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Thread: Nids to Nots

  1. #141
    Chaplain Sophet Drahas's Avatar
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    Quote Originally Posted by steevn View Post
    i vote for a new option in the codex for the tyrant : protective eye glasses 5 pts...
    Don't forget to WSIWYG your models.

  2. #142

    Re: Nids to Nots

    Quote Originally Posted by Sophet Drahas View Post
    Don't forget to WSIWYG your models.
    http://i.imgur.com/8VvTL.gif

  3. #143
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    Re: Nids to Nots

    Quote Originally Posted by DietDolphin View Post
    10 marines with krak against a carnifex:
    3s to hit = 6.333.. hit
    4s to wound = 3.1666.. wound
    3+ armour save = 1.0555.. unsaved

    ...Really? Thats what your getting so angry about. 10 guys causing a single wound (0.5 wounds with 2+ save). How is that unreasonable? Those 10 marines cost more than the carnifex and you think they shouldn't be able to average a wound?
    Now do your mathhammer with 6's to wound like they needed in 5th. Is 6th ed krak grenades better or worse for the nids' MCs?
    Quote Originally Posted by DietDolphin View Post
    Seriously this isn't worth complaining about compared to pyrovores and lictors...
    They sucked in 5th as well. My point is, they keep making our MCs weaker and weaker.

    And don't get me started on that markerlight thingy. If you can blind a harpy (which probably doesn't even see in the normal light spectrum but that's a fluff issue) why can't you blind an ork, marine, dark elder and the Emperor-knows-what in their shiny and less-than-shiny fliers?

    One of the plus' is the new reserve rolls. With Hive Commander you can actually make a decent beta-strike list with spores. This could very well be the new thang for me. Crusherfex with bio plasma and spore or Devourgaunts in spores behind the enemy.
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  4. #144
    Chapter Master samiens's Avatar
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    Well, MCs have gained a realistic possibility of cover saves and hammer of wrath, not to mention a potentially extended charge range (unles you're a Trygon). So ultimately, im not sure a few grenade hits (which might cause a wound if you're charging full size squads, unlikely if not) really outweighs this- at worst id call it even

    One thing to note on reserve based lists, if you have nothing on the table at the end of a game turn you autolose- so it can be a bit more risky
    Maulerfiends are on the loose, Maulerfiends are go;
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  5. #145

    Re: Nids to Nots

    Quote Originally Posted by samiens View Post
    Well, MCs have gained a realistic possibility of cover saves and hammer of wrath, not to mention a potentially extended charge range (unles you're a Trygon). So ultimately, im not sure a few grenade hits (which might cause a wound if you're charging full size squads, unlikely if not) really outweighs this- at worst id call it even

    One thing to note on reserve based lists, if you have nothing on the table at the end of a game turn you autolose- so it can be a bit more risky
    I got a lot less worried when you pointed out krak was AP4 (for some reason I also though MC had lost their ability to ignore armour saves but now I realise smash gives all attacks AP2, not just smash attacks). Also, the challenge rules actually seem to work in our favour - rather than taking all the pain at once we can break it down into manageable chunks I'm also looking forward to using the biomancy powers, they offer some interesting opportunities for a flyrant.

  6. #146
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    Re: Nids to Nots

    6th FAQs are out (for all factions). We are still screwed

    BTW, TL Devourers are the new black.
    Last edited by Voloch; 04-07-2012 at 23:40.
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  7. #147
    Librarian DietDolphin's Avatar
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    Re: Nids to Nots

    Quote Originally Posted by Voloch View Post
    Now do your mathhammer with 6's to wound like they needed in 5th. Is 6th ed krak grenades better or worse for the nids' MCs?

    They sucked in 5th as well. My point is, they keep making our MCs weaker and weaker.
    You can do the math yourself if you want, I'm not your personal calculator. Yes marines gotmslightly better in CC, i never said the opposite. My point was that it's hardly something to go "the sky is falling" over. It was stupid in the first place that 10 marines only cause 0.3 wound on average, and even then the carnifex Still wins, read my other posts ffs! And by the way, this happened to all MCs, not just nids, and tanks got a hell of a lot weaker too, so stop acting like nids got worse off than any other faction with 6th (there codex being terrible is another issue though...).

