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Thread: Tyranid Tactica 6th Edition

  1. #521

    Re: Tyranid Tactica 6th Edition

    Im curious statistically is it better to VEctor Strike a unit of marines and then shoot them with 1 set of brainleech devourers or just shoot them with 2 sets ? Considering you might only get 2 hits with d3+1

  2. #522
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    Re: Tyranid Tactica 6th Edition

    Do cover saves benefit against vector strikes and on what page is this ruling?

  3. #523
    Chapter Master Hicks's Avatar
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    Re: Tyranid Tactica 6th Edition

    Ok so I had my first game of 6th with my nids. The combination of no grenades and shooting at charges is so harsh. My stuff get shot up all the way to the enemy, then I got shot some more and get hit on the head before I can even have the chance to hurt something with my gaunts... and with no way of negating saves and FNP, I didn't even score a wound on a tactical squad.

    How do you guys like... do anything now? Whatever I try, the opponent just gets so many advantages from just sitting behind walls it isn't funny.
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  4. #524
    Commander Nicho's Avatar
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    With gaunts i always take it that they will die so i usually take a large unit of at least 20 with a tox sac adrenal gland tervi coming up behind for support and added gaunt units. I don't have trouble with tac squads as their only i4 so my gaunts should strike simultaneously.
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  5. #525
    Commander Carnage's Avatar
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    Re: Tyranid Tactica 6th Edition

    Quote Originally Posted by Nicho View Post
    With gaunts i always take it that they will die so i usually take a large unit of at least 20 with a tox sac adrenal gland tervi coming up behind for support and added gaunt units. I don't have trouble with tac squads as their only i4 so my gaunts should strike simultaneously.
    They only strike simultaneously if they don't charge through cover, which doesn't happen against good opponents.
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  6. #526

    Re: Tyranid Tactica 6th Edition

    Quote Originally Posted by Hicks View Post
    Ok so I had my first game of 6th with my nids. The combination of no grenades and shooting at charges is so harsh. My stuff get shot up all the way to the enemy, then I got shot some more and get hit on the head before I can even have the chance to hurt something with my gaunts... and with no way of negating saves and FNP, I didn't even score a wound on a tactical squad.

    How do you guys like... do anything now? Whatever I try, the opponent just gets so many advantages from just sitting behind walls it isn't funny.
    I shoot them with 72 synched brainleech-shots a turn.
    That means, I don't care about cover, they usually assault me, just to stop the pain, and then I mop up.

    Seriously, I find lots of carnifexes the answer to so many of my problems these days ...

  7. #527

    Re: Tyranid Tactica 6th Edition

    Quote Originally Posted by Carnage View Post
    They only strike simultaneously if they don't charge through cover, which doesn't happen against good opponents.
    Depends a lot on what kind of terrain setup procedure you're using.

  8. #528
    I'm thinking of going pure devourers. Hive tyrant and carnies with lots of gaunts. Probably some thropes for anti tank.

    I made a rough list with 96 terms. Hive tyrant with old and and 2 carnies. With 2 thropes. (Not seeing that much armour around here. )

    That many str 4 shots with some rerolling ones to hit should put hurt on a lot of things.

  9. #529
    Commander Nicho's Avatar
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    Quote Originally Posted by