Page 30 of 38 FirstFirst ... 20 28 29 30 31 32 ... LastLast
Results 581 to 600 of 747

Thread: 4th Edition Eldar in 6th Edition

  1. #581
    Chapter Master RandomThoughts's Avatar
    Join Date
    Jan 2011
    Location
    Munich, Germany
    Posts
    2,246

    Re: 4th Edition Eldar in 6th Edition

    Quote Originally Posted by ScytheSwathe View Post
    I dont know why you are all discussing it. They will surely clear that one up in an FAQ....
    You seen the actual FAQs...?

    Quote Originally Posted by VisOne View Post
    As it stands I don't see Eldar being a particularly viable force to use as an ally. Better to use them as your main force and add other allies to buff where Eldar fall short.
    I actually disagree. First of all, for fluff reasons. Eldar are well known to a) get others to fight for them and b) to treasure the lives of their soldiers in ways unknown to the other races.

    Personally, taking inspiration from the way British Officers lead native commonwealth armies, I'd consider a single farseer protected by a bunch of Pathfinders escorts overseeing a "main detachment" of Ork mercenaries or "liberated" human soldiers extremly fluffy.

    Now, ruleswise, I'd claim that the current codex is pretty weak with a few strong entries. I think if you intend to play competively, you're better off with just the shiny pieces of the Eldar codex as the frosting on your Imp, Marine, Ork or Necron (I know, I know...) cake.

    Quote Originally Posted by mercury14 View Post
    What's the reason everyone keeps saying we'll get a new Codex in 1 year? How do you know that? There are about half a dozen other codices that GW could put out before Eldar theoretically, pushing us back two whole years or more.

    Also while we're at it, how do we know we're not getting a new codex in 4 months?
    There were a few posts in the rumor section a while ago about the Eldar codex getting started to be worked on, and a 18 to 24 month timeframe from conception to release for most codices.

    Questionable how reliable that info is, but it's the best we got right now.

    Quote Originally Posted by Cthell View Post
    Also, you cannot put phoenix lords in wraithguard squads, their "disciples" rule means they can only join a matching aspect squad.
    Yes, we can.

    Quote Originally Posted by Voss View Post
    So, I had a thought- Vibrocannon batteries [...] Anyone else been thinking about this?
    As a matter of fact, I just ordered my second support platform off ebay this week (old metal models, don't like the redesign). I was thinking about three squads of two each, near guaranteed vehicle kill each turn. Certainly a change from Wraithlords firing their big guns all game with a single kill, if ever...

    Quote Originally Posted by mercury14 View Post
    Double post...
    This is something I just don't get. When I double post accidentially, I delete the second post,

    Quote Originally Posted by murgel2006 View Post
    OMG this was not intended to be taken seriously! the number of smilies etc.....

    Frankly I am not enough of an optimization player to even think through this kind of thing. My game is fluff based, not win based.
    I really appreciate the comments however.
    Well, mine is 50% fluff and 50% win. Actually. forget that. Fluff is not the right term, as I've grown accustomed to rewrite or outright ignore all fluff I don't like. I guess it's more accurate to say that 50% of my game is style and 50% is win. And when everything works out, it's 100% of winning in style.

    For instance, I kept playing foot'dar all through mech-friendly 5th. That has to count for something. But then again, I do have a reputation in my (casual) gaming group for all kinds of nastiness. Again, effective play plus style equals bragging rights.
    Currently really psyched about: My Cygnar army

    My Warmachine Tactics Intoduction Guide

    Quote Originally Posted by Wishing View Post
    (in Warmachine) Each model is part of a puzzle, which together makes a weapon that you use to break apart your opponent's puzzle.

  2. #582
    Chapter Master Hendarion's Avatar
    Join Date
    Aug 2010
    Location
    Östlich
    Posts
    5,215

    Re: 4th Edition Eldar in 6th Edition

    Is there any place in the Eldar Codex that actually defines rules-wise what an "Aspect-Warrior unit" exactly is? If not, we only conclude from fluff, that Phoenix Lords may join Guardians and Wraithguard units? Or may we even conclude they may join Warp-Spiders, since they are not classified to be Aspects anywhere in the rules?
    I know this sounds picky, but using some term in the rules that is only defined in the fluff-section is rather silly.
    Last edited by Hendarion; 05-07-2012 at 05:25.
    Eldar - Fear The Rainbow!