    Quote Originally Posted by Voloch View Post
    BTW, TL Devourers are the new black.
    ...and then you yourself go on to list an area where they got a buff. Carnifexes (and all MCs) got weaker in some area and better in others. They really aren't much more (or less) useable than before (which wasn't much since they are over priced to begin with). Though personally I thin a fex with twin devourors might be an ok buy now.

  8. #148
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    Re: Nids to Nots

    Quote Originally Posted by DietDolphin View Post
    You can do the math yourself if you want, I'm not your personal calculator. Yes marines gotmslightly better in CC, i never said the opposite. My point was that it's hardly something to go "the sky is falling" over. It was stupid in the first place that 10 marines only cause 0.3 wound on average, and even then the carnifex Still wins, read my other posts ffs! And by the way, this happened to all MCs, not just nids, and tanks got a hell of a lot weaker too, so stop acting like nids got worse off than any other faction with 6th (there codex being terrible is another issue though...).
    My point was that you are showing only one side and therefore can't use it as an argument since you don't show the comparison. And you are more than welcome to take up the problem with MCs in other armies.
    I'm glad we at least can agree on a broken codex.

    Quote Originally Posted by DietDolphin View Post
    ...and then you yourself go on to list an area where they got a buff. Carnifexes (and all MCs) got weaker in some area and better in others. They really aren't much more (or less) useable than before (which wasn't much since they are over priced to begin with). Though personally I thin a fex with twin devourors might be an ok buy now.
    Buff? the weapon hasn't changed. It's more a requirement now, since it's the only "reliable" weapon we have to take down fliers. TL Devs (+ bio plasma) + spore ... might work ok or walking up the board in pairs.
    Last edited by Voloch; 05-07-2012 at 17:06.
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  9. #149
    Commander Alex_H's Avatar
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    Re: Nids to Nots

    I think the twin linked Devs on a carni are buffed if you put them near a HT with preferred enemy. Then you can re-roll them ones!

  10. #150
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    Re: Nids to Nots

    Quote Originally Posted by Alex_H View Post
    I think the twin linked Devs on a carni are buffed if you put them near a HT with preferred enemy. Then you can re-roll them ones!
    Haven't seen the new rules yet...doesn't Twin Linked allow you to reroll missed shots? Or did they change the rule about not being able to re-roll a re-roll? What am I missing here?

  11. #151

    Re: Nids to Nots

    Quote Originally Posted by Alex_H View Post
    I think the twin linked Devs on a carni are buffed if you put them near a HT with preferred enemy. Then you can re-roll them ones!
    You can't re-roll a re-roll so it would have no effect on twin linked devourers. For the most part Old Adversary isnt much use as Scything Talons allow you to re-roll 1's and toxin sacs can potentially allow you to re-roll wounds.

  12. #152

    Re: Nids to Nots

    Preferred Enemy allows you to reroll the To Wound rolls of 1, in addition to To Hit rolls. So it still does something for TL Devourers.

  13. #153
    Commander Alex_H's Avatar
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    Re: Nids to Nots

    That's what I was meaning. Got someone here on the same wave length!

  14. #154
    Veteran Sergeant HereComesTomorrow's Avatar
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    Re: Nids to Nots

    Why do people keep using Fexes as a typical MC example? Does ANYONE still use them over trygons?

  15. #155
    Chapter Master Vepr's Avatar
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    Re: Nids to Nots

    Quote Originally Posted by HereComesTomorrow View Post
    Why do people keep using Fexes as a typical MC example? Does ANYONE still use them over trygons?
    I am getting back into nids after a hiatus due to 5th edition. I have been playing around with a screamer killer but it is purely out of nostalgia. I know I am hurting myself and my list when I use them. Even though they are hideously over priced I can see the devourer dakka fex making a comeback but only due to fliers. Two dakkafexes with a dakkatyrant makes a pretty strong firebase against fliers and can also shred vehicles and troops. That does not mean they are not overpriced but might be one of workable options against air spam.
    It is better to have a gun and not need it rather than need a gun and not have it.

