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Thread: The Wolves of Jarl Vandrad Gorebeard

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    Chapter Master Elazar The Glorified's Avatar
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    The Wolves of Jarl Vandrad Gorebeard


    Vandrad Alfgeir Kollsvein was chosen as Jarl of For-Twa when his predecessor fell in battle storming the palace of the renegade Deacon Lothar Marbad. It was Vandrad that led the assault in the wake of that loss and it was Vandrad that threw the Deacon from the balcony of his palace to his death on the marble paved courtyard below. There was no opposition to Vandrad's promotion and he took the Blackmane as his sigil - the savage wolf being an apt symbol for Vandrad and his Great Company's style of warfare.

    As Jarl of For-Twa, Vandrad's saga was quickly filled with the legendary deeds of himself and his Great Company, such as the Scouring of Demeter, the Siege of Tethys and the defeat Archon Mormacar Foros of the Kabal of the Murderous Refrain just a few amongst many. Then in 726.M41 For-Twa was declared lost in the warp. Something had gone wrong during their transit to the Antissa system to turn back an Arch Enemy invasion and the Vlka Fenryka reeled from the loss of an entire Great Company. There were many grim whispers about the loss, to a Fenrisian there isn't a worse death than to be lost at sea, no glory in a death outside of battle. Over time a new Great Company was raised anew, it was a hardship on The Rout but it would not be the first or last time that they had had to recover from such losses.

    In 883.M41 reports reached The Aett that the Knights Sanguine had been betrayed by a Great Company of the Vlka Fenryka. The Knights Sanguine had fought a century long battle to scour Antissa IV of the Arch Enemy when it had become clear that the aid promised by the Space Wolves was never going to arrive. The reports listed the perpetrator of this fell act as a Vandrad Gorebeard. The Blood Angels demanded satisfaction for the loss of one of their successor chapters, the forces committed to Antissa having been the last of the Knights Sanguine's dwindling strength.

    Vandrad spent the best part of the next century raiding shipping routes and forge worlds within short warp transits of the Maelstrom. The atrocities carried out by him or under his order were as terrible as the great deeds of the Vandrad of the Vlka Fenryka's sagas were great. Denounced by Logan Grimnar and The Rout. Hunted by The Blood Angels. Scourge of the Imperial Navy. Jarl Vandrad Gorebeard continues to be a thorn in the side of the Imperium. A bloody, merciless reaver, his Great Company although thinned in numbers from the strength that left the Aett over two centuries ago is still formidable. Vandrad's fleet has grown, those vessels captured in their raids pressed into service against their former masters and he has gathered his strength at Antissa IV, the scene of the betrayal of his sacred oaths.



    It was a coin toss between the Imperial Logs section and the Chaos Logs but my Space Wolves have sworn an allegiance t Khorne so it is right that they should find themselves in this particular forum!
    A couple of years ago I put together an army I named 'The Gorewing' (the project log for those is in my signature). A terminator army using the Space Wolves rules. I parted company with those and have spent the last couple of years in the wilderness with 40k flitting between armies but none of them have ever quite stuck.
    I really love the Space Wolves imagery, especially this edition. Then after the Prospero Burns and Battle of the Fang books from Black Library, which really added some depth to the Space Wolves lore, it became obvious I'd have to do a Space Wolves army. With a slight twist of course!
    The Dornian Heresy from Bolter & Chainsword with its alternate 40k history has Leman Russ and the Space Wolves fall to Khorne as they are disgusted when the Emperor sides with the sorcerers of the Thousand Sons at the Council of Nikea (alternate history remember). The fluff for that is quite good but the one thing that's always haunted me from a hobby perspective was this one image in the pdf book.


    Taken from the Dornian Heresy. Image property of the original artist. All rights reserved

    Ever since I saw that picture I've had an urge to do an army based on it. There's already plenty of feral savagery in the imagery of the Space Wolves but that picture takes it to a new level and I wanted an army to follow that theme.

