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Thread: Tactica: Deathwing 6th Edition

  1. #521

    Re: Tactica: Deathwing 6th Edition

    Prescience is a nice boost to shooting for 10 man Terminator squads, I would hope the new DA codex increases squad size

  2. #522
    Commander Royals's Avatar
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    Re: Tactica: Deathwing 6th Edition

    I am really hoping our rumored flyer has Skyhammer Missiles. They remind me of a better Tau Missile Pod and I love the idea of an attack craft zooming over the heads of my infantry and dogfighting with other enemy craft. Also, the three s7 shots will really help against more lightly armored vehicles such as transports and skimmers. If it comes in around the same point value as a Storm Talon, I will field two of them.

  3. #523

    Re: Tactica: Deathwing 6th Edition

    Quote Originally Posted by Droma View Post
    Beastly in assault and the 2+/3++ means they live to get there for the most part. Deathwing has never been a shooting army so trying to turn the deathwing part into some sort of shooting unit is just extremely inefficient. Tool them up for what they are good at which is namely assault and staying alive and use the rest of your force to handle shooting duties. Which is why you see so many preds/speeders/IG allies.

    Edit: Been gone from the thread/warseer for a while. Has anything really evolved in the discussion or is it basically still the same things we talked about on page 1?
    1 good to see you again.

    2. No nothing has really changed (DAMMIT I WANT MY NEW CODEX SO WE CAN ARGUE AGAIN!)

  4. #524
    Chapter Master Russell's teapot's Avatar
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    Re: Tactica: Deathwing 6th Edition

    Quote Originally Posted by Captain Collius View Post
    (DAMMIT I WANT MY NEW CODEX SO WE CAN ARGUE AGAIN!)
    It was much more fun when we all didn't agree...
    Don't confuse toy soldiers and real life.

  5. #525

    Re: Tactica: Deathwing 6th Edition

    Quote Originally Posted by Russell's teapot View Post
    It was much more fun when we all didn't agree...
    I know now we have to disagree on things like HB versus multimelta on speeders ohhh what has our tactica come to.

    So to start a new discussion. What do we think of Venerable Dreads post FAQ as they are now 145 for WS/BS 5 dreads. To me this brings the usefulness of the helffire dread and its cheaper cousin the AC/ML dread back into question. Along with drop pod melta and assault cannon dreads

  6. #526
    Chapter Master Russell's teapot's Avatar
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    Re: Tactica: Deathwing 6th Edition

    THEY'RE RUBBISH! NEVER EVER TAKE THEM! IF YOU DO YOU'RE AN IDIOT!

    Honestly, dunno. I should really take the time to read the rules for those Eggnaughts on the FW site, but I've never got round to it.
    Don't confuse toy soldiers and real life.

  7. #527
    Commander Royals's Avatar
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    Re: Tactica: Deathwing 6th Edition

    I was using a Drop Pod Assault Dreadnought with AssCann, Heavy Flamer, and DCCW. It worked well enough for me to clear/pull Orks off of objectives. I would **** a brick it we received both rules and a kit for a Mortis Dread. *Begins marinating bricks*

  8. #528

    Re: Tactica: Deathwing 6th Edition

    Quote Originally Posted by Russell's teapot View Post
    THEY'RE RUBBISH! NEVER EVER TAKE THEM! IF YOU DO YOU'RE AN IDIOT!

    Honestly, dunno. I should really take the time to read the rules for those Eggnaughts on the FW site, but I've never got round to it.
    AHHH the anger dissension and Bitterness is back!
    Eggnaughts do you mean contemptors? If so yes you should they are fun (but really expensive).

    Also please go to rumors check out stickmonkeys latest.
    Ravenclaw superiority fighter
    brother interrogators
    sounds like a Wardian codex.

  9. #529
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    Re: Tactica: Deathwing 6th Edition

    eggnaught mortis are fun. 12 s6 rending and 2 s8 at bs5, with skyfire if stationary. for 215 points. just generally fun.

    droma, nothing much seems to have changed. my deathwing have been benched for a bit. just getting torrented off the board by players who, in 5th, we would fight tooth and nail in every game. the units and codex don't have the flexibility to deal with that much of a change.

    patex, the majority thss is from 5th where it was by far and away the best choice. it made you incredibly resilient in assaults where you had S8 weapons that ignored armour saves while having at worst a 3+ save yourself. there wasn't a huge threat from shooting because ranged ap2 weapons were limited or single shot (melta over plasma, missiles and autocannons over lascannons) and the focus was vehicles who, for the most part, wouldn't put out huge amounts of torrent fire.
    with the 6th edition rules changes, you no longer need maxed out thss units in combat as there will be very few ap2 combat weapons and intelligent model placement will let you shuffle ap2 wounds in combat onto the thss models. however, with the changes to vehicles, a lot more people are taking lascannons, or (more worryingly) plasma because the ap helps and it makes you more rounded. The perceived nerf to vehicles (which is a different argument altogether) has people taking a lot less vehicles and a lot more bodies. bodies which are usually carrying small arms which can torrent fire terminators off the board. combine that with the speed of the deathwing and overwatch (not as powerful as people make out but can still be a pain) and you need those thss to survive shooting but equally they don't help you against the small arms.

