.

  5. #5

    Re: Chaos Dwarf Legion of Azgorh FAQ updated!

    Quote Originally Posted by Veshnakar View Post
    The "Blazing Body" rule for the K'daai Destroyer and Bull/Bale Taurus was just amended!
    It's now re-roll successful wounds instead of -1 to wound!
    This increases the odds of S1-4 doing a wound (before saves) from 0 to 2.8%
    S5 goes from 16.7% down to 11.1%
    S6 goes from 33.3% down to 25%
    S7 goes from 50% down to 44%
    S8+ goes from 66.7% to 69.4%


    S4 or less will still get whooped (they still need to hit, and then have it fail its armor save, so on average one out of 144 attacks will actually wound).
    Typical elite/hero/monster strength attacks (S5-7) got worse.
    Cannons/stone throwers got ever so slightly better.


    End result? I think it's even harder to kill now. S4 can still be effectively discounted, cannons remained about the same, elites and monsters will now have an even harder time with it. Awesome.

  6. #6
    Chapter Master zoggin-eck's Avatar
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    Re: Chaos Dwarf Legion of Azgorh FAQ updated!

    I'm glad to see these books will get FAQ's, as there are a few odd bits in Monstrous Arcanum.

  7. #7

    Re: Chaos Dwarf Legion of Azgorh FAQ updated!

    The only slightly mitigating factor about the new rule is that many of the S5-S7 characters etc will have magical attacks anyway so it didn't get worse. I agree that overall this certainly isn't weaker (vice versa I can see why they wanted to avoid making it impossible to wound). However all they needed to do was was issue an FAQ saying rolls of 6 to wound still wound (it's not like it has to fear S4 or below anyway).

  8. #8
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    Re: Chaos Dwarf Legion of Azgorh FAQ updated!

    Quote Originally Posted by N1AK View Post
    The only slightly mitigating factor about the new rule is that many of the S5-S7 characters etc will have magical attacks anyway so it didn't get worse. I agree that overall this certainly isn't weaker (vice versa I can see why they wanted to avoid making it impossible to wound). However all they needed to do was was issue an FAQ saying rolls of 6 to wound still wound (it's not like it has to fear S4 or below anyway).
    You are correct, why, oh why did they not just make 6 = wound. Changing the rule completly is really annoying. If they making such extreme changes, why could'nt they up the points of the destroyer and make the buring body a strength 3 hit instead of 4.
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  9. #9

    Re: Chaos Dwarf Legion of Azgorh FAQ updated!

    Thank god my cannons are magical.

    This ruling is retarded, it just makes it worse.
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  10. #10

    Re: Chaos Dwarf Legion of Azgorh FAQ updated!

    Your cannons are barely affected. Now, instead of wounding on a 3, you wound on a 2, followed by a 2 - to fail to wound is the exact same chance of rolling a 6, followed by a 6, but in reverse.

  11. #11
    Commander thrawn's Avatar
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    Re: Chaos Dwarf Legion of Azgorh FAQ updated!

    Quote Originally Posted by IronShark View Post
    This increases the odds of S1-4 doing a wound (before saves) from 0 to 2.8%
    S5 goes from 16.7% down to 11.1%
    S6 goes from 33.3% down to 25%
    S7 goes from 50% down to 44%
    S8+ goes from 66.7% to 69.4%


    S4 or less will still get whooped (they still need to hit, and then have it fail its armor save, so on average one out of 144 attacks will actually wound).
    Typical elite/hero/monster strength attacks (S5-7) got worse.
    Cannons/stone throwers got ever so slightly better.


    End result? I think it's even harder to kill now. S4 can still be effectively discounted, cannons remained about the same, elites and monsters will now have an even harder time with it. Awesome.
    what armour save?

    it's hilarious! before it was "WHAT?! nothing S4 or less can wound it? CHEAP!!"

    now it's "what!? i have to re-roll wounds!?"

    there was an interesting article the other day on the globe and mail (one of Toronto's big newspapers) talking about how everytime google or facebook redesign something there is a spat of complates, regardless on whether it's better or worse.

    i guess GW has to constantly deal with the same mindless flak.
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  12. #12
    Chapter Master Jericho's Avatar
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    Re: Chaos Dwarf Legion of Azgorh FAQ updated!

    Quote Originally Posted by Antipathy View Post
    Your cannons are barely affected. Now, instead of wounding on a 3, you wound on a 2, followed by a 2 - to fail to wound is the exact same chance of rolling a 6, followed by a 6, but in reverse.
    That's not how math works.

    Odds to successfully wound with S1-4 are
    1/6 * 1/6 = 1/36

    Odds to fail to wound with S10 are
    1/6 + (5/6 * 1/6) = 11/36

    You're correct in saying that 3+ is almost the same as 2+ back to back, but failing to wound with a cannon is 11x more common than successfully wounding with back to back sixes.

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  13. #13
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    Re: Chaos Dwarf Legion of Azgorh FAQ updated!

    The FAQ has been updated again

    Q. Do I roll for the K’daai ‘Burning Bright’ rule at the start of each player turn
    after the 2nd
    ?
    A. No, at the start of each game turn after the 2nd
    .
    Q. Can I use the Chalice of Blood and Darkness’s ability at any point in the
    Magic phase?
    A. Yes – at any point in the Magic phase of either player’s turn

  14. #14
    Chapter Master Jericho's Avatar
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    Re: Chaos Dwarf Legion of Azgorh FAQ updated!

    Thanks for the update, I'm surprised to see FW update it (again) so quickly.

    Quote Originally Posted by Dr Zoidberg View Post
    Quote Originally Posted by Necr0n View Post
    So can Allies Of Convinience score?
    Only if dinner and the movie were both of a high quality...

  15. #15
    Chapter Master Lord Inquisitor's Avatar
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    Re: Chaos Dwarf Legion of Azgorh FAQ updated!

    Grr. I was hoping they'd FAQ the Chalice to work only at the start of a phase. It's a seriously good buy for 50 points.
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