I was thinking on the problem of armour being useless the other day when the simple idea of improving all armour saves by +1 while the costs remain the same.
This will most notably counter the notorious case of flak armour being negated by the cheaper lasgun.
While I was pondering this I was reading the rogue trader omnibus and happened upon the old rhino power field rules and liked the idea of a force field's extra protection coming at a price.
Power field 60+3d6 creds?
A relic of earlier times, this bulky pistol-sized object projects a bubble of softly glowing blue energy that violently turns aside rapidly incoming objects passing through the barrier. While this field is excellent protection from gunfire the size of the energy bubble makes it useless in close combat
The spectacualr deaths of a few trigger happy users of power fields have ingained the risks of ricohets from fire from inside the field firmly into hiver's minds. No hiver would dare to fire a weapon inside the blue shimmer of an active personal power field.
A power field may be turned on or off once during the shooting phase in addtion to any shooting attacks made by it's wearer.
While the field is on the wearer gains an unmodifiable 4+ save against ranged attacks but cannot hide or make any shooting attacks himself.
Flicker Field ?creds
A Human equivilent of the Eldar holo field. This protective device provides no direct protection at all, but rather conceals it's user from prospective enemies by breaking up their image and projecting mirage-like images nearby this somewhat disorienting effect can be supplimented by the user moving rapidly.
A Fliker field provides a -1 modifier to hit, this improves to a -2 if the user moves 6" or more.
I was going to try the Refractor field but I didn't have the photon flash rules on me.
I've posted this on Yakromunda as well so if you want to see it go here.