First I am a big fan of 8th edition and what is has done to make infantry more viable than in 7th and the move to 'balanced' army book is also a fantastic change. However one army that faces a possibilty of losing its unique playstyle are the WE, therefore the questions I have is this;
How do you create an army that can utlise MSU while being able to deal with steadfast units using; army fluff, magic, movement, combat and shooting in 8th without breaking the game?
Keen to keep the case study on WE but that that does not mean the ideas can't be applied to other armies either. The idea is not to pigeon whole any army into a particular playstyle as this is bad for replayability but rather allow an army to use MSU tactics as an option in the current meta.
It is harder to come up with ideas than to put them down, so just try and provide constructive critism that is so often seen on these boards rather than simply bagging peoples ideas.
Top line options
All WE units are stubborn in forests
Gladeguard bows effect all WE units carry bows
WE do not suffer ill effects from forests and instead treat them as open terrain
Eternal Guard
- Increase staying ability, gain steadfast and a decent save. This allows them to at the very least survive multiple rounds of combat head to head. This option you could maintain smaller units but not be in danger of breaking anytime soon, keeps the points up so you can spam hordes of them.
- Rules could be steadfast and unbreakable when within 6” of a forest
- Reduce points dramatically to allow for masses of ranks that can endure high casualties, standard horde option but not very fluffy for WE.
Dryads
- Increase unit size and allow them to rank up. This allows them to gain steadfast from ranks and become a generic combat unit; effectively taking the easy option.
- Or maintain them as skirmishers but give them a special rule making up for the lack of ranks. This will allow the unit sizes to stay small and maintain the play style WE players enjoy, also make their ward save 5+ standard even versus magical attacks....or simply give them regeneration.
- Special rule maintain steadfast when within a forest or within 10” of Treemen/Treemen Ancient, you could extend this steadfast ability to Treekin also – effectively forests spirits are steadfast if within 10” an Ancient Tree. Increase unit size of Dryads to 20 which gives staying power without the option to go death star horde. Dryads can now be used as small flanking units or a solid anvil if you decide to not include Eternal Guard.
- Another option that was mentioned somewhere was giving Dryads to ability to switch between skirmish and rank and file – Interesting concept
War Dancers
- Shock troops, high damage output with incredible defence but limited to small units only (i.e. max 10)
- War Dancers should be support troops that win combats through flank charges. Highly versatile stubborn in Forests but if caught out against rank and file they are dead meat.
- Bonuses versus lone units and direct support to dealing with steadfast hordes, either through shear killing power or some special ability. At the moment like a number or WE specials and rare you just don’t get value for the points you spend.
Wild Riders
- Fast durable cavalry that deal deadly damage on the charge but struggle in drawn out combats, flank and rare support for EG , Dryads, Treemen, Treekin that can take a beating. At the moment they are fast but that is all....
- Potential to become ethereal
- Other suggestions include monstrous but WE have Trees, eagles and warhawks (should become monstrous)
Shooting
Glade guard
- Already do a decent job as are, the only thing they could have would be ‘arrow’ upgrades that could help during deployment to funnel troops into areas they way not wish to go (poison, magical etc etc)
- Operate more effectively in small mobile units, fast manoeuvrable and hard to catch but fall over in HH combat.
Way Watchers
- Character and High armour assassins, again used to force you opponent to make sub optimal decisions during movement and deployment. They need to pack a punch to send shivers down you opponent’s spine, otherwise they will just march straight through you and not engage your durable units.
Magic
- Focus should be on manipulating the battlefield and buffing/hexing units rather than direct damage.
- Create and move forests
- Teleport units between forests
- Enhance bow shooting
- Hinder enemies movement
- Protection from warmachine spam
- Ultimately force opponent to fight you where you want to
Weakness
- Direct damage ability, no 6th spell that blows up whole units – Athel Loren should be passive aggressive
To get the discussion going:
New Look WE
Eternal Guard
- 5+/5+ save (4+/5+ with shields)
- -1 hit range attacks
- Stubborn and if within 6” of a forest unbreakable
- Unit Size 10+, effective unit size 20-30
- Semi elite infantry -HWS, spear or AHW only (keeps them st s3 to keep killing power in line with their durability)
(Standard of Eternal: Counts as having two additional ranks for CR)
Dryads
- Forest Spirit (regeneration save), Stubborn if within 10” of a Treemen
- Magical Attacks, Flammable
- Skirmish, fear
- Unit Size increase 20 Max
GladeGuard
- Remain same
- Option to upgrade to poison arrows
Glade Riders
- GG bows
- Option to upgrade to poison arrows
- Swiftstride
- -1 hit range attacks
Waywatchers
- Sniper
- Scout/Skirmish
- Armour Piercing
- 2 shots (no multi shot penalty)
- S4 bows short range
Wild Riders
- Ethereal
- Swift Stride
- Regeneration
- Fear
- Heroic Charge (Terror +1A +2S on the charge)
War Dancers
- -1 to hit when in HTH combat
- -1 Leadership per round of combat (accumulative) when in the rare or flank of an enemy unit with greater than 3 ranks (so if you are in combat for three rounds and they have 3 ranks or more -3 ld in that third round)
- Keep the dances for flexibility in combat
Warhawk Riders
- Monstrous infantry and fly over attack
- Swiftstride
Treemen Ancient
- Athel Loren only
- Lvl 2 can be upgraded to lvl 3
100 pts Sprites
Spell Weaver
- Athel Loren
- Beasts
- Life
- Shadow
100pts sprites 100pts magic items
Spell Singer
- Athel Loren
- Life
- Beasts
50pts sprites 50pts magic items


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