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Thread: Since nids get no allies...

  1. #1
    Chapter Master big squig's Avatar
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    Since nids get no allies...

    So nids in the new edition get no allies. Seems like a real downer considering everyone else gets them...that and nids being the weakest army.

    I started playing nids back in 2nd ed and their codex from back then to me is a real inspiration of what they could be like when they get a new book (which prolly won't be for a long time).

    See tyranids are just different than every other army in 40k. They're the only army that is not a military, has zero culture, no intelligence, and no home. Other armies may fight over a bridge to maintain supply lines, tyranids don't. They just eat the planet, reproduce, and move on. All the things armies are getting access to in the new edition like allies, terrain, psychic powers, secondary objectives all don't really fit nids.

    Back in 2nd edition this was still true and back then there were universal wargear cards, universal powers, stratagem cards, and objective cards. But none of them applied to nids, so nids got replacements for all that stuff in their codex.

    It would be cool if GW did the same for nids in 6th ed. Imagine if nids couldn't get the fortifications that everyone else gets, but instead got nid terrain from the nid codex (like maybe a chimney that spouts miasma, or a synapse beacon). Imagine if nids got their own special FoC since they can't take allies. Imagine if nids got triple points from completing secondary objectives, but no points from the main objective (forcing players to kill as fast as possible, kill the enemy commander, and get into the enemy lines as fast as possible...ya know, like nids should).

  2. #2

    Re: Since nids get no allies...

    why would tryanids have allies hell they never even ally with other tryanid broods

  3. #3
    Chapter Master big squig's Avatar
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    Re: Since nids get no allies...

    I don't think nids should get allies as it would make zero sense, but I do think the next nid book should give them something to make up for it.

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    Brother Sergeant chebba98's Avatar
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    Re: Since nids get no allies...

    yea dude nicely said, i just think that the tyranids gotta get something. it seems like they are the only army not getting anything, just getting better in some areas and worse in other so their pretty much back where they started and that makes me so angry. I, like you, started nids a long time ago when they were really good in 3rd and then i stop playing for a few years and then i come back to see that they suck in 5th and are one of the worse army. But when i heard they were making a new edition i was like hell yea finally they are gonna even things out and nids will come back and be the dominate race they are suppose to be(fluff wise). But no guess what they still suck...... i hate you gw....

  5. #5
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    Re: Since nids get no allies...

    Is "'nids get no allies" from the actual rules, or are you taking it from the tournament rules we were using as a base for speculation a while back?

    The reason I ask is because the GW blog seems to imply you can ally freely with whoever you'd like...
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  6. #6
    Chaplain Flogger's Avatar
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    I thought Nids could ally with other Nids, effectively granting them an additional 1 units per FOC slot? Perhaps It's in the FAQ or ERRATA that Nids get some boosts in this way.

    Regarding terrain I think we're looking at brood nests and spore chimneys

  7. #7
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    Re: Since nids get no allies...

    The doubles tourney rules have been confirmed by those with the 6th book already as being the actual rules for 6th. In addition, the GW site has nothing listed on the allies page for Tyranids.

    http://www.games-workshop.com/gws/co...iPageMode=true

    You'll need to look up the allies index from the tourney to see what category each pairing of allies falls in to. Also, you can't ally with yourself. It would be pointless as allies take up space in your regular FOC. At 2000 points all armies - whether they take allies or not - get to use a 2nd FOC which of course applies to nids too.

  8. #8

    Re: Since nids get no allies...

    Tyranids should have allies. Genestealer Cults are well established in fluff. In fact, that's the entire purpose of Genestealers and their Patri...Err... Broodlords.

  9. #9

    Re: Since nids get no allies...

    im a long time nid player, i would have to agree that they should not get allies HOWEVER. there is one race i think that would take full advantage of the Tyranids disposition of consuming all life on a planet. the Necrons. i believe personally the necrons would, unwittingly to the tryanids, serve whatever planet they are hiding on, to the nids, as the nids would have no interest in them being a robot race.
    (^_^) Necrons?? Im not impressed (^_^)

  10. #10
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    Re: Since nids get no allies...

    Quote Originally Posted by Memnos View Post
    Tyranids should have allies. Genestealer Cults are well established in fluff. In fact, that's the entire purpose of Genestealers and their Patri...Err... Broodlords.
    Tyranids are devourers.

    Genestealer cults exist for the only purpose to prepare the population for being assimilated. That means being eaten when tyranids arrive. Nids do not need followers, they need food.

    Mindslaves doesn't exist in Tyranids armies since 1st/2nd edition. They are a rejected concept (as the original 12 SM legions).

  11. #11

    Re: Since nids get no allies...

    Quote Originally Posted by Asensur View Post
    Tyranids are devourers.

    Genestealer cults exist for the only purpose to prepare the population for being assimilated. That means being eaten when tyranids arrive. Nids do not need followers, they need food.

