Welcome
This is the second, and hopefully... more successful version of my warhammer Quest blog which I began almost 2 years ago. Since that time, I had moved away from my primary gaming group, and until recently had no one whom to adventure within the underdark of the Warhammer world.
Fortunately I have moved back home after 18 months, and am eager to get some much needed gaming time in!
Enter the dungeon.
First, I will go over the rules we are playing with, and followed by a synopsis of our characters and games.
The end goal is to eventually have a long-lived campaign, with memorable characters and perhaps a fully painted WHQ box set and monsters.
(At least all the Characters are already painted!)
House Rules.
We use pretty limited house rules, in order not to over-complicate things.
- For the Dungeon
Every Character can take up to 4 actions per his initative.
1 attack
1 Move
2 Free Actions.
Free actions we define as using bandages, Magic items, spells, and other Equipment.
This rule sorts out the the characters from getting to powerful in respect to their peers at later levels. (i.e The Wizard blowing his entire spell pool at the onset of the turn)
We also only allow characters to take actions during their turn only.
We randomize the Lantern holder, and use initiative on actions following that. To Balance it out, we hand out treasure in reverse initiative order.
So if alot of the enemies are killed prior to the Slow Characters getting to go, at least the magic items they gain first can balance it out.
We decided, that any creature damaged by more than one member of the party, gold value was placed in a community pool
Also, for any type of Buff you give you're teammates, and each point you heal a teammate is worth 5 gold.
For Settlements, we allow every character to visit any location (whether special or basic) just once. (to avoid a bog down.)
Narrative/linked campaign story.
We decided to to a mutually Narrative Campaign, where we all would take turns running the back story, and all play against the "deck" together.
In this vein, we are using 2 characters each (for a total of 6 until our fourth player can join us) and picked our warriors.
I decided to go with the Imperial Noble, and the brave Warrior Priest.
I enjoy the Swashbuckler Noble because he is a "light" fighter. While he can't wade into the thickest of fights like the Barbarian and Bret Knight,
The Noble is sufficient to take out smaller threats on the fringes of the battle and has access to guns. Besides, i always like the dashing, skillful sword types.
I went with the Warrior Priest, because, he is often an under-utilized warrior. Not the best at any one thing, but again, very flexible. With some light healing, he is a good secondary healer, and can buff the warriors around him as well. A good second of the line fighter.
My good friend Travis, took the Pit Fighter, and the elusive Wizard. The pit Fighter of course was chosen, for Travis's love of MMA, The Pit Fighter, can selectively level his stats upon gaining higher levels, so that is really helpful, and while he doesn't have the stopping power of the Bret Knight and Troll Slayer, he can clear out weaker foes quite easily.
The Wizard was picked due to almost the need to have him. Travis traditionally plays the Wizard, as the Wizard acts as the ranged artillery, as well as the primary healer. Travis Randomly drew the spells, Shield, Lighting bolt, and Life-force.
My brother Mike decided on his two favorite archetypes of the Warhammer world, the stoic Witch-hunter and the Chaos Warrior.
The Chaos Warrior is Mike's favored class, because since we began playing WFB in 98', Mike has always used Khorne Warriors.
The Witch Hunter was always a favorite as well, as Mike collects and owns, 19th century books on Witch-hunting by the Catholic Church, as well as guides of the named devils/angels of that time. Creepy, but nonetheless interesting.
Well with Characters picked I had about 20 mins (while the other guys smoked) to come up with a reason on why these guys come together, and how to start their first adventure. Since the joint-narrative Campaign was my idea, I got the hard one. (i.e finding a reason for all these dudes to band together!)


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