    My Eldar Painting Log (including Revenant/Phantom/Super Heavies) or direct gallery
    - random selection of 16 years painting Eldar

  3. #583

    Re: 4th Edition Eldar in 6th Edition

    Quote Originally Posted by Hendarion View Post
    Is there any place in the Eldar Codex that actually defines rules-wise what an "Aspect-Warrior unit" exactly is? If not, we only conclude from fluff, that Phoenix Lords may join Guardians and Wraithguard units? Or may we even conclude they may join Warp-Spiders, since they are not classified to be Aspects anywhere in the rules?
    I know this sounds picky, but using some term in the rules that is only defined in the fluff-section is rather silly.

    The Disciples rule on Pg 54 of our codex: "...Phoenix Lords cannot join Aspect Warrior squads that are not of their Aspect." and I believe that is the only limitation specified in the PL rules with regards to joining units. In fact, the part of the rule stating "...If a PL is leading a squad of their Aspect, then the whole squad becomes Fearless..." implies that they can join non-Aspect squads like any other IC, just not Aspect squads of another Aspect.

    So as mentioned earlier, Karandras can join a Scorpion squad (now giving them Stealth, Shadowstrike, Stalker & Fearless rules) or Wraithguard (imparting just Shadowstrike & Stalker but not Stealth or Fearless). A PL can lead any Eldar unit but not any other Aspect warrior units.
    Last edited by Mauler; 05-07-2012 at 07:14.

  4. #584

    Re: 4th Edition Eldar in 6th Edition

    Quote Originally Posted by Mauler View Post
    The Disciples rule on Pg 54 of our codex: "...Phoenix Lords cannot join Aspect Warrior squads that are not of their Aspect." and I believe that is the only limitation specified in the PL rules with regards to joining units. In fact, the part of the rule stating "...If a PL is leading a squad of their Aspect, then the whole squad becomes Fearless..." implies that they can join non-Aspect squads like any other IC, just not Aspect squads of another Aspect.

    So as mentioned earlier, Karandras can join a Scorpion squad (now giving them Stealth, Shadowstrike, Stalker & Fearless rules) or Wraithguard (imparting just Shadowstrike & Stalker but not Stealth or Fearless). A PL can lead any Eldar unit but not any other Aspect warrior units.

    Karadras grants any unit he joins Stealth. Because the FAQ says that anyone with the stealth USR grants it to their unit. The wording is confusing because it's designed for 4e. This is a well known ruling though.

  5. #585
    Chapter Master RandomThoughts's Avatar
    Join Date
    Jan 2011
    Location
    Munich, Germany
    Posts
    2,246

    Re: 4th Edition Eldar in 6th Edition

    Quote Originally Posted by Hendarion View Post
    Is there any place in the Eldar Codex that actually defines rules-wise what an "Aspect-Warrior unit" exactly is? If not, we only conclude from fluff, that Phoenix Lords may join Guardians and Wraithguard units? Or may we even conclude they may join Warp-Spiders, since they are not classified to be Aspects anywhere in the rules?
    I know this sounds picky, but using some term in the rules that is only defined in the fluff-section is rather silly.
    I actually think you're being overly pricky.

    Not saying that GW always delivers the crispest, clearest rules possible, but the Aspects are clearly defined through the fluff. I don't really see any ambiguity here.
    Currently really psyched about: My Cygnar army

    My Warmachine Tactics Intoduction Guide

    Quote Originally Posted by Wishing View Post
    (in Warmachine) Each model is part of a puzzle, which together makes a weapon that you use to break apart your opponent's puzzle.

  6. #586

    Re: 4th Edition Eldar in 6th Edition

    Ah, actually to correct my previous post the end of the new VIth Eldar FAQ:

    Q: As Phoenix Lords are not Exarchs, but ICs, do their Exarch powers (Shadowstrike, Skyleap, etc) affect units other than Aspect Warriors? (p54)
    A: Their powers only affect other units of Aspect Warriors.


    So no, Karandras confers no special powers on to Wraithguard at all. His Stealth rule specifically states that it is applied to Striking Scorpions and the lack of any other unit mentioned in the rule excludes them from getting that ability and the FAQ rules that his Exarch abilities only get conferred to Aspect Warriors which again is limited to Scorpions as those are the only Aspect Warrior units he can join.

    Beh.

  7. #587

    Re: 4th Edition Eldar in 6th Edition

    Quote Originally Posted by Mauler View Post
    Ah, actually to correct my previous post the end of the new VIth Eldar FAQ:

    Q: As Phoenix Lords are not Exarchs, but ICs, do their Exarch powers (Shadowstrike, Skyleap, etc) affect units other than Aspect Warriors? (p54)
    A: Their powers only affect other units of Aspect Warriors.


