Arn't daemon immune to instant death?
Well, on the bright side it should be really unlikely that we see PBS's in ally lists with GK. I mean who would want PBS's nowadays? Not like their are a ton of new psychic powers out there or severe penalties for failing tests!
Last edited by youngsamwise; 29-06-2012 at 01:24.
I think that's my point; being immune to ID should include things like double toughness.
Icons are actually MORE survivable now. Before a lucky wound could slip through on a 5 man squad and kill the icon, now, you have to fail all five saves/FNPs for that icon to die (you aren't putting it in the front, are you?!), and why the heck is there an icon in the squad anyway?! Not to mention the possible buffs an icon might carry in 6th.
The sky is not falling. Although seeing you dance with the bum knee would be funny.
Yea, that will have to be FAQ'd, until then I will probably say I can't take FnP. I already read the allies section and being Battle Brothers with CSM(which I play) they can be affected by each others abilities, such as Kairos' re roll saves(tzeentch terminators got more powerful) and Epidemius' abilites affect all Nurgle units Friend or Foe, so you have (until FAQ'd) Plague Marine allies with FnP on a 3+ wounding on a 2 up with no armor saves once his tally reaches max. I think that's enough in my favor as is.
- our chariots are actually not chariots
- we got no way to blow flyers out of the sky except through Flying MC's vectored strikes.
- hellblades are power swords which coupled with changes to wound allocation means there's no point to Crushers anymore. As Fiends got better, it's going to be max Fiends all the time. Bloodletters are now a dead entry too.
- Epidemius with allied Typhus and Plague Marines might be brutal. Nurgle bikers are T6, virtually immune to ID, and new wound allocation means they're never losing that icon. CSM with allied Epidemius are better, but we're talking CD army, so... At least we can get 3 Nurgle DP's. Oh, and Tally increases FNP by 2 pips now instead of just 1.
- Fear doesn't work against marines (figured) and Fearless units. Which means pretty much anyone that would matter.
Fearless also cannot go to ground willingly. Wop Wop.
Also don't forget all armies have access to skyfiring weapons through the use of fortifications. Not idea but worthwhile anyway. Also, we CAN get FIVE flying MCs...so that shouldn't be such an issue knocking fliers out of the sky. Most side armor is 11-12, which means a vector strike will strip one HP usually.
Not so bad, considering we're still hit on the same number the fliers are.
ps. Empidemius is about to become veeeery popular with a very nurgly power armored crowd.
Re: the whole 'not losing your icon' thing... you guys might want to give snipers and ICs a wide berth...
And flying MC's can get knocked out of the sky with just being hit they then get a s9 wound with only invuns so nit so good.
My plaguebearers get hit with non AP1/2 stuff all the time like missle launchers, assault cannons and autocannons. Most people don't point lascannons at them.
Compound this with the fact that the best army in fifth (GK) now has preferred enemy on its storm bolters and psycannons vs. daemons? And they still can run storm ravens that my flying princes can't hurt with a vector strike. Now my bloodthirster doesn't get his 2++ save because they will just hit him with grenades, and no longer at init6 (with the halberds) because of the furious charge nerf. But that's okay cause he is so good at killing land raiders I will always include him...oh wait...
The sky did fall on my tyranid army though. My list went from poor/gimmicky to literally illegal to play.
Looking at the FAQ, every psyker in the game got knocked down in levels in their FAQ, except Daemons. Did I miss something? If Daemons are going to be the primary high level casters, that does make sense.
Play to Win
Daemons don't have Psykers (as far as the game mechanics go). Anything that is like a Psychic Power in the Daemons Codex is actually just a ranged weapon.