You seen the actual FAQs...?
I actually disagree. First of all, for fluff reasons. Eldar are well known to a) get others to fight for them and b) to treasure the lives of their soldiers in ways unknown to the other races.
Personally, taking inspiration from the way British Officers lead native commonwealth armies, I'd consider a single farseer protected by a bunch of Pathfinders escorts overseeing a "main detachment" of Ork mercenaries or "liberated" human soldiers extremly fluffy.
Now, ruleswise, I'd claim that the current codex is pretty weak with a few strong entries. I think if you intend to play competively, you're better off with just the shiny pieces of the Eldar codex as the frosting on your Imp, Marine, Ork or Necron (I know, I know...) cake.
There were a few posts in the rumor section a while ago about the Eldar codex getting started to be worked on, and a 18 to 24 month timeframe from conception to release for most codices.
Questionable how reliable that info is, but it's the best we got right now.
Yes, we can.
As a matter of fact, I just ordered my second support platform off ebay this week (old metal models, don't like the redesign). I was thinking about three squads of two each, near guaranteed vehicle kill each turn. Certainly a change from Wraithlords firing their big guns all game with a single kill, if ever...
This is something I just don't get. When I double post accidentially, I delete the second post,
Well, mine is 50% fluff and 50% win. Actually. forget that. Fluff is not the right term, as I've grown accustomed to rewrite or outright ignore all fluff I don't like. I guess it's more accurate to say that 50% of my game is style and 50% is win. And when everything works out, it's 100% of winning in style.
For instance, I kept playing foot'dar all through mech-friendly 5th. That has to count for something. But then again, I do have a reputation in my (casual) gaming group for all kinds of nastiness. Again, effective play plus style equals bragging rights.![]()




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