In my opinion, most of the rules governing Attack Ordnance are rather 'one dimensional' in BFG, particularly when it comes to Fighter Waves and escort-Fighters. Now granted, BFG is all about the "Big Ships", but the "Big Ship" Carriers pay a heavy price for their Launch Bays, surrendering precious armament for the launch capabilities. So there should be some rules in-place that allow this launch capability to have some real meaning/effect on game play. Let's face it; allowing a single fighter squadron to "eliminate" a wave of four fighters and four bombers is, IMHO, simply ridiculous!
So, for the sake of logic and equity, our group has developed and play tested the following House Rules concerning the "Small Ship" dog-fighting aspect of BFG.
Dogfight House Rules
Fighter vs Fighter - One-on-one encounters. Remove fighters one-for-one (attacking and defending). Example: A single fighter squadron attacks a fighter wave of six fighters. The single squadron is removed and one fighter from the wave is removed. The fighter wave continues on with five fighters.
Fighter vs Bombers/non-Fighter Attack Craft escorted by Fighters - Resolve fighter vs fighter combat first. Fighters one-on-one verses fighters. Remove fighters one-for-one (attacking and defending). If all fighter escorts are removed, and the attacker has at least one fighter remaining, all bombers/non-Fighter Attack Craft are 'scattered' and removed from play; all attacking fighters return to base for refueling and are removed from play.
Fighter vs non-fighter Attack Craft - The non-fighter Attack Craft is dispersed, scattered or destroyed and the fighters return to base for refueling. Remove all fighters and all non-fighter attack craft.
Bombers escorted by Fighters vs Torpedo Salvo - One fighter (automatically) disengages from the wave and destroys the salvo. Remove one fighter and all torpedoes.
Fighter/Fighter Wave vs Torpedo Salvo - A single fighter destroys the salvo. Remove one fighter and all torpedoes.
Bombers vs Torpedo salvo - The salvo detonates and destroys all bombers. Remove all bombers and all torpedoes.
In all of these "dog fight" situations, Resilience Saves can still be made for 'destroyed' and/or 'returning to refuel' Resilent Ordnance to keep them 'in-play'.
Just my 2c worth.