Well, the time is finally here, this thread has been a resource for new players, a development ground for new ideas, a place to adjust to changes and a community for Deathwing Players for a long count of years.
6th Edition is bringing with it a swathe of changes and its a good time for a fresh start (Not to mention the thread title will be out of date soon). Once you have the Rulebook, the Codex and the FAQ this is the best resource available for Deathwing armies.
Deathwing as an army and indeed our community on Warseer has evolved a lot over the last edition. While we added lots of alternate units for more competitive play, for themed lists and because people have favourites playing Deathwing is all about one thing:
You want to play an army of terminators.
Pure Deathwing is still Terminators, Land Raiders and Venerable Dreadnoughts. This is the thing that got us started but with the option of troop terminators and keeping the rest we first developed "Siegewing" (Terminators with Vindicators) and "Doublewing" (Deathwing and Ravenwing bikes for the teleport homers) to the latest iteration and surprisingly competitive lists with footslogging terminators, 3 predators and landspeeders for firepower. Still if you want to discuss it in this thread the heart of the army has to be terminators.
With such limited options we focus more on minutiae of best squad armament, CML vs AC discussion and the eternal question of footslogging vs mechanised (The answer is mechanised )
With Power Swords now being AP3 and almost all AP2 weapons striking last, we finally have a reason to wear this terminator armour! The end of 5th saw us competitively using all TH&SS lists and while they basically still do what they do, the need for so many storm shields is vastly reduced. Lightning Claws may even see a comeback as striking at initiative may remove all enemy models before their AP2 weapons strike.
Another thing to consider is, of course, our own power weapons. Power Axes are AP2 but strike last with STR+1 and Power Mauls (Like the mace ion the DA sprue) have the thunder hammer benefit of Concussive and +2 STR but are only AP4.
All of these are options for for models who have "Power Weapons that aren't specified but remember Deathwing Sergeants are stated to have power swords.
With the massive upgrade to bikes with Hammer of Wrath and Jink they are actually a viable unit in their own right now rather than just a DWA delivery option.
Landspeeders look a bit fragile with just 2 Hull Points now but then they were hardly the most durable models before! 2 glancing hits and you're dead so those long range weapons are great.
Sammael is now an interesting option, AV 14 is still great and he has the jink save but still 2 hull points is pretty dicey.
Latest lists and current builds.
Predators, Landspeeders and even the rumoured allies!
Belial is still Belial of course (And there will soon be a post on choosing which abilities to give him as your Warlord and now he has lightning Claws (AP3 but still re-roll wounds) Thunder Hammer or his AP3 master crafted sword.), but now chaplains only have AP4 on their weapon (Crozius Arcanum is a Power Maul) they will not do so well vs Space Marines.
Force Weapons are as varied as power weapons but with easy access to Force Axes and Force Staves on models and the option to use Force Swords Librarians may become a better option (There is also at least one power available to us that allows re-rolls on melee attacks)
A full psychic evaluation will be linked here soon.
I haven't said everything here but I hope this will give us a foundation for a new thread which is up to date and not 6000+ replies!
Some replies are worth looking at though:
ErictheGreen provides a first look at the big changes.
This has been a brief overview of common types of Deathwing list, what I'd like to see is more discussion on tactcs to use in game and tips and tricks for playing as well as army list development as we play more and more with 6th edition.
CONCENTRATE your fire
ASSAULT on your terms
BELIEVE in the God-Emperor