    So I was keen to put together an army for the NAG Ard Boyz tournament in March, luckily for me there was no painted requirement, just pure unadulterated gaming. After playing the Gorewing my first temptation was to go for a Logan-wing Wolf Guard army. I'm not one to resist such temptations! I decided rather than the very small elite force that I did for the Gorewing (Logan, 2 Terminator Squads each in a Land Raider and two Lone Wolves) I'd go for a foot-slogging Terminator horde.

    Vandrad Gorebeard (couints as Logan)
    10 Wolf Guard Terminators - 2 x Cyclone Missile Launchers, 2 x Combi-Meltas
    10 Wolf Guard Terminators - 2 x Cyclone Missile Launchers, 2 x Combi-Meltas, Power Fist
    10 Wolf Guard Terminators - 2 x Cyclone Missile Launchers, 2 x Combi-Meltas, Power Fist

    From there the army is going to grow into a full Space Wolves army with lots of Grey Hunters etc. It's very much going to keep the foot-slogging theme. I know that's not exactly the meta game at the moment but it feels right for a renegade Great Company to have a much greater reliance on good old fashioned trudging across a battlefield rather than having a fleet of rhinos and razorbacks with purring engines at the ready.

    So I'll finish the epic first post with some WIP pictures to get things started.

    This is a Wolf Lord / Wolf Guar Battle Leader I put together for a narrative campaign that I've been playing. His name is Hauk Greyfell (everything important has to have a name!)



    The torso is from the FW Space Wolf Terminators conversion kit and the rest of the parts except the shoulder pads (whic are from the Chaos Terminator sprues) are from the plastic Wolf Guard sprues.

    And some WIP pictures of Jarl Vandrad Gorebeard.



    Vandrad is made from another of the FW torsos with a shoulder pad from the same kit and the Chaos Terminator Lord legs. A Wolf Guard thunder hammer arm with the hammer head swapped for the axe head this has given him a nice open pose and an axe with a longer haft so that it looks like it could be wielded one or two handed much like Logans axe in the rules. The Storm Bolter and the other shoulder pad are from the Wolf Guard kit. I've also used the Wolf Guard cloak but I've trimmed it right down and given it a more ragged look but cutting triangles out of it and hopefully giving it a look more akin to the cloaks on the Warhammer Fantasy Chaos Warriors.



    I've started painting Vandrad now so I'll pop another WIP picture up in a moment

  2. #2
    Chapter Master Elazar The Glorified's Avatar
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    Re: The Wolves of Jarl Vandrad Gorebeard

    A PIP picture of Vandrad Gorebeard



    Very early days yet but I really love the mini and I'm having great fun working on it.

    Also got some background fluff for Vandrad and the army.

    Part 1

    The 8th Great Company of the Rout, Jarl Vandrad Alfgeir Kollsvein’s Great Company had been making warp transit to the Antissa system in response to an arch-enemy incursion. The Thousand Sons had assaulted the system’s primary planet and the Vlka Fenryka were quick to make a response to calls for aid, their hatred of Magnus’ spawn no small factor in their decision. Somewhere along their course through the sea of souls they’d strayed too close to a warp anomaly known as the Pirices Gap. The warp was uncharacteristically calm around the Pirices Gap, the cause of this was unknown but the Navis Nobilite knew to keep a wide berth of the area. Some cruel machination of fate had seen Jarl Vandrad’s Strike Cruiser, The Wulfen’s Fang shunted into the Pirices Gap when the navigator on rotation had suffered a violent and ultimately fatal seizure whilst interfaced with the cruiser’s warp drives. Its warp drives misfiring The Wulfen’s Fang found itself becalmed in the depths of the warp. Lost and alone.

