HQ40K Army: Space Marines
Librarian
Powers: Shield, Blood Lance
Jump Pack
125pts
Troops
10 Man Assault Squad (no jump packs)
Power Fist
Melta
Flamer
Rhino
245pts (x3 Squads = 735pts)
Fast Attack
3 Attack Bikes
Multi Meltas
150pts
2 Attack Bikes
Multi Meltas
100pts
Heavy Support
Devastators
4 Missile Launchers
130pts (x3 Squads = 390pts)
Total
1500pts
Strategy
The librarian is there because I have to take a HQ. I dont really care if he dies; he's just a distraction unit that will fly around the board. In kill points i can keep him in reserve and then hide him behind terrain when he comes on. Otherwise I'd love to have a chaplain with a pair of lightning claws join one of the squads in a rhino.
The list is pretty straight forward - nothing fancy. Just shoot transports, tanks, or other heavy support units. Then the assault marines clean up the rest. Devastators will provide anti-infantry support as well with 12 missile launchers that also double up as anti-tank.
I'm thinking about using the generic SM codex but Tactical Squads dont come with chainsword/pistol; or can they? Let me know.
Comments/Criticisms?


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