How the hell are nids faster across the table?
Ravenors are average 19.5', Used to be 19 minimum
Hormagaunts are now 6+2D6 maximum, used to be 6+D6+6 giving a minimum of 13' max of 18'
Trygons, 6+2D6 down form 6+D6+6.
you do know how averages work don't you.
Lets not forget,
Overwatch, Casualty removal from the front, 2D6 charges, no charge after run, Pile in at I, Loss of I on FC, Nerf to FNP, Changes to Preferred enemy making it pointless to most Nid units, removal of effective Vehicle suppression, Loss of attacks when multi-charging, Loss of 2D6 Pen on MC's, Cover remaining the same.....How do you think these rules don't monumentally screw us and what rules do you think makes up for it? The extra single AP- attack on our MC's?
Picture it this way, you charge a rhino and kill it, the unit inside shoots you in its turn, shoot you in your turn, then strikes first in combat....



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