    An iron discipline was maintained for the first few days in which the ship was stranded. The next few days were punctuated by a series of brutal murders on those decks reserved for the multitudes of human ship serfs and Kaerls. These were nothing in comparison to the hunts carried out by their post-human masters. An attempt to restore order perverted into cruel, violent sport wasting a great many innocent lives. Those not already caught up in the violence found their dreams haunted by it. Grey Hunter and Blood Claw alike dreamt of rage-fuelled rampages, bloody hunts and feasting on the warm flesh of their prey.

    The navigators sealed themselves in their chambers, terrified of what might happen if they remained trapped much longer. The malevolent intentions of the warp were clearly pervading all aboard the ship despite the tranquillity of the warp around them. They laboured to get the warp drives to respond to their psychic coaxing to either get them underway or translate back to realspace.
    On what this ships chronometers record as the first day of the 10th week since the ship was first becalmed, Jarl Vandrad took decisive action. After so many weeks of violence and bloodshed aboard The Wulfen’s Fang, Vandrad’s acts at this point seem trivial in their morality but it was the darker purpose they served that sees them held in infamy now.

    Vandrad forced his way into the navigators’ chambers. The three surviving navigators were already resigned to their fate, kneeling and accepting of their deaths, by the time the bulkhead finally buckled. The horrendous peal of agonised metal being hammered repeatedly by the ceramite bulk of Vandrad’s terminator armour had been ample warning of his murderous intent.
    Once he gained access, the Wolf Lord butchered the navigators – offering up their souls to Khorne, the name that had haunted his violent dreams for weeks. He feasted on their organs and made a shrine of their skulls in gory ritual.

    The psychic screams issued by the navigators in the death throes caused a series of ripples within the warp. Sat at the epicentre of this warp activity Vandrad ordered the warp drives of The Wulfen’s Fang re-engaged. The ripples were enough to finally propel The Wulfen’s Fang out of the Pirices Gap. Vandrad took the very dangerous option of continuing upon the cruiser’s previous course. Sailing the sea of souls blindly without the eyes of its navigators to steer it the ship was subjected to the full ferocity of the warp’s roiling storms. Eventually an emergency translation was ordered as the Gellar Field had gotten dangerously close to being breached as it strained against the predations of the daemons swimming the warp. Despite the risks involved The Wulfen’s Fang translated relatively close to its intended target, re-emerging into realspace at the farthest edge of the Antissa system.

    Vandrad pledged his loyalty to Khorne. The Imperium had spat on the Wolves for centuries, treating them with suspicion and scorn in equal measure. Vandrad had found a master that accepted them for what they were, that nurtured their urge for the hunt, that cultivated the violence blooming in their souls. It was a far from universally accepted truth that it had been Khorne that saved them being stranded in the warp but those that were vocal in their disbelief were quickly put down. The only remaining opposition were the Rune Priests aboard The Wulfen’s Fang, already ostracised from their battle brothers by their use of the Wyrd they were relatively easy prey for Vandrad and his Wolf Guard. By the time The Wulfen’s Fang came into auspex range of Antissa IV the serfs, Kaerls and the remaining Space Wolves had sworn new oaths to Jarl Vandrad and Khorne.

  3. #3
    Chapter Master Fizzy's Avatar
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    Re: The Wolves of Jarl Vandrad Gorebeard

    Awesome plog! Love wolves though I am to sell my own probably.

    Keep it up
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    Chapter Master G.Hawke's Avatar
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    Re: The Wolves of Jarl Vandrad Gorebeard

    concepts fairly solid.... i'll be watching closely... given i'm a chaos fan who uses the codex wolves as well.

    -hawke
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    Chapter Master Red Skullz's Avatar
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    Re: The Wolves of Jarl Vandrad Gorebeard

    I`m intrigued Don`t consider me a sceptic but I sure hope you follow through with this project as I`m a huge fan of your work and was really disappointed when the previous biker/slaaneshi project came to a standstill

    R
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  6. #6
    Chapter Master Hushrong's Avatar
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    Re: The Wolves of Jarl Vandrad Gorebeard

    Always great to see more of your work!