    switching to all shooty deathwing is no different. you don't compete in volume of fire, plasma cannons ruin your day and you're still just 30 models that die to many wounds. FYI to kill 30 terminators statistically, you need to force 180 armour saves. seems a lot, but start chucking plasma, lascannon, any low ap firepower in there and that number drops. rapidly.

  10. #530
    I've been seriously debating taking venerable dreadnoughts since the latest FAQ. Their point cost compared to other venerables almost makes them worthwhile. Adding a BS 5 assault cannon, autocannon or lascannon plus a missile launcher is appealing. Plasma/missile dreads could be interesting for the dual blast action as well. The new rules for disembarking makes it really easy to drop pod in dreads with heavy flamers and/or multimeltas into optimal positions as well.

    The proliferation of krak grenades combined with easier ability to be hit with them in CC and hull points means the WS5 is not really of benefit. I wouldn't want them in combat against anything. They are purely a gun platform.

  11. #531
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    Re: Tactica: Deathwing 6th Edition

    Also please go to rumors check out stickmonkeys latest.
    Ravenclaw superiority fighter
    brother interrogators
    sounds like a Wardian codex.

    Note that his 'rumours' tend to be...rather wishful...at times...
    If you love a Redhead, set Her free...if She follows you everywhere, pitches a tent in your front lawn and your new girlfriend disappears, you belong to Her, get used to it .

    What you say about other people, says far more about *you* than it does about *other people*.


    Check out my ravings at Geek-O-Rama, where I'm now reviewing and covering Geek-related activities. If you see me at a 'Con, come and say Hi.

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  12. #532
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    Re: Tactica: Deathwing 6th Edition

    Quote Originally Posted by Bartali View Post
    Prescience is a nice boost to shooting for 10 man Terminator squads, I would hope the new DA codex increases squad size
    Yes! I truly recon DW should be able to do this with two heavy weapons per a squad. it just makes sence to me for a TERMINATOR ARMY!

    Quote Originally Posted by Royals View Post
    I am really hoping our rumored flyer has Skyhammer Missiles. If it comes in around the same point value as a Storm Talon, I will field two of them.
    We need a flyer, and hopefully a unique one! Just Dark Angels (I have been told) were the first group made by the emperor and also the most secretive. Hopefully we can pull something amazing out!

    "Recruitment varies from generation to generation as depicted in the novel Angels of Darkness. The Dark Angels' combat doctrine is centred around a tactically versatile force favouring the use of heavy plasma-based weapons."
    http://en.wikipedia.org/wiki/Space_M...hammer_40,000)

    Quote Originally Posted by Captain Collius View Post
    I know now we have to disagree on things like HB versus multimelta on speeders ohhh what has our tactica come to.
    Sorry my question sparked such an outrageous debate?



    Thank you so very much ErictheGreen.
    This was what I was after.... The truth...
    I guess like most of the players here, we just have to play for fun until the new codex is in our hands.

  13. #533

    Re: Tactica: Deathwing 6th Edition

    @patex99 it was a joke about how little we have to talk about not an attack on you. If you took it as such please accept my apologies.

    No you can play competitively its just very hard to win.

  14. #534
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    Re: Tactica: Deathwing 6th Edition

    Quote Originally Posted by Captain Collius View Post
    @patex99 it was a joke about how little we have to talk about not an attack on you. If you took it as such please accept my apologies.
    I know that Captain C. I'm new here but have been on the web and quite a few message boards before. It' why i ended the sentence in a "?".

    Early next week I play my first game in 6th and it will be against my Necron wielding girlfriend who has pretty much EVERY model, while i am still missing a few I want. So I'm assuming it will be a lost, but my time will come. *points towards the future codex*

  15. #535
    Librarian Perth's Avatar
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    Re: Tactica: Deathwing 6th Edition

    Yeah, you're gonna have a rough time with that one. One of Necrons' biggest weaknesses is getting swept in assault, so they get off free on that one and outclass Dark Angels as a codex far and away.
    Quote Originally Posted by SgtTaters View Post
    At the heart of every craftworld likes a terrible crystal dome where an Avatar of the Eldar gods reside. Awoken in times of war it is a terrible psychic juggernaut that dominates the battlefield. At the forefront of every Eldar warhost is the Eldrad. The Eldrad is a powerful symbol of luck to the Eldar, for just by being near it Eldar find they shoot straighter, are more prone to miraculous survival and their enemies are more likely to bumble into oncoming fire.

