
Originally Posted by
DeviantApostle
Pretty much forced to bring a Farseer, even if it was just for Runes of Witnessing to shut down all the marine shenannigans.
As far as CWE 6th edition, lots of things could improve. If the meta starts shying back away from transport spam, Eldar are in a good place to take advantage, even with an outdated codex.
If marines start walking more, for example, Dark Reapers make a comeback. AP3, ignoring cover or more shots, rumoured that Snap Fire lets heavy weapons shoot on overwatch, divination psychic power making them snap fire at their ballistic skill, fortifications alowing them to castle up... fun stuff.
The change to the vehicle damage table makes EMLs worse (chance of outright destroying a vehicle with a penetrating hit goes from 1/3 to 1/6) while Bright Lances stay the same. But Fire Dragons with Tank hunter get a +3 on the damage chart, meaning you'll get an explodes result off a penetration on a 3+.
What's good for the goose is good for the gander, allied DE give you access to most of the insanely good combos we're wishing for, maybe more. Fortuned Archon with Shadowfield, for example. Ever want to tie up that expensive marine deathball? Fortuned Wyches. The list goes on.
Swooping Hawks may just get a heck of alot better, fingers crossed. Haywire Grenades on a Jump Infantry unit... let me tell you, they work wonderfully on my Wyches who don't get jump packs. When the Hawks start hitting vehicles on a 3+ the hard part will be keeping them alive through the reprisal. Hopefully, Intercept will allow them to hit fliers on a 4+. That's wreckage right there. Baharroth also gives them Hit and Run...
Warp Spiders get better with more people rocking Terminators. The spinnerette rifle will cut right on through them. In fact, if they get a shot at AV10, goodbye vehicles.
Speaking of, if the rumours are correct, Phoenix Lords get better. The buff to 2+ saves applies to them - no more power weapon spam fear. Fearless is no longer a detriment, since Fearless squads no longer take extra wounds from combat resolution. Jain Zar's Silent Death weapon... shoots at BS7, S5, AP2, 3 shots and on 6s she allocates who takes the wound (ICs can apparently do this now). Asurman is also a beast in a challenge with all his defensive powers, particularly if he's Fortuned. In fact, they're all better.