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Thread: 1500 Chaos Daemons, any thoughts appreciated

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    Brother Sergeant Krunstal's Avatar
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    1500 Chaos Daemons, any thoughts appreciated

    40K Army: Chaos Daemons
    I haven't played Daemons much but they seem fun, a local league is starting and the are 1500 pts games. This list is Tzeetch heavy, but I think it provides some flexibility and good damage output. Let me know what you think.

    HQ
    Herald of Tzeentch: MoS, Disc, BoT 100
    Herald of Tzeentch: MoS, Disc, BoT 100
    Herald of Tzeentch: MoS, Disc, BoT 100
    Herald of Tzeentch: MoS, Disc, BoT 100

    Elite
    Fiends of Slaanesh x 5 150
    Fiends of Slaanesh x 5 150

    Troop

    plague bearers x 15 Icon 250
    Pink Horrors x 10 icon, Changling, BoT 210


    Heavy Support
    Daemon Prince: MoT, BoT, Iron Hide 170
    Daemon Prince: MoT, BoT, Iron Hide 170
    Those who say nothing is impossible have never tried to slam a revolving door.

    "Call me cocky, but if there is an alien out there I can't kill I haven't met him and killed him yet" - Zapp Brannigan

    "So, Lone Star, now you see that evil will always triumph because good is dumb." - Dark Helmet

  2. #2

    Re: 1500 Chaos Daemons, any thoughts appreciated

    Looks good one thing I would do tho is split the PlaugeBearers into groups of five, you have twelve units now so you can drop six in each wave and five is more then enough to hold an objective anymore then that is overkill for what they do.

  3. #3

    Re: 1500 Chaos Daemons, any thoughts appreciated

    Oh also use chariots never the disc

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    Brother Sergeant Krunstal's Avatar
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    Re: 1500 Chaos Daemons, any thoughts appreciated

    Thanks LoneZealot I appreciate the advice.
    Those who say nothing is impossible have never tried to slam a revolving door.

    "Call me cocky, but if there is an alien out there I can't kill I haven't met him and killed him yet" - Zapp Brannigan

    "So, Lone Star, now you see that evil will always triumph because good is dumb." - Dark Helmet

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    Librarian
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    Re: 1500 Chaos Daemons, any thoughts appreciated

    take iron hide off the prince. its really not that useful with his 4++, and most things that are going to be hitting it are by nature able to pierce its armor. Also, you have a lot of shooring, but if you get assaulted, then you are going to die. I sugges dropping the fiends to get 2 squads of 3 bloodcrushers with instrument and fury of khorne to take advantage of wound alocation. this will give you some good CC power that wont evaporate to bolter fire. for the same price, you get an extra wound, and one str 5 rending guy. str 6 on the charge. let me tell you, the rending is useful. I played a game against chaos, and he charged my blood crushers with a defiler. i was able to hurt him only because I had the rending, and managed to blow him up with it.

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    Brother Sergeant Krunstal's Avatar
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    Re: 1500 Chaos Daemons, any thoughts appreciated

    Quote Originally Posted by grey knights rock View Post
    take iron hide off the prince. its really not that useful with his 4++, and most things that are going to be hitting it are by nature able to pierce its armor.
    I hadn't thought of that, I can swap it out for demonic gaze or another upgrade, Thanks!

    Quote Originally Posted by grey knights rock View Post
    Also, you have a lot of shooring, but if you get assaulted, then you are going to die. I sugges dropping the fiends to get 2 squads of 3 bloodcrushers with instrument and fury of khorne to take advantage of wound alocation.
    I was considering this as well thank you for the advice.
    Those who say nothing is impossible have never tried to slam a revolving door.

    "Call me cocky, but if there is an alien out there I can't kill I haven't met him and killed him yet" - Zapp Brannigan

    "So, Lone Star, now you see that evil will always triumph because good is dumb." - Dark Helmet

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