Code:
_______________________________________________________________
/=================================================================\
|| _____ _ _____ _ ||
|| |_ _| |__ ___ | ____|_ __ ___ _ __ (_)_ __ ___ ||
|| | | | '_ \ / _ \ | _| | '_ ` _ \| '_ \| | '__/ _ \ ||
|| | | | | | | __/ | |___| | | | | | |_) | | | | __/ ||
|| |_| |_| |_|\___| |_____|_| |_| |_| .__/|_|_| \___| ||
|| |_| ||
||===============================================================||
|| ||
|| 2000 POINTS ||
|| ||
|\===============================================================/|
| |
|/===/LORDS/===/MAX 500/=========================================\|
|| 414 - General of the Empire ||
|| -w/ Full plate armour, Enchanted Shield, Runefang ||
|| -Mounted on Griffon w/ Bloodroar ||
||===/LORDS/===/414/=============================================||
|| ||
|| ||
||===/HEROES/===/MAX 500/========================================||
|| 119 - Warrior Priest ||
|| -w/ Heavy armour, greatweapon, The White Cloak of Ulric ||
|| ||
|| 117 - Warrior Priest ||
|| -w/ Additional hand weapon, The Armour of Meteoric Iron ||
|| ||
|| 80 - Battle Wizard ||
|| -w/ Channeling Staff ||
||===/HEROES/===/316/============================================||
|| ||
|| ||
||===/CORE/===/MIN 500/==========================================||
|| 270 - 25 Halberdiers ||
|| -w/ Full command ||
|| -10 Handgunners ||
|| ||
|| 285 - 25 Swordsmen ||
|| -w/ Full command ||
|| -10 Handgunners ||
|| ||
|| 330 - 16 Inner Circle Knights ||
|| -w/ Full command ||
||===/CORE/===/896/==============================================||
|| ||
|| ||
||===/SPECIAL/===/MAX 1000/======================================||
|| 120 - Great Cannon ||
|| ||
|| 120 - Great Cannon ||
|| ||
|| 130 - 10 Flagelants ||
|\===/Special/===/370/===========================================/|
| |
| 1996 POINTS TOTAL |
| |
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This army is obviously based on two principles:
1) Get as much use out of the Battalion box as possible
2) Griffons are cool!
With four attempts to Channel dispel dice and the +1 on dispel rolls with the mage my hope is that the army can whether the storm during the first couple of turns before it gets stuck in. The Canons can always try and snipe enemy spellcasters and hopefully the Flagelants will provide a speed-bump for my left flank.
The big regiments and the Warrior Priests make the center of my battle-line, with the Knights and Griffon making a pincer-maneuver on my right flank. The artillery and mage goes where I see most fit for the battle at hand.
So, the question is, does any of this make any lick of sense or have I created a very expensive paper-dragon that would crumble in the face of any given adversary?