Doesn't stop them they just get teleported back to the tomb and repaired then teleported back the the battlefield and or another battlefield.
Also it's a rule for game balance rather then being fluff.
Doesn't stop them they just get teleported back to the tomb and repaired then teleported back the the battlefield and or another battlefield.
Also it's a rule for game balance rather then being fluff.
The Icefire Warhead doesn't actually physically damage the Necrons though - it doesn't inflict any damage on non-vehicle Necron models; just forces a Pinning Test (and even then has no effect on constructs like Tomb Spyders).
(I notice that rules-wise it doesn't work at all anymore, like most of the Necron formations...)
I made a Genestealer Cult! --- 2nd edition Tyranid army!
Mat Ward Fact #27- His super power is invulnerability, his only weakness being an allergy to Halflings.
Guild up and join the Mat Ward Defence League!
Its an odd thing, but this forum is the only place I've seen people say Necrons themselves are made of living metal. Their vehicles are partially made of it (I imagine like terminator 3, living metal "armour" over a core of other mechanical elements), but the necron warriors/lords/canoptek/ etc. is, as far as I have read in the fluff, just made of "normal" metals. It's not clear what their Repair Protocols represent but it may be mini-scarabs crawling over them to repair them, internally routing "alternative power" to bypass damaged systems or a modular design that lets parts "crawl back together".
Mark.
The metal is a molecular phenomenon. Molecules are chains of atoms that do 'special' things due to their atomic arrangement, a 'the whole is greater than the sum of the parts' kind of thing. If the self-repair is due to some spiffy design at the molecular level, then damaging the molecules themselves would inhibit the repairability of the Necron. So, stuff that hurts it at the atomic level will flense away the atoms and disrupt their molecular capabilities.
Pro-actively transhumanist and an Immortalist
The fable of the dragon tyrant explains why. Text. Youtube.
You and I have opportunity to create synergy
GM:"You awake to a beautiful morning, the forest is peaceful as a zephyr whistles through the tree branches"
Bob:"A Whistling Zephyr? I waste it with my crossbow...ha I rolled a critical hit...28 points of damage, is it dead?"
GM:"What? of course not you *****, it just carries on whistling thru the trees"
Sara:"Guys relax a zephyr is just a breeze"
Bob:"Breeze my ass, it just took 28 hit points and it's still whistling at me!"
I kind of miss the old codex where weapons that are strong enough to negate their armor save also negated their WBB or repair protocols. It made more sense that a plasma gun or melta gun or lascannon etc. would do enough damage (even on a molecular level) to prevent rapairs.
'Their [Necrontyr] cursed flesh would be replaced with living metal in imitation of their gods.'
Codex: Necrons (3rd ed.), pg.25
That's not how We'll Be Back worked.
You'd get WBB against a Plasma Gun with any Necron, and some (Immortals, Lords, Destroyers) would get it against Melta weapons and Lascannons.
Last edited by Lord Damocles; 18-06-2012 at 18:54.
I made a Genestealer Cult! --- 2nd edition Tyranid army!
Mat Ward Fact #27- His super power is invulnerability, his only weakness being an allergy to Halflings.
Guild up and join the Mat Ward Defence League!
Imagine the terror of seeing a man-sized opponent get back up after being smoked by a laser cannon
Pro-actively transhumanist and an Immortalist
The fable of the dragon tyrant explains why. Text. Youtube.
You and I have opportunity to create synergy
nids. necrons