    Mindslaves doesn't exist in Tyranids armies since 1st/2nd edition. They are a rejected concept (as the original 12 SM legions).

    Quote source that Genestealer-led uprisings are a rejected concept?

  12. #12
    Chapter Master zoggin-eck's Avatar
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    Re: Since nids get no allies...

    Quote Originally Posted by Asensur View Post
    Mindslaves doesn't exist in Tyranids armies since 1st/2nd edition. They are a rejected concept (as the original 12 SM legions).
    They don't exist in rules, no, but the idea of the cult is certainly still in the current codex and Black Lib. books. Brood brothers/hybrids and Tyranids other than Genestealers, ignoring Advanced Space Crusade/Tyranid Attack were only very briefly able to be used in the same army. It's one of those things where if GW allowed rules for Tyranids and Guard to ally, it would lead to armies that looked nothing like a genestealer cult, I guess.

    Quote Originally Posted by Memnos View Post
    Tyranids should have allies. Genestealer Cults are well established in fluff. In fact, that's the entire purpose of Genestealers and their Patri...Err... Broodlords.
    Well yeah, but there's a big difference between a genestealer cult and an actual "tyranid army" allied with another army.

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    Re: Since nids get no allies...

    The reverse would be nice though, to be able to allie Genestealers, broodlords and lictors to guard armies, after all they are the preparation H of of the tyranids :P

  14. #14

    Re: Since nids get no allies...

    Tyranids have really been shafted with the new ally rules, sure they shouldn't really have allies, but given how flimsy some of the other allowed alliances are, I would of thought that they could of at least had access to Guard as allies to represent Genestealer Cults. But anyway, I agree that when the time comes for their 6th edition codex, some special terrain and so on for them seems like a great idea. Didn't they also have some kind of table that was rolled on at the start of the game that had various effects on it?
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  15. #15

    Re: Since nids get no allies...

    Quote Originally Posted by zoggin-eck View Post
    They don't exist in rules, no, but the idea of the cult is certainly still in the current codex and Black Lib. books. Brood brothers/hybrids and Tyranids other than Genestealers, ignoring Advanced Space Crusade/Tyranid Attack were only very briefly able to be used in the same army. It's one of those things where if GW allowed rules for Tyranids and Guard to ally, it would lead to armies that looked nothing like a genestealer cult, I guess.



    Well yeah, but there's a big difference between a genestealer cult and an actual "tyranid army" allied with another army.

    The only way the allies work is if you're careful about how you implement them.

  16. #16
    Chapter Master superdupermatt's Avatar
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    But genestealer cults fight independently sowing confusion and anarchy until the fleet arrives. At that point they'd be devoured just like everyone else.

  17. #17

    Re: Since nids get no allies...

    Quote Originally Posted by superdupermatt View Post
    But genestealer cults fight independently sowing confusion and anarchy until the fleet arrives. At that point they'd be devoured just like everyone else.
    Hive Tyrants are intelligent. At least some of them would be willing to let the food think it's joined the winning side. Then, when I'd destroyed the defenders, I'd turn on my former allies and devour them. YAY!

  18. #18

    Re: Since nids get no allies...

    Quote Originally Posted by superdupermatt View Post
    But genestealer cults fight independently sowing confusion and anarchy until the fleet arrives. At that point they'd be devoured just like everyone else.
    Until the Tyranids devise a hive ship that looks like Pac Man, is the size of a sun, and can swallow entire planets whole, there's plenty of conceptual real estate available for this alliance.

    The fluff doesn't go into detail about what happens when a Hive Fleet goes to town on a planet with a Genestealer problem. Unless there's a Black Library source I'm unaware of, all we know is that the arrival of the fleet signifies the end of the cult. We know nothing about the manner in which that happens.

    To paraphrase a post I made earlier, it would take an insignificant amount of background-expanding fluff to depict a Magus imbuing his followers with zeal at the arrival of a Tyranid fleet, and filling them with ideas about the avenging angels of the Emperor returned to unleash fiery justice.

    If they had wanted to do it, they could have also turned Daemons and Necrons into credible allies of convenience, given that the Tyranids have no interest in consuming them, and would therefore ignore them if they offered no hostility.

  19. #19
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    Re: Since nids get no allies...

    Quote Originally Posted by superdupermatt View Post
    But genestealer cults fight independently sowing confusion and anarchy until the fleet arrives. At that point they'd be devoured just like everyone else.
    I love the way you people think that the instant a hive fleet shows up then immediately everything on the planet is in a digestion pool. The gene stealer cult fights and sows confusion WHILE the hive fleet is attacking too, not just before, they don't get eaten until the battle is over. That is the perfect setup for allies of convenience.
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    Chapter Master AlphariusOmegon20's Avatar
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    Re: Since nids get no allies...

    As far as I'm concerned, if my opponent wants to take Guard allies with his Nids, I'll let him him do it, book be damned.

    I'd personally love to see Genestealer Cults again on the table top.
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