The concept of adding purchasable terrain to army lists is not something GW just invented for 6th. Other systems have this feature. For example, there are a number of army lists in Flames of War which feature fortifications. Think along the lines of bunkers and machinegun nests like those which lined the coasts of Normandy. Now picture Imperial Guard heavy weapons squads in big concrete bunkers. I would imagine it is something like that.
As far as boosting sales goes, the allies rule probably will help their bottom line somewhat as vets who "finished" their armies now have new opportunities for expansion. I don't expect the allies rule to be a long term sales booster though. It would be very interesting to see what happens if they decide to use the allies rule as a means of introducing smaller factions to the game. This would allow them to do so without having to release an entire codex.



wut.
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I believe that the prevalence of the 'nid-zilla list in 4th had something to do with the redesign of the tyranids. Not the redesign of the carnifex; the carnifex didn't need any help. But the redesign of the lowly gaunt, and the introduction of the trygon. I argue that GW's goal was to encourage sales by changing the meta-game to make other things look just as appealing as the carnifex was. But then, they needed to bring the 'fex "in line" with 5th edition, so they wouldn't have just ignored the 'fex rules. They needed to make changes there too. And their motive to makes the 'fex a reasonable inclusion in an army was lacking when compared to design for the other units in the codex, because people already field plenty of 'fexes in their armies.