  7. #7
    Chapter Master Elazar The Glorified's Avatar
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    Re: The Wolves of Jarl Vandrad Gorebeard

    Quote Originally Posted by Fizzy View Post
    Awesome plog! Love wolves though I am to sell my own probably.

    Keep it up
    Quote Originally Posted by G.Hawke View Post
    concepts fairly solid.... i'll be watching closely... given i'm a chaos fan who uses the codex wolves as well.

    -hawke
    Quote Originally Posted by Red Skullz View Post
    I`m intrigued Don`t consider me a sceptic but I sure hope you follow through with this project as I`m a huge fan of your work and was really disappointed when the previous biker/slaaneshi project came to a standstill

    R
    Quote Originally Posted by Hushrong View Post
    Always great to see more of your work!
    Thanks for the comments guys. Don't worry Red Skullz, I'm properly hooked on these guys. The problem with the biker army is we had a baby just after I started it which kind of dragged me away from the hobby for a good few months and by he time I got back to them I needed something different to be getting on with. I'm going to stick to these, I think the biggest thing with this army is I've been playing it lots and really enjoying it whereas I never got the bikers onto the table and I never got that chance to bond with them!

    Not a huge update as hobby time has been fairly restricted but a couple more WIP pics and I have a long weekend to make some progress on Jarl Vandrad Gorebeard now so I should be able to post updates soon with a bit more progress than in this last gap!





    Still a long way to go, tidying some bits up as I go as well so it's all a little messy for now (not to mention that most of the rear of the mini will be obscured by the cloak!). Finished blocking in the main armour colour and have done about 3 layers of shading so will move on to the highlights once I've started blocking in some of the other colours (had a go at the red on the shoulder pad just to get a feel for the contrast between the colours there). Lots and lots and lots still to do but I'll try and keep the updates coming!

    Also (and this has to be said by the woman that does the command and conquer voice overs) "Reinforcements have arrived"



    LOTS to be getting on with once Vandrad is painted!

  8. #8
    Chapter Master Elazar The Glorified's Avatar
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    Re: The Wolves of Jarl Vandrad Gorebeard

    Now I realise I'd said there would be updates. However, things got very hectic. They reached such a level of hecticity that there was no time for blogging or anything else. And, it was all my fault. With one week to go before the painting competition I planned on entering Vandrad into I had a complete change of heart - no, I haven't given up on the army already, for all those who've followed my many other blogs!

    I was looking at the Arjac mini I had purchased and suddenly realised that he had to be Vandrad. Now in a loyal Great Company perhaps the smartest wolf would lead the pack. But this is a Great Company that has been led to break all of their oaths. Only the biggest and baddest of wolves could lead a pack like that. Plus, there's also the fact that I wanted the biggest Wolf Lord I could have!

    *WARNING AWFUL PICTURE ALERT*
    So, just so you can see where I was coming from in regards to the scales here



    You'll have to excuse the awful picture as the camera chose to focus on the WIP Wulfen in the background rather than either of the potential Vandrad Gorebead minis! But out of focus or not I think it illustrates my point that the Arjac mini is considerably more imposing, especially when you take into account that the FW mini is a good distance above its base as I'd already put pins into its feet!

    So with a week to go I suddenly found myself having to build, prepare and paint a character mini. Now I'm a slow painter at the best of times. Glacially slow. I subscribe to some project logs on here where I am in genuine awe of how quickly people can produce amazing miniatures. In the time so guys paint an army I've base-coated a character! A week was going to be a real challenge and I'm especially proud of myself because I actually managed to get it done!

    So, a quick before painting pic of Jarl Vandrad Gorebead just to show a bit of repair work I had to do.



    The runestone on his necklace was missing on the sculpt so he main thing I had to do was put an extra stud on his terminator armour as the runestone must have presumably been sculpted to cover up the extra stud there.

    So I'll spread the photos of painted Vandrad over a few posts so I don't incur the wrath of the Inquisition. They're not the best photos as I'm pretty awful with a camera. But a guy from my gaming club who is very good at this sort of thing took some pictures at the painting competition and once I get those back I'll post those as well!

