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Thread: Andy_T's Necromunda plog

  1. #181

    Re: Andy_T's Necromunda plog

    Some really nice conversions there ... really must get around to dealing with my Eschers ...

  2. #182

    Re: Andy_T's Necromunda plog

    Cheers! Feel free to post pics on here of your gang if you get round to sorting your esher out


    Andy T's Necromunda Plog

  3. #183

    Re: Andy_T's Necromunda plog

    Quote Originally Posted by Andy_T View Post
    Cheers! Feel free to post pics on here of your gang if you get round to sorting your esher out
    Heh ... I may well do ... might be a while, though! The slight problem I have is that I have Cawdor, Delaque, Escher, and Redemptionists ... and only the Redemptionists are painted ... (actually, I might see if I can get some snaps of my Redemptionists over Easter)

  4. #184

    Re: Andy_T's Necromunda plog

    All looks great

    Keep up the good work

  5. #185
    Librarian Abaraxas's Avatar
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    Re: Andy_T's Necromunda plog

    This thread is awesome.
    Shamefully Ive never played Necromunda.
    I recently picked up the Escher gang box really cheap, your (Andy T) minis are very nicely painted and converted, great scenery too.
    Last edited by Abaraxas; 20-04-2013 at 05:45.

  6. #186

    Re: Andy_T's Necromunda plog

    Cheers abaraxas! They're great models- really nice to paint would be good to see yours when they're done.


    Andy T's Necromunda Plog

  7. #187
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    Re: Andy_T's Necromunda plog

    have you think about the giant spiders idea? real giant like the one of orcs and goblins?

  8. #188
    Chapter Master Gen.Steiner's Avatar
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    Re: Andy_T's Necromunda plog

    Oh good lord, that's an excellent idea, corps. The Orc and Goblin spider-naught thing would be perfect for the 'White Mare' of the short story, or similar. The Spider Rider spiders would make great 'normal' giant spiders, too.

    Spider swarms would be handy as babies, or smaller spiders controlled by a Wyrd.

    This plog is great - some really inspiring terrain and lovely paintjobs on the Escher and Arbites. I really like - no, love - the old Arbites range. I really should be more proactive in finding some for myself...!

  9. #189

    Re: Andy_T's Necromunda plog

    I do have those spiders from the last warhammer box set..... Using them for whq. Not sure i want to permanently fix then to scenery though!


    Andy T's Necromunda Plog

  10. #190
    Chapter Master Gen.Steiner's Avatar
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    Re: Andy_T's Necromunda plog

    Oh, I wouldn't suggest fixing them to terrain! I probably wouldn't even put them on bases - just paint them up and use them as Underhive beasties to throw in games at random; or even be the point of the game. "Spiderhunt" or something.

  11. #191
    Chapter Master Catferret's Avatar
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    Re: Andy_T's Necromunda plog

    I have an arachnarok, plus a large collection of other spiders (various sizes) that I'll be using in a sump-lake game soon. Got all my players making little skiffs and boats to go hunting. Just have to finalise the rules and I'll be adding the game to my next campaign turn.

    May add some sludge-jellies and drifting gas pockets that can be ignited. Space Hulk blips so nobody knows what's coming. Have Goblin Town to use as a dock. May use darkness conditions but give each gang a searchlight too.

    So many ideas to sort through...

  12. #192

  13. #193
    Chapter Master Catferret's Avatar
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    Re: Andy_T's Necromunda plog

    Need a plog. And a camera... Keep meaning to get both of those.

  14. #194
    Chapter Master Gen.Steiner's Avatar
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    Re: Andy_T's Necromunda plog

    Now there's a use for Goblin Town! Though it'd have to be converted a bit I reckon, some wire mesh over the top or something to stop it looking like wood.

  15. #195
    Chapter Master Catferret's Avatar
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    Re: Andy_T's Necromunda plog

    Wood?! It's totally dried mushrooms.

  16. #196
    Chapter Master Gen.Steiner's Avatar
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    Re: Andy_T's Necromunda plog

    Mmm. I suppose... Right, I'll stop derailing and demand MOAR PICS of MOAR NECROMUNDA.

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