    So no, Karandras confers no special powers on to Wraithguard at all. His Stealth rule specifically states that it is applied to Striking Scorpions and the lack of any other unit mentioned in the rule excludes them from getting that ability and the FAQ rules that his Exarch abilities only get conferred to Aspect Warriors which again is limited to Scorpions as those are the only Aspect Warrior units he can join.

    Beh.

    Stealth isn't an Exarch power so the faq you're citing doesn't apply.

  8. #588
    Chapter Master IJW's Avatar
    Join Date
    Jun 2006
    Location
    Sunny Devon
    Posts
    9,522

    Re: 4th Edition Eldar in 6th Edition

    No, but Karandras's rules in the Eldar codex apply...

  9. #589
    Chapter Master Hendarion's Avatar
    Join Date
    Aug 2010
    Location
    Östlich
    Posts
    5,215

    Re: 4th Edition Eldar in 6th Edition

    Quote Originally Posted by Mauler View Post
    The Disciples rule on Pg 54 of our codex: "...Phoenix Lords cannot join Aspect Warrior squads that are not of their Aspect." and I believe that is the only limitation specified in the PL rules with regards to joining units. In fact, the part of the rule stating "...If a PL is leading a squad of their Aspect, then the whole squad becomes Fearless..." implies that they can join non-Aspect squads like any other IC, just not Aspect squads of another Aspect.

    So as mentioned earlier, Karandras can join a Scorpion squad (now giving them Stealth, Shadowstrike, Stalker & Fearless rules) or Wraithguard (imparting just Shadowstrike & Stalker but not Stealth or Fearless). A PL can lead any Eldar unit but not any other Aspect warrior units.
    I think you entirely missed my post. Completely.
    Eldar - Fear The Rainbow!

    My Eldar Painting Log (including Revenant/Phantom/Super Heavies) or direct gallery
    - random selection of 16 years painting Eldar

  10. #590

    Re: 4th Edition Eldar in 6th Edition

    Unfortunately the older the Eldar codex gets, the more rules lawyering is going to occur as people scramble to find some way to make it playable. It's obvious that Karandras belongs in a Scorpion squad, fluff-wise, but here we are stuffing him in with Guardians and Wraithguard...

  11. #591
    Chapter Master Hendarion's Avatar
    Join Date
    Aug 2010
    Location
    Östlich
    Posts
    5,215

    Re: 4th Edition Eldar in 6th Edition

    Yea, but is it legal or not? Not that I would want to do that, but why would GW write "Aspect Warrior squad" if they actually mean "any squad"?
    Eldar - Fear The Rainbow!

    My Eldar Painting Log (including Revenant/Phantom/Super Heavies) or direct gallery
    - random selection of 16 years painting Eldar

  12. #592

    Re: 4th Edition Eldar in 6th Edition

    Quote Originally Posted by fidesratioque View Post
    Unfortunately the older the Eldar codex gets, the more rules lawyering is going to occur as people scramble to find some way to make it playable. It's obvious that Karandras belongs in a Scorpion squad, fluff-wise, but here we are stuffing him in with Guardians and Wraithguard...

    And people have been doing this in tournaments for a while. It's perfectly legal. Search this forum, Dakka, BOLS, etc and you'll see it's been established as legal everywhere.


    Quote Originally Posted by IJW View Post
    No, but Karandras's rules in the Eldar codex apply...
    Karandras' rules in the Codex say he has the stealth USR -it's NOT in his list of exarch power. The FAQ says any IC with the stealth USR grants it to their entire unit. Where's the confusion?
    Last edited by mercury14; 05-07-2012 at 11:49.

  13. #593

    Re: 4th Edition Eldar in 6th Edition

    Yes, it is legal in the sense that it can accord with the letter of the law, but it is definitely not in the spirit.

  14. #594

    Re: 4th Edition Eldar in 6th Edition

    Quote Originally Posted by fidesratioque View Post
    Yes, it is legal in the sense that it can accord with the letter of the law, but it is definitely not in the spirit.
    It's not in the spirt of the game to use Karandras at all. He shows up like every 700 years and now he's running around my little battles? Or Eldrad who is specifically Ulthwe and who is dead runs around half the lists out there?

  15. #595

    Re: 4th Edition Eldar in 6th Edition

    The two aren't really comparable, the ICs are specifically in the codex so that they can be taken by the players, in order to recreate either Eldrad or a Phoenix Lord personally leading the troops or a psyker or exarch-warrior who is equivalent to Eldrad or a Phoenix Lord in terms of his powers. What you are doing is expoiting a rules loophole with ambiguous phrasing.

