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Thread: Official Warseer 6th Ed Starter Set Thread (Summary in first post)

  1. #21
    Brother Sergeant
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    Re: Official Warseer 6th Ed Starter Set Thread (Summary in first post)

    So where will we get SM dread meltas?

  2. #22
    Commander RedemptionNL's Avatar
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    Re: Official Warseer 6th Ed Starter Set Thread (Summary in first post)

    Same place you get SM Dread autocannons. Forgeworld and custom bits shops.

  3. #23

    Re: Official Warseer 6th Ed Starter Set Thread (Summary in first post)

    Quote Originally Posted by Dorian Weaver View Post
    But which codex would you use for that Fallen army?
    Obviously it would be the spacewolf codex. Something, something represents the army battle etc.

    I really hope the september release date is wrong. I'm not buying the huge rule book this time and don't want to wait three months for the starter set. Le sigh.
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  4. #24

    Re: Official Warseer 6th Ed Starter Set Thread (Summary in first post)

    Quote Originally Posted by CPT Commissar Ginn View Post
    So where will we get SM dread meltas?
    The next plastic Marine Dreadnought ought to have one. Marines are overdue for a new one. Joking aside, a DA release seems logical to come with a mortis dread, which could cover some of the weapon options not already in plastic multipart dreads- multimeltas and TL Autocannons come to mind

    As for the starter, I am with Hastings that it will include a Chaos dread. The starter kit is meant to teach rules, and while the sorcerer being added indicates a greater focus on teaching the new psychic rules, I can't see them leaving out a vehicle as vehicles and their rules are so integral to the game. The Dreadnought is an easy choice as well, because it introduces things like the use of AV and the damage chart, while keeping movement rules similar enough to the infantry models.
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  5. #25

    Re: Official Warseer 6th Ed Starter Set Thread (Summary in first post)

    So the only speciall unit are some bikers?
    sounds lame

    I mean AOBR had 1 dread and 3 cpoters
    IOB had a gryfin and rat ogers

    So I think the chaos dred must be in the box ?

  6. #26
    Chapter Master RandomThoughts's Avatar
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    Re: Official Warseer 6th Ed Starter Set Thread (Summary in first post)

    Quote Originally Posted by MajorWesJanson View Post
    The Dreadnought is an easy choice as well, because it introduces things like the use of AV and the damage chart, while keeping movement rules similar enough to the infantry models.
    This is some twisted logic: It's great because it brings additional rules into the starter and it's also great because it doesn't weigh down the starter with additional rules...
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  7. #27
    Chapter Master Starchild's Avatar
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    I just want there to be a Chaos SM Dreadnought in the starter box because Citadel couldn't be bothered to update that blasted abomination of twisted metal from... what year was that? 1996?

    Seriously. 16(?) years is *too long* to go without updating what should have been an iconic Chaos unit. It was good of Forgeworld to fill the gap but not everyone can afford their premium Chaos Dreadnought prices!


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  8. #28

    Re: Official Warseer 6th Ed Starter Set Thread (Summary in first post)

    There 100% is a new plastic chaos dread. Don't forget, the box is intended for beginners, you seem to be overlooking how stupidly one sided aobr is, how do you think two guys who buy the set to learn the game with find that? One loves it and the other gets shafted.

    The aim of the box is not, has never been, and never will be, to get the whole game in a box. Death wing terminators and captain are a pretty damn cool unit to get in the starter box, so is possessed and a sorcerer.

  9. #29

    Re: Official Warseer 6th Ed Starter Set Thread (Summary in first post)

    Quote Originally Posted by Starchild View Post
    I just want there to be a Chaos SM Dreadnought in the starter box because Citadel couldn't be bothered to update that blasted abomination of twisted metal from... what year was that? 1996?

    Seriously. 16(?) years is *too long* to go without updating what should have been an iconic Chaos unit. It was good of Forgeworld to fill the gap but not everyone can afford their premium Chaos Dreadnought prices!
    Why's that? They should've been saving up their money during those sixteen years!
    In all seriousness, I don't own, nor do I plan to own, either of these factions. My best hope is that there might be a few bits and pieces that my DIY chapter can manage to glean from the box, or perhaps a starter set rule book. They are including one again in this box right? In the end, I suspect I'll just grab anything that appeals to me from a bitz site rather than paying for the whole box.

  10. #30

    Re: Official Warseer 6th Ed Starter Set Thread (Summary in first post)

    Looking at the painting set Dark Angels, their 'dark angel' shoulderpad is attached separately, so they could potentially add in an extra sprue of generic shoulder pads to use.

    Although I'm a bit confused about the tactical squad symbol on them... It's a
    <=>

    as opposed to a
    ^
    ||
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  11. #31
    Chapter Master Freakiq's Avatar
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    Re: Official Warseer 6th Ed Starter Set Thread (Summary in first post)

    Quote Originally Posted by Compel View Post
    Although I'm a bit confused about the tactical squad symbol on them... It's a
    <=>

    as opposed to a
    ^
    ||
    That's because Dark Angels use a <=> arrow for their Tactical Squads.
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  12. #32
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    Re: Official Warseer 6th Ed Starter Set Thread (Summary in first post)

    Quote Originally Posted by Kaelarr View Post
    There 100% is a new plastic chaos dread. Don't forget, the box is intended for beginners, you seem to be overlooking how stupidly one sided aobr is, how do you think two guys who buy the set to learn the game with find that? One loves it and the other gets shafted.