  16. #156
    Librarian DietDolphin's Avatar
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    Re: Nids to Nots

    Quote Originally Posted by Voloch View Post
    My point was that you are showing only one side and therefore can't use it as an argument since you don't show the comparison. And you are more than welcome to take up the problem with MCs in other armies.
    I'm glad we at least can agree on a broken codex.
    No I wasn't only showing one side because I wasn't making a comparison. I was simply showing how little damage a squad of 10 marines with Krak does to a carnifex and how it isn't worth complaining about because it hasn't ruined balance. How much they did before wasn't really relevant. (what a world, I go through the trouble of doing the math for everyone and get told off!).

    ... But FYI, to get the number of average wounds caused by 10 marines in the first turn in 5th, you just divide the result by 3. so 10 marines only caused on average ~0.3 wounds before which IMO was stupidly pathetic. By making Krak grenades better they have made the number of marines a little more relevant to the fight which should be the case, rather than just "is there a dude with a power fist?".

    Buff? the weapon hasn't changed. It's more a requirement now, since it's the only "reliable" weapon we have to take down fliers. TL Devs (+ bio plasma) + spore ... might work ok or walking up the board in pairs.
    Carnifexes got a "buff" because one of there weapons got better (the weapon got better against vehicles and has a purpose in anti-flier). So carnifexes got a Buff as they now have more of a use, was that really so hard to understand? (for the record I still think carnifexes are over priced).

    Besides I'm sure they will FAQ in anti flier things for each race soon. At the moment chaos have nothing, and some other armies only have fliers to combat fliers. Unfortunately quite a few armies have to take a certain unit just to combat fliers at the moment, and I don't think forcing every (or any) army of faction X to take unit Y is good design.

  17. #157
    Commander Coldblood666's Avatar
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    Re: Nids to Nots

    Ok so I bought a Tyrannofex today (because I love the model mostly). How should I equip this thing?

  18. #158
    Chapter Master Vepr's Avatar
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    Re: Nids to Nots

    Quote Originally Posted by Coldblood666 View Post
    Ok so I bought a Tyrannofex today (because I love the model mostly). How should I equip this thing?
    The acid cannon thing it comes with might be good for attacking enemies in cover addin a template attack from the thorax weapon and they can drop a lot of hurt. I think the main cannon loses out these days because glancing seems to be better unless you think you are going to be facing a lot of AV13 or 14. The hive thing might be better if it had a longer range...
    It is better to have a gun and not need it rather than need a gun and not have it.

  19. #159
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    Re: Nids to Nots

    Quote Originally Posted by Vepr View Post
    The acid cannon thing it comes with might be good for attacking enemies in cover addin a template attack from the thorax weapon and they can drop a lot of hurt. I think the main cannon loses out these days because glancing seems to be better unless you think you are going to be facing a lot of AV13 or 14. The hive thing might be better if it had a longer range...
    Thanks for replying I was also thinking that the Fleshborer Hive would be a lot more effective being within 6" of a HT with Old Adversary.

  20. #160
    Librarian DietDolphin's Avatar
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    Re: Nids to Nots

    Quote Originally Posted by Coldblood666 View Post
    Thanks for replying I was also thinking that the Fleshborer Hive would be a lot more effective being within 6" of a HT with Old Adversary.
    The biggest problem with the Fleshborer Hive is it's range so theres a good chance you don't ever get to fire it. With the Acid Spray you get that extra bit of range. If you run it with Acid Spray and cluster spines you have a large blast and a template with ~18' range and if you can get real close you get to add the thorax template for some serious anti infantry. Though if you need something to crack heavy armour such as land raiders, then the rupture cannon is one of the few things in the codex that can penetrate it at range.

    Either of these options means you don't really need a tyrant to babysit it, though I would give it a bit of gaunt/ripper support anyway.

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