  16. #596

    Re: 4th Edition Eldar in 6th Edition

    Quote Originally Posted by fidesratioque View Post
    The two aren't really comparable, the ICs are specifically in the codex so that they can be taken by the players, in order to recreate either Eldrad or a Phoenix Lord personally leading the troops or a psyker or exarch-warrior who is equivalent to Eldrad or a Phoenix Lord in terms of his powers. What you are doing is expoiting a rules loophole with ambiguous phrasing.

    It's not ambiguous phrasing. The PLs have some USRs that are separate from their Exarch powers.

    Regardless, I'm not happy sticking with the fluff these days since it shafts our already underpowered codex even more. I have an Ulthwe army and there's just no way I'm running a lot of dismal guardians in 6e.

  17. #597

    Re: 4th Edition Eldar in 6th Edition

    I know how you feel mercury.

    I also play Ulthwe and my Guardian list just got the finger in this rules update. I used to run Storm and Defender Guardians in Wave Serpents, I'd crash into the enemy lines and surprise them with a dazzle of psychic powers, guiding them and dooming my target units. I'd strike and then mount up in the Wave Serpents again and make my way to the next target.

    Well, that won't work any more. Not only are my Storm Guardians nerfed due to the new assault rules, but my Wave Serpents have become more brittle and are now incredibly vulnerable to assault.

    I'm just going to try to make the best of it until some of these issues are hopefully resolved in the codex update.

    In the meanwhile I've gone over to using some heavy weapons platforms and putting my Guardians behind an 'energy shield' that I am converting, for which I'll use the Aegis Defense Line rules. Basically, there are some bright spots for Ulthwe players and I intend to exploit those as much as I can. Three D-Cannons behind a heavy fortification and a full Guardian squad will be a tough nut.

  18. #598
    Scout Veloth's Avatar
    Join Date
    Jul 2012
    Location
    Liverpool, UK
    Posts
    7

    Re: 4th Edition Eldar in 6th Edition

    Hey guys! Wondering if soemone can help me out here. My gaming group decided to get back into 40K with the release of 6th, and I decided to pick up Eldar as a new army!

    I just have a bit of a query about psychic powers, though, and want a bit of confirmation. The way I'm reading it, a Farseer with Spirit Stones is Mastery Level 2? And what about the abilities listed in the Eldar Codex, do you need to spend a Warp Charge to cast Doom, for example? I could be missing something, but the way I read it is that you don't need to spend one, but you do need to have one available, is that right?

    I'm also after a bit of advice. I'm planning on building a Biel-Tan army, I'd rather it were fluffy then hyper-competitive, but does anyone have any advice on how to run it? I'm planning almost entirely Aspect Warriors, with a Farseer and maybe a squad of Rangers, but not sure if I should be using transports or not. Wave Serpents are nice and all, but when three glances will kill them, and with disembarking now seeming like a huge pain in the butt I think I'd rather just rely on the faster Aspect Warriors for my speed.

    So yes, oh wise Warseer, advice if you would be so kind!

  19. #599
    Commander
    Join Date
    Jun 2005
    Location
    I was just wondering if there is a text limit on how much you can write down in your location field.
    Posts
    800

    Re: 4th Edition Eldar in 6th Edition

    Some small things I have noticed in my first readthrough of the rules:

    My Seer Council on bikes can now use Fortune and turbo-boost in the same turn (previously turbo-boosting could only be done if the unit did nothing else, including casting Fortune).

    My seer council on bikes now benefits from the fleet rule. Kinda cool, they can re-roll their charge ranges! Previously fleet only let you assault after running, and bikes can't run. Now fleet lets you re-roll running and charge rolls, and bikes still can't run, but they can charge.

    IF (big IF) you wanted to be a bastard, Singing Spears still are strength 9 against vehicles because Codex>Rulebook and although Witchblades are only found the rulebook, Singing Spears are clearly defined in the codex.
    Quote Originally Posted by Rolf View Post
    Your not only grown up, your too grown up and horrendously middle class.

  20. #600
    Commander djhowitzer's Avatar
    Join Date
    Feb 2010
    Location
    Warrington
    Posts
    804

    Re: 4th Edition Eldar in 6th Edition

    seer council is looking ok - especially if loaded with destructor.

    that said, it is a mega-expensive unit that is still hoping the enemy cant muster a great weight of fire.

    i am glad i have over 7000 points of eldar. because i am going to have to dig into the dark corners of my army to find something i think will work. for sure guide/doom pathfinders will be seeing an outing. and probably the hawks and reapers. which i guess leaves me with guardian-blobs for the rest of my troops.

    i dont mind playing gunline every now and again. but i resent that it now appears to be the only option we have.

Page 30 of 38 FirstFirst ... 20 28 29 30 31 32 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •