Hi All,40K Army: Necrons
This is my first real attempt at putting together an army list based on anything other than a 'well i only have 1000 points of models so that is what i will use' approach. My usual opponent fields an assault heavy blood angels army, veteran assault squad with jump packs, ten man death company with jump packs & chaplain, devastator squad, predator annihilator, dreadnought, Mephiston (occassionally) and i think he also has some sanguinary guards now too. Anyway, this army has caused me no end of trouble prior to the new book being released and the assault heavy, fast moving nature is pretty much a necron players worst case scenario. This list is aimed at combating this army. The main idea behind it was survivability and manouverability, in order to withstand any shooting attacks which came in and to try and negate assault for as long as possible by manouvering around using the VoD.
HQ
Necron Overlord – Warscythe, Mindshackle Scarabs, SempiternalWeave, Resurrection Orb, Phase Shifter – 205 Points
1 Cryptek – Harbinger of Despair with veil of darkness – 60 points
Troops
10 x Necron Warriors – 130 Points
10 x Necron Warriors – 130 Points
Transports
1 x Ghost Ark– 115 Points
Fast Attack:
10 x scarab swarm – 150 points
Heave Support:
1 x Annihilation Barge with Gauss Cannon – 90 Points
1 x Annihilation Barge with Gauss Cannon – 90 Points
Total:970 Points
The basic premise is that the ghost ark anchors the battle line flanked on either side by a unit of warriors, this should provide mobile cover for them, plus it acts as a repair station for any casualties sustained. The overlord joins one unit of warriors to bolster them a bit, with the cryptek joining the other. The annihilation barges will aim to be the anti armour, being armed with Gauss Cannons and will also be the harassing unit, buzzing around being a nuisance. The job of the scarabs is to basically charge forward and bog down one of the specialist assault squads for a couple of turns. Obviously they are not going to beat a vet assault squad or death company in CC, but their fearlessness and durability should help them survive for a couple of turns and if they cause a few casualties along the way, all well and good.
If the worste comes down to it, then the cryptek can VoD the warriors away if they look in danger of being assaulted, if the overlord unit gets assaulted, then the res orb and ghost ark should help provide some durability while the overlord should provide some hard hitting counter assault. I appreciate there may well be, indeed probably will be, galring holes in this, hence why i am posting it for comment!


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