  16. #536
    Chapter Master Russell's teapot's Avatar
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    Re: Tactica: Deathwing 6th Edition

    I played a 6th ed game last night.

    With pure DeathWing...

    I did exactly what I've been saying not to do in 6th and took:
    Belail - TLC
    4 x Deathwing squads, TH/SS all & CML
    2 x barebones dreads
    2 x LRC
    1850 ish (actually 1820 which isn't bad of drunk maths)

    My opponent took BA:
    Librarians with prescience rerolls and mechanicum breakium.
    2 Priests with jump packs inferno pistols power swords
    3x10 assualt squads 2 melta power fist
    5 man ASM in drop pod with melta gun
    Scouts cloaks missile melta bomb.
    2MM attack bikes
    2 MM attack bikes
    Las auto cannon pred
    Las auto cannon pred
    Rifleman

    Mission was Relic.

    You can read the full batrep here from my opponent's point of view here.

    But summary:
    Dreads lost me first Blood (despite me going first)
    Terminators desroyed his entire army apart from the HS which I didn't shoot at any point & didn't come near me.
    Autolas preds pretty much took out all of my terminators
    My entire army evaporated on turn 3
    I'm still forgetting to challenge
    I actually managed to initaiate an assualt (previously 3 tries, 3 failed in the whole of 6th ed - about 15 games)
    I lost due to first blood

    I hate 6th

    Not really, but pure DW do. Godhammers are looking better and better to me at the moment - the number of times I've lost (and won) gams soley due to first blood is become tedious. That said, Raiders are still a bit pants.
    Don't confuse toy soldiers and real life.

  17. #537
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    Re: Tactica: Deathwing 6th Edition

    The army evaporating thing happened to me to, quite a few times. So much small arms fire. 1 round of bad dice and your game is done.

    I think deathwing are limited to 1-2 squads as allies. Even with speeder/vindicator support, they're not cutting it for me

  18. #538

    Re: Tactica: Deathwing 6th Edition

    Quote Originally Posted by Russell's teapot View Post
    ...Terminators desroyed his entire army apart from the HS which I didn't shoot at any point & didn't come near me....

    ....My entire army evaporated on turn 3.....
    6th ed is brutal alright

    Worringly, I suspect the key to good list design in 6th is :-
    1. Get lots of scoring boots on the ground
    2. Then go and get some more
    3. Give them lots of guns

    Edit - The Chaos codex will no doubt point the way, but I expect it'll be
    HQ - Sorcerer
    Troops - Big Cultist Blob, backed by dirt cheap Chaos Marines
    HS - Havocs
    Last edited by Bartali; 01-10-2012 at 12:05.

  19. #539
    Commander Royals's Avatar
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    Re: Tactica: Deathwing 6th Edition

    I have my first game in under 6th edition which also happens to be my first game in about a year coming up in a couple of weeks. I made the promise to myself that if it wasn't completely painted, I won't use it. I am just about finished with 750pts worth of pure Deathwing and I'll post my list for you and I would like to know if you all have basic pointers for 6th edition. The lists I write are by no means designed with a competitive edge in mind; however, this does not mean I am not a competitive player. I think that is an important distinction to make. I've said this a million times before; I take units which I like and I think are fun, not because they are the best. I sometimes feel I need to preface my lists with that statement because I have come across some unsavory sorts on the internet who seem to trash anything in a list that they don't deem competitive rather than commenting on how the units in the list should be used or adjusted.

    That being said, my Grand Deathwing Army at 750pts!!!!

    Belial - SoS/SB

    Deathwing Terminator Squad - PS/SB, 3x PF/SB, AssCan/PF

    Deathwing Terminator Squad - PS/SB, 3x PF/SB, AssCan/PF

    Dreadnought - AssCan, Heavy Flamer, DCCW

    This comes out to 750pts right on the nose. I have no idea what my opponents army is which I know doesn't help you all out much in the realm of tactics. In 5th, I used the Dreadnought to tie up ranged units in close combat, potentially locking them up indefinitely. I used a Drop Pod for my Dreadnought in my old list and would throw it right in my opponents backyard to keep his units occupied while my Terminators would either walk up or Deepstrike in for objectives. In 6th, rules like First Blood make me want to shy away from sacrificing my Dreadnoughts like this. I'd like to see some of your takes on both the list and tactics with the list. I'll try to get pictures of my list when it's painted and post up a batrep.

  20. #540
    Commander Royals's Avatar
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    Re: Tactica: Deathwing 6th Edition

    Double Post
    Last edited by Royals; 01-10-2012 at 12:22.

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