    The aim of the box is not, has never been, and never will be, to get the whole game in a box. Death wing terminators and captain are a pretty damn cool unit to get in the starter box, so is possessed and a sorcerer.

    So are you saying there will or won't be a Chaos Dread in the box? This post is a little ambiguous.

    If there's no chaos dread, the Marine army outpoints the chaos force by approximately a third (guesstimating the cultists will be roughly 5pts/model). That's pretty one-sided. Even with the Dread the forces won't be even, but the chaos side will get extra coolpoints for having the awesome big robot thing

  13. #33
    Chapter Master Starchild's Avatar
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    It's easy to forget that the scenario book is the balancing factor in the starter sets. The faction with the lower points value gets perks like being able to recycle broken or wiped out units. In this respect I expect that the Chaos Cultists will work like the Termagants in Battle for Macragge. Also, most of the scenarios use only some of the models, not all of them.


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  14. #34
    Modstralian The Dude's Avatar
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    Re: Official Warseer 6th Ed Starter Set Thread (Summary in first post)

    Quote Originally Posted by Leggy View Post
    So are you saying there will or won't be a Chaos Dread in the box? This post is a little ambiguous.
    Kaelarr has previously stated that there is no Dread in the new starter box, but there is a new multi-part plastic kit coming.

    I can't say I agree with his assessment that AoBR is "one sided" though, just a bit limited in how the Orks can handle the Dread. Would probably have been a bit better if at least one of the Nobs also had a Klaw in addition to the Boss.
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  15. #35

    Re: Official Warseer 6th Ed Starter Set Thread (Summary in first post)

    Quote Originally Posted by RandomThoughts View Post
    This is some twisted logic: It's great because it brings additional rules into the starter and it's also great because it doesn't weigh down the starter with additional rules...
    I'm sure you could look at it that way (feels like watching a political commentator). To look at it on a positive note, a Dreadnought adds some of the vehicle rules to the starter, while being essentially a stepping stone unit. Sort of like teaching close combat- you start with the basics, you don't throw in the rules for Psychotroke grenades.
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  16. #36

    Re: Official Warseer 6th Ed Starter Set Thread (Summary in first post)

    Quote Originally Posted by CPT Commissar Ginn View Post
    So where will we get SM dread meltas?
    Find somebody with an AoBR dread. Comes with the mmelta, though hopefully it'll still fit the new dread.

  17. #37
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    Re: Official Warseer 6th Ed Starter Set Thread (Summary in first post)

    Quote Originally Posted by Compel View Post
    Looking at the painting set Dark Angels, their 'dark angel' shoulderpad is attached separately, so they could potentially add in an extra sprue of generic shoulder pads to use.

    Although I'm a bit confused about the tactical squad symbol on them... It's a
    <=>

    as opposed to a
    ^
    ||
    Quote Originally Posted by Freakiq View Post
    That's because Dark Angels use a <=> arrow for their Tactical Squads.
    there are several accepted tactical markings (ref codex marines, insignum astartes)
    These are just several of them.
    Go fists

  18. #38
    Chapter Master shabbadoo's Avatar
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    Re: Official Warseer 6th Ed Starter Set Thread (Summary in first post)

    Quote Originally Posted by Leggy View Post
    If there's no chaos dread, the Marine army outpoints the chaos force by approximately a third (guesstimating the cultists will be roughly 5pts/model). That's pretty one-sided. Even with the Dread the forces won't be even, but the chaos side will get extra coolpoints for having the awesome big robot thing
    I wouldn't assume that Chaos Cultists will be the mewling lickspittle IG wannabees toting laspistols and knives that they were in Dawn of War 1. They could very well be a Chaos equivalent of Space Marine Scouts. Basically, Cultists who are either on the verge of being tapped to be made into Chaos Space Marines, or that are already undergoing the process of becoming Chaos Space Marines. As such they could be as much as 10-13 points each, and the discrepancy in the cost of the forces could be much less or even nearly the same. Having point balanced forces in a starter set is a good idea, as new players won't necessarily understand how the fine points of scenarios are a balancing factor. Hard points values and how units comparatively function compared to each other are much easier to understand, and understanding is what you want in a starter set.
    Last edited by shabbadoo; 16-06-2012 at 04:48.
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  19. #39
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    Re: Official Warseer 6th Ed Starter Set Thread (Summary in first post)

    I based my guess on 2 factors:
    1. The rumours that there's 20 of them suggest "weak horde" to me.
    2. I really want them to be pathetic mewling fanatics throwing themselves at the enemy with little more than daggers and unholy fervour.

    I admit factor 2 may be biased due to my own personal preference

  20. #40
    Chapter Master Starchild's Avatar
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    @shabadoo: I agree, it's about time for GW to have balanced starter set forces for once. With the Dreadnought included it might be a bit in the Chaos players' favour. It would be nice for the Imperial side to struggle for once (as an aggregate, not saying Dark Angel players haven't struggled. )


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