Looks like a good amount to me.
Looks like a good amount to me.
I think most games play like having a tree in the middle of the board and calling it good
GK: 2-0-2...... BA:0-1-0....DA: 0-0-0
IG: 4-0-1.......SM: 2-1-0...SW:0-0-0
DEM: 3-1-1....DE: 1-0-0....ELD:0-0-0
Ork: 2-1-1.....Tau: 1-0-0...NIDS:1-1-1
I think that looks fantastic. I've always preferred a little more terrain because it makes you think about tactics a little more. Things like fire-lanes, assault approaches, choke points, counter assaults and flanking are all situations that depend a great deal on terrain.
Originally Posted by MeriwetherOriginally Posted by Grimtuff
The best and the only way I find to set up terrain is to spend 7-10 minutes actually trying to create a 6x4 chunk of a realistic battlefield. That way not only does it look inherently nice, but people can't complain since it looks like a valid battlefield of the 40k universe. Sure one side might have an advantage, but that just adds more of a challenge, which is always good (besides, you win you bget bragging rights, you lose you have a perfect excuse right there ).
Your board and layout looks great - however I would split the wood in the middle into its individual parts just so you have some cover-to-cover movement rather than a rush towards the only place of safety the centre of the board. Alternatively place some craters and the like, while stretching the wood so the you have a 2" gap between individual parts for easier gameplay.
Looks great to me. Way better than the usual towel-taped-to-the-table-for-a-hill I usually have to use...
Who needs a life when there are video games? (And Warhammer)
Orks: 2000 points
That is a great looking table and maneuvering through terrain is part of the game. I hate flat unimaginative tables with few terrain pieces.
I agree whole heartedly.My personal belief is that I like to see a board that looks good, that looks alive, that it looks like somewhere you could actually visit... It should look like a real place, not a table with terrain haphazardly put down or randomly generated.
The more terrain, the better. WH40K and WHFB games are often played with far too little terrain on the table. Take a look at what a lot of historical gamers put on their tables before starting a battle. Flames of War tables, especially those representing Normandy, are positively jam packed with terrain. It looks more natural and presents plenty of tactical challenges.
As far as the table in the OP is concerned, it is rather nice.
"As I've always said, Wes is wise." - Scryer in the Darkness
"Wes, if you keep this up you'll need to change your name to MajorWiseJanson." - Azzy
"Many boffins died to bring us this information." - Forgeworld Announcement E-mail
Tank traps, fences and barricades can add a lot to your game, too. It might feel a bit less crowded if you swap some stuff out with more of these (if indeed you feel it's crowded).
40k Supplements, Add-Ons & Events:
[Dyer's Eve - 40k Zombie Apocalypse]
More Coming Soon
Originally Posted by A.T.
Looks great. Area terrain, some crowded areas, open areas. Nice. The very large ruined building (picture 3), is that one whole block of area terrain or just difficult walls to get over with an open interior?
If I were to change this set up, I might remove one or two sets of trees, in a mutually agreeable manner.
That is a gorgeous table that I'd play on in a heartbeat.
The only time I think 'too much terrain' becomes an issue is when tanks don't have room to move around.
Archon of the Ravenous Void Kabal.
seems about right to me ;-)
It's a gorgeous table, but it seems like the coverage might actually be pushing 40-50% instead of 25% (supposing the enclosed areas are being counted as homogeneous area terrain).
Now, I play Tyranids, so I have sensual fever dreams about 100% area terrain boards when I crawl into my flesh-pod of a night.
And, furthermore, too much terrain is better than too little terrain.
However, with those caveats, I could totally understand it if the shootier members of your gaming group would like to see the ratio of terrain to clear space brought down closer to the 25% mark. Also, I think the beauty of the table could skew the results. If it was translated into a 2D MS Paint diagram that just illustrated the coverage with no aesthetic allure I think you might get different comments.
Last edited by Balerion; 13-06-2012 at 06:26.
40K or fantasy? If fantasy, the trees don't limit movement .They just act as dangerous terrain for cavalry. If 40K, that's a magnificent and characterful piece of terrain. Well done, that man.
The more terrain, the better the game.
Order. Unity. Obedience.