Prescience is a nice boost to shooting for 10 man Terminator squads, I would hope the new DA codex increases squad size
Prescience is a nice boost to shooting for 10 man Terminator squads, I would hope the new DA codex increases squad size
I am really hoping our rumored flyer has Skyhammer Missiles. They remind me of a better Tau Missile Pod and I love the idea of an attack craft zooming over the heads of my infantry and dogfighting with other enemy craft. Also, the three s7 shots will really help against more lightly armored vehicles such as transports and skimmers. If it comes in around the same point value as a Storm Talon, I will field two of them.
Don't confuse toy soldiers and real life.
I know now we have to disagree on things like HB versus multimelta on speeders ohhh what has our tactica come to.
So to start a new discussion. What do we think of Venerable Dreads post FAQ as they are now 145 for WS/BS 5 dreads. To me this brings the usefulness of the helffire dread and its cheaper cousin the AC/ML dread back into question. Along with drop pod melta and assault cannon dreads
THEY'RE RUBBISH! NEVER EVER TAKE THEM! IF YOU DO YOU'RE AN IDIOT!
Honestly, dunno. I should really take the time to read the rules for those Eggnaughts on the FW site, but I've never got round to it.
Don't confuse toy soldiers and real life.
I was using a Drop Pod Assault Dreadnought with AssCann, Heavy Flamer, and DCCW. It worked well enough for me to clear/pull Orks off of objectives. I would **** a brick it we received both rules and a kit for a Mortis Dread. *Begins marinating bricks*
AHHH the anger dissension and Bitterness is back!
Eggnaughts do you mean contemptors? If so yes you should they are fun (but really expensive).
Also please go to rumors check out stickmonkeys latest.
Ravenclaw superiority fighter
brother interrogators
sounds like a Wardian codex.
eggnaught mortis are fun. 12 s6 rending and 2 s8 at bs5, with skyfire if stationary. for 215 points. just generally fun.
droma, nothing much seems to have changed. my deathwing have been benched for a bit. just getting torrented off the board by players who, in 5th, we would fight tooth and nail in every game. the units and codex don't have the flexibility to deal with that much of a change.
patex, the majority thss is from 5th where it was by far and away the best choice. it made you incredibly resilient in assaults where you had S8 weapons that ignored armour saves while having at worst a 3+ save yourself. there wasn't a huge threat from shooting because ranged ap2 weapons were limited or single shot (melta over plasma, missiles and autocannons over lascannons) and the focus was vehicles who, for the most part, wouldn't put out huge amounts of torrent fire.
with the 6th edition rules changes, you no longer need maxed out thss units in combat as there will be very few ap2 combat weapons and intelligent model placement will let you shuffle ap2 wounds in combat onto the thss models. however, with the changes to vehicles, a lot more people are taking lascannons, or (more worryingly) plasma because the ap helps and it makes you more rounded. The perceived nerf to vehicles (which is a different argument altogether) has people taking a lot less vehicles and a lot more bodies. bodies which are usually carrying small arms which can torrent fire terminators off the board. combine that with the speed of the deathwing and overwatch (not as powerful as people make out but can still be a pain) and you need those thss to survive shooting but equally they don't help you against the small arms.
switching to all shooty deathwing is no different. you don't compete in volume of fire, plasma cannons ruin your day and you're still just 30 models that die to many wounds. FYI to kill 30 terminators statistically, you need to force 180 armour saves. seems a lot, but start chucking plasma, lascannon, any low ap firepower in there and that number drops. rapidly.
I've been seriously debating taking venerable dreadnoughts since the latest FAQ. Their point cost compared to other venerables almost makes them worthwhile. Adding a BS 5 assault cannon, autocannon or lascannon plus a missile launcher is appealing. Plasma/missile dreads could be interesting for the dual blast action as well. The new rules for disembarking makes it really easy to drop pod in dreads with heavy flamers and/or multimeltas into optimal positions as well.
The proliferation of krak grenades combined with easier ability to be hit with them in CC and hull points means the WS5 is not really of benefit. I wouldn't want them in combat against anything. They are purely a gun platform.
Also please go to rumors check out stickmonkeys latest.
Ravenclaw superiority fighter
brother interrogators
sounds like a Wardian codex.
Note that his 'rumours' tend to be...rather wishful...at times...![]()
If you love a Redhead, set Her free...if She follows you everywhere, pitches a tent in your front lawn and your new girlfriend disappears, you belong to Her, get used to it .
What you say about other people, says far more about *you* than it does about *other people*.
Check out my ravings at Geek-O-Rama, where I'm now reviewing and covering Geek-related activities. If you see me at a 'Con, come and say Hi.
RIP Jon Wilson/Brimstone. 1967-2009. Memorial for Jon Wilson/Brimstone
Yes! I truly recon DW should be able to do this with two heavy weapons per a squad. it just makes sence to me for a TERMINATOR ARMY!