    Vandrad Alfgeir Kollsvein
    Jarl of For-Twa, Gorebeard, Wulfen King




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  10. #10
    Chapter Master Elazar The Glorified's Avatar
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    Re: The Wolves of Jarl Vandrad Gorebeard








    I'm really pleased with how he turned out, especially seeing as I don't think I've ever painted anything that fast before!

    As for the original FW mini I was going to use for Vandrad, he'll still be getting used to make my counts as Arjac (confused yet?) - Halvor Ulf Halvorsen.

    Thoughts, feedback, questions, etc. all gratefully received!

  11. #11
    Chapter Master Red Skullz's Avatar
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    Re: The Wolves of Jarl Vandrad Gorebeard

    No comments..why?!

    I really like the work so far mate I think that the armour work really well with the sharp red and blue. If there is one thing I would do personally it`s having paler skin. I`m from northern part of Norway and I knows how it is Except now, I`m like a badly burnt piece of bacon, not used to the sun I am...

    R
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  12. #12
    Chapter Master Elazar The Glorified's Avatar
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    Re: The Wolves of Jarl Vandrad Gorebeard

    Thanks for the comment Red Skullz, I can only assume the Rout just aren't fashionable at the moment!

    I had wondered about the flesh colour. I did it as a fairly middle of the road colour and then thought about doing it paler and then thought well Fenris is half the time an ice planet and the other half a fiery hot planet so I'm not sure what that would do to the skin tone of the people year on year. In the end I ran out of time to make any drastic changes but I might go revisit his face and get a paler flesh colour in there! Thanks for your suggestion!

  13. #13
    Brother Sergeant
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    Re: The Wolves of Jarl Vandrad Gorebeard

    how did you make that wulfen? it looks some awesome!

  14. #14
    Chapter Master Elazar The Glorified's Avatar
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    Re: The Wolves of Jarl Vandrad Gorebeard

    Thanks Teku The Wulfen is an Ungor head and then I swapped the hands for Ghoul hands. Raiding the fantasy bits box for the win! Going to green stuff some fur and clip the horns on the Wulfen and give it a bit of a mane for a more wolfman look - well that's the plan. Luckily got plenty of spare Ungor heads to work it out!

  15. #15
    Chapter Master ChrisMurray's Avatar
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    Re: The Wolves of Jarl Vandrad Gorebeard

    This is a great log, I can't believe I've only just seen it. The conversions and mix between loyalist and Chaos parts is great. The colours all work well together and the choice of heads is very suitable. I look forward to seeing more.

  16. #16
    Chapter Master Breazer's Avatar
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    Re: The Wolves of Jarl Vandrad Gorebeard

    Nice painting Elezar...the red hand really is a nice touch...gives it that khorny feel...curious how this will look...

  17. #17
    Chapter Master Elazar The Glorified's Avatar
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    Re: The Wolves of Jarl Vandrad Gorebeard

    Thanks Breazer. Wanted to do something a bit like Bran Redmaw's Great Company with the red maw motif repeated throughout so figure the blood red fingers/talons etc will create that theme for me. Avoids the danger of them becoming a bit monochromatic as well with a splash more red in there

    Currently getting some more minis properly built so will maybe have some WIP pics soon.

  18. #18

    Re: The Wolves of Jarl Vandrad Gorebeard

    very cool! I will be following along

  19. #19
    Chapter Master Elazar The Glorified's Avatar
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    Re: The Wolves of Jarl Vandrad Gorebeard

    Thanks zippy77!

    Random mock-up of a wolf scout because I was bored and wanted to post something!


  20. #20
    Chaplain Sork21's Avatar
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    Re: The Wolves of Jarl Vandrad Gorebeard

    Nice work man, I do love chaos wolves. Vandrad and the wolf scout look ace! Keep it up.
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