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Thread: Fulminating Flame Cage

  1. #1

    Fulminating Flame Cage

    Hey!

    Fulminating Flame Cage says that if a unit moves for any reason, every model in the affected unit takes a strength 4 hit.

    If Fulminating Flame Cage is cast upon a unit, can that unit still shoot and cast magic without taking the hits from the spell?
    Could a cannon pivot to face it's target?
    Do those hits count as shooting? Meaning a cannon would have T10 against those hits.
    Does the crew count as models for a war machine, or would there just be one hit if it moved?

  2. #2
    I'm not overly sure but my opinion about the cannon is it can not move and shoot, but may pivot. This means a pivot is not classed as a move so would not be affected.
    If it was it would be against the cannon not the crew.
    As far as spells and shooting in units. They can do that with no issues. It's just charging/ moving/ reforming.
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  3. #3

    Re: Fulminating Flame Cage

    yeah, that's what I thought aswell, not what I was hoping for though

  4. #4
    Chapter Master hazmiter's Avatar
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    Re: Fulminating Flame Cage

    Combo that spell with a compulsory move spell and it hurts, ie titalating delusions, fulmulating flame cage equals pain.
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  5. #5

    Re: Fulminating Flame Cage

    well pivoting is movement.....
    It's not pronounced "ass-tarts" silly

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  6. #6
    Chapter Master T10's Avatar
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    Quote Originally Posted by gorblud View Post
    Do those hits count as shooting? Meaning a cannon would have T10 against those hits.
    Does the crew count as models for a war machine, or would there just be one hit if it moved?
    Shooting, which is the default behaviour of damage from spells. The warmacine counts as one model.

    Also, warmachines rarely have Toughness 10.
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  7. #7

    Re: Fulminating Flame Cage

    oh yeah, well toughness 7, you got the point anyway.

    I get that pivoting is moving, but a cannon is supposed to turn to it's target before shooting, in the shooting phase. Does that count as moving or is it just supposed to look good?

  8. #8

    Re: Fulminating Flame Cage

    Are you really that concerned about a single strength 4 hit on your toughness 7 cannon?
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  9. #9

    Re: Fulminating Flame Cage

    actually I'm the one dealing the damage, I want to be clear on the rules. There's been many times when the last dice has decided the outcome of a match.

  10. #10
    It states p109, before u fire a warmachine pivot to face the target (this doesn't count as moving) so no it wouldn't hurt a cannon in that sense.
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  11. #11
    Chapter Master hazmiter's Avatar
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    Re: Fulminating Flame Cage

    Might want to try for some other spell, fire lore is good, but is str 4, what you need is to get them down and fast..... Maybe some of the other lores have a better one.....
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  12. #12

    Re: Fulminating Flame Cage

    yeah, I'm not actually using the spell on a war machine, was just asking and thinking that it might be good to do so sometime, if the crew counted as models, and shooting counted as moving

  13. #13
    Chapter Master hazmiter's Avatar
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    Re: Fulminating Flame Cage

    Forcing ld tests are good to use on warmachines, if they flee they die.
    Initiative tests too I think......
    Or the old fashioned slogging it to the machine too.
    Any spell that forces panic after inflicting a wound, ie screaming skull, black horror.... Can make a warmachine flee, and has the bonus of any unit within 6 of fleeing unit also tests panic....
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  14. #14

    Re: Fulminating Flame Cage

    yep, they die instantly from all characteristic tests except leadership and toughness. I just started playing lizardmen, played VC before so I'm trying out all lores. Lore of Fire was really destructive hehe

    Edit: they only die if they break from combat, panic tests just makes the crew hide behind the machine, and they can't shoot next turn

  15. #15
    Chapter Master hazmiter's Avatar
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    Re: Fulminating Flame Cage

    Still, no shooting for a turn is better than nothing.
    I guess you could try for pit of shades on them.
    Slann are a pain IMHO, had a match vs templeguard slann combo yesterday, only won by narrow margine, used a vampirecounts thriller list.... Zombies and hounds in core, cav bus, and some crypt horrors.
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    Death slann are out of fashion I think..... I don't read lizard tactics thread....
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  16. #16
    Chapter Master T10's Avatar
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    Re: Fulminating Flame Cage

    Quote Originally Posted by gorblud View Post
    yep, they die instantly from all characteristic tests except leadership and toughness.
    Well, not quite. Warmachines will automatically fail certain characteristics tests, but failure does not always result in death.

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