Member of J.A.D.E.DTrying to convince Warseer that GW are anything less than perfect is like trying to teach a horde of zombies that lettuce is a perfectly acceptable alternative to brains.
Lest we forget
Yup, and this is kind of what I am challenging. I think there is a small crack for catching people off guard with an army designed to prosecute an anti-magic strategy. Its not going to work every time, but it could be fun as a challenge and is bound to have someone blaming Empire as being too cheesy.
I suppose it could work well in a horde army like O&G and skaven where the 200ish points saved in magic could buy you 2-3, 25-30 odd strong units to bolster your lines, but for more expensive armies it "might" be too risky. Worth a try or two to see how it goes mind.
Member of J.A.D.E.DTrying to convince Warseer that GW are anything less than perfect is like trying to teach a horde of zombies that lettuce is a perfectly acceptable alternative to brains.
Lest we forget
That's why I am only looking at Empire. Cannons, Hochlands, Witch Hunters with delaying units like Flagellants, Reiksguard and GSs.
The reason it came into mind was not because my own meta, where magic is as reliable as train travel in the UK, but because of the dominance of it in the discussions on th'internet.
Sounds like it has interesting possibilities, good luck!
Member of J.A.D.E.DTrying to convince Warseer that GW are anything less than perfect is like trying to teach a horde of zombies that lettuce is a perfectly acceptable alternative to brains.
Lest we forget
I've played around with this myself, and found it much more effective when I have a mage of my own. For starters, it makes it more likely that he'll throw lots of dice at a spell, which makes it more likely he'll suffer wounds from miscasts. My own mage can take a feedback scroll into the game, and that's a pretty solid way of putting some wounds on his caster.
The other big reason is that there are two massive benefits to killing the enemy wizard - removal of his casting phase, and the ability to cast more spells in your own magic phase. If you didn't invest in your own magic phase you miss out on that whole second benefit.
But I definitely agree that for the Empire, a feedback scroll plus 2, 3 or 4 hochland long rifles is a fun, and effective enough strategy. Has plenty of problems though, particularly with armies with multiple casters.
honestly i hate magic, when i first started i used no magic at 1000-1500, then again only fought a level 2. now i use two level 2's because my lord needs a hippogryph. Then i decided after some mishaps with a purple sun, id never worry about magic again and am building a dwarf army(for my friend to use so it doesnt count as my second army). im thinking 4-5 bonus dispel dice one of them being the enemies power dice will make for fun games vs VC whom i notice were a popular army at the last tournament i went too.
2.5k+ bretonnian army
Brets 3/4/3
1.5k Dark Elf army
DE 4/1/0
Well, extra dispell dice for dwarfs is a popular strat. I have recently for 2500pts gone the cheap anti magic route with my strollaz army. Runesmith with balance, stone and scroll. Only 175 pts means I have extra numbers to compete with oppoment losing 1 dice and me gaining 2 + a scroll so heavy magic resist dwarfs(runelord) isnt always the way.