Here's my new HE army I plan to test next week.Fantasy Army: High Elf
Lords and Heroes
Archmage
-Lv4 wizard
-Book of Hoeth
-using Lore of Shadow/Life/Heavens
360 p.
Noble
-BSB
-great weapon
-Armour of Caledor
143 p.
Core
35 Spearelves
-full command
340 p.
22 Archers
-musician
-standard bearer
-Banner of Eternal Flame
267 p.
Special
14 Phoenix Guard
-full command
-Banner of Sorcery
290 p.
21 Sword Masters of Hoeth
-full command
-the Skeinsliver
370 p.
20 Sword Masters of Hoeth
-full command
330 p.
Rare
3 Repeater Bolt Throwers
300 p.
Total points value of the army: 2 400 points
Archmage joins the Phoenix Guard, which will act as a bunker for him and the Banner of Sorcery. Banner provides power dice and, because of Book of Hoeth, my magic phase will most likely be more or less brutal for my opponent. I haven't yet decided the Lore for the Archmage but I'm leaning towards Shadow. If I choose the Lore of Shadow, I hope I get at least The Withering and Mindrazor when rolling my spells.
I'll have BSB join the spearmen unit. I'll deploy them in horde formation (10x4), have them go on offensive and, when they hit an enemy unit, Mindrazor them and perhaps use Mystifying Miasma or The Withering if needed on my opponent's unit. Result: total slaughter.
Archers with flaming attacks -banner are there to counter units/monsters with Regeneration or Flammable special rules. I plan on using The Withering to lower the toughness of the unit I intend to shoot at with my Archers or Bolt Throwers.
Both Sword Master units are deployed to the flanks 9 models wide. The Skeinsliver, carried by Bladelord, is there to help me get the first game turn because it's important to seize the initiative at the beginning of the game if you are playing with High Elves.
What do you think? Is this list solid enough, should I drop off or change something, or keep it like it is now?
Comment, please. Any advice or tips are appreciated.
- W.J.J.O.


Reply With Quote