We need a flyer, and hopefully a unique one! Just Dark Angels (I have been told) were the first group made by the emperor and also the most secretive. Hopefully we can pull something amazing out!
"Recruitment varies from generation to generation as depicted in the novel Angels of Darkness. The Dark Angels' combat doctrine is centred around a tactically versatile force favouring the use of heavy plasma-based weapons."
http://en.wikipedia.org/wiki/Space_M...hammer_40,000)
Sorry my question sparked such an outrageous debate?
Thank you so very much ErictheGreen.
This was what I was after.... The truth...
I guess like most of the players here, we just have to play for fun until the new codex is in our hands.
@patex99 it was a joke about how little we have to talk about not an attack on you. If you took it as such please accept my apologies.
No you can play competitively its just very hard to win.
I know that Captain C. I'm new here but have been on the web and quite a few message boards before. It' why i ended the sentence in a "?".
Early next week I play my first game in 6th and it will be against my Necron wielding girlfriend who has pretty much EVERY model, while i am still missing a few I want. So I'm assuming it will be a lost, but my time will come. *points towards the future codex*
I played a 6th ed game last night.
With pure DeathWing...
I did exactly what I've been saying not to do in 6th and took:
Belail - TLC
4 x Deathwing squads, TH/SS all & CML
2 x barebones dreads
2 x LRC
1850 ish (actually 1820 which isn't bad of drunk maths)
My opponent took BA:
Librarians with prescience rerolls and mechanicum breakium.
2 Priests with jump packs inferno pistols power swords
3x10 assualt squads 2 melta power fist
5 man ASM in drop pod with melta gun
Scouts cloaks missile melta bomb.
2MM attack bikes
2 MM attack bikes
Las auto cannon pred
Las auto cannon pred
Rifleman
Mission was Relic.
You can read the full batrep here from my opponent's point of view here.
But summary:
Dreads lost me first Blood (despite me going first)
Terminators desroyed his entire army apart from the HS which I didn't shoot at any point & didn't come near me.
Autolas preds pretty much took out all of my terminators
My entire army evaporated on turn 3
I'm still forgetting to challenge
I actually managed to initaiate an assualt (previously 3 tries, 3 failed in the whole of 6th ed - about 15 games)
I lost due to first blood
I hate 6th
Not really, but pure DW do. Godhammers are looking better and better to me at the moment - the number of times I've lost (and won) gams soley due to first blood is become tedious. That said, Raiders are still a bit pants.
Don't confuse toy soldiers and real life.
The army evaporating thing happened to me to, quite a few times. So much small arms fire. 1 round of bad dice and your game is done.
I think deathwing are limited to 1-2 squads as allies. Even with speeder/vindicator support, they're not cutting it for me
6th ed is brutal alright
Worringly, I suspect the key to good list design in 6th is :-
1. Get lots of scoring boots on the ground
2. Then go and get some more
3. Give them lots of guns
Edit - The Chaos codex will no doubt point the way, but I expect it'll be
HQ - Sorcerer
Troops - Big Cultist Blob, backed by dirt cheap Chaos Marines
HS - Havocs
Last edited by Bartali; 01-10-2012 at 12:05.
I have my first game in under 6th edition which also happens to be my first game in about a year coming up in a couple of weeks. I made the promise to myself that if it wasn't completely painted, I won't use it. I am just about finished with 750pts worth of pure Deathwing and I'll post my list for you and I would like to know if you all have basic pointers for 6th edition. The lists I write are by no means designed with a competitive edge in mind; however, this does not mean I am not a competitive player. I think that is an important distinction to make. I've said this a million times before; I take units which I like and I think are fun, not because they are the best. I sometimes feel I need to preface my lists with that statement because I have come across some unsavory sorts on the internet who seem to trash anything in a list that they don't deem competitive rather than commenting on how the units in the list should be used or adjusted.
That being said, my Grand Deathwing Army at 750pts!!!!
Belial - SoS/SB
Deathwing Terminator Squad - PS/SB, 3x PF/SB, AssCan/PF
Deathwing Terminator Squad - PS/SB, 3x PF/SB, AssCan/PF
Dreadnought - AssCan, Heavy Flamer, DCCW
This comes out to 750pts right on the nose. I have no idea what my opponents army is which I know doesn't help you all out much in the realm of tactics. In 5th, I used the Dreadnought to tie up ranged units in close combat, potentially locking them up indefinitely. I used a Drop Pod for my Dreadnought in my old list and would throw it right in my opponents backyard to keep his units occupied while my Terminators would either walk up or Deepstrike in for objectives. In 6th, rules like First Blood make me want to shy away from sacrificing my Dreadnoughts like this. I'd like to see some of your takes on both the list and tactics with the list. I'll try to get pictures of my list when it's painted and post up a batrep.
Double Post
Last edited by Royals; 01-10-2012 at 12:22.