2500 Pts - Empire RosterFantasy Army: Empire
Wizard Lord
1 Battle Wizard Lord, (General; Level 4 Upgrade; Hand Weapon)
1 Dispel Scroll
Master Engineer
1 Master Engineer, (Hand Weapon)
1 Master Engineer, (Hand Weapon)
Captain of the Empire
(Battle Standard Bearer), Barding; Hand Weapon; Full Plate Armor; Shield; Battle Standard Bearer)
1 Warhorse
Talisman of Preservation,
Warrior Priest
1 Warrior Priest, (Battle Prayers; Hand Weapon; Heavy Armour; shield)
State Troops
49 Swordsmen, (Musician Mus; Standard Bearer Std; Hand Weapon; Light Armour; Shield)
5 [Det] Archers (Hand Weapon; Bow; Skirmishers)
Knightly Orders
9 Knights of the Inner Circle, 245 pts (Musician; Standard Bearer; Barding; Hand Weapon; Great Weapon; Full Plate Armor)
9 Warhorse
Banner of Eternal flame
Greatswords
39 Greatswords, Musician Mus; Standard Bearer Std; Hand Weapon; Great Weapon; Full Plate Armor; Stubborn)
20 [Det] Halberdiers (Hand Weapon; Halberd; Light Armour)
Pistoliers
5 Pistoliers, brace of pistols
War Engines
1 Helblaster Volley Gun,
1 Helblaster Volley Gun,
1 Great Cannon,
1 Great Cannon,
Celestial Hurricanum
1 Celestial Hurricanum, (Chariot; Large Target; Swiftstride)
=2498
The plan:
wizard lord will buff/cast MM at anything ethereal because i lack magiv weapons in my army apart from the unit with warrior priest can have soul fire but i wont hold my breath for that. Main focus will be wild form on swordsmen, Sw4, S4 and T4 swordsmen (thumbs up). they will be in 5x10 for points denial also.
Each engineer sits at either side with a hellblaster and a cannon; shooting the cannon unit they get close then use his BS4 on the hellblaster/re rolls if needed to rip through some units softening them up for my infantry.
The swordsmen, now i know alot of people think spears are the way to go but i disagree... dont undersetimate the WS4 6+ parry (hopefully they will be steadfast).
The greatswords with warrior priest for the hatred buff, obvious really what they are for. The halberdier detachment are going to be for flank support but also if they get charge instead of my greatswords they will be stubborn so that should hold a unit in place for a turn.
The archer detachments will be for protecting warmachines + annoyance
Knights with bsb will focus on getting a flank charge or charging stuff with regen. The reason they have greatweapons is because im I3; i will probably strike last against most things worth charging into. Also buffing the bsb if possible in combat for dmg + attacks. I did think about changing these for demigryphs but 1) i hate the model 2) if i had them they would be in unit of 4's for maximum attacks making them a wider target, also taking up more deployment area. I would possibly take them but i would need more proof they work better than knights.
Celestial Hurriderp will sit behind/to the side or the 2 main units giving them +1 to hit also for a supporting flank charge with those S5 impact hits if need be.
What do you guys think? anything i should change or add ?
I recently just swapped out 1 unit of x5 archers for x5 pistoliers + the extra points i had spare. If you think this was a bad move please tell me. But i think Been able to march with no shooting penilty for moving 2 shots each armor piercing can be pretty annoying. Also it is perfect to catch up to flyers that aim to take out my artillery. 10 shots at a unit of flyers; even some of the best like peggi knights will get blown away by these in a turn of shooting. I was thinking outriders but haveto move or fire makes it so unreliable + i dont know were i would find the extra 20 points to swap the pistoliers for outriders


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Jim
With only BS 3 and an automatic -1 for Multiple Shots they are at best hitting on 5's and unless you are practically touching your target (ie within short range) its usually 6's...Which is sad as I like the idea of them but a unit of well positioned Outriders will do the same job for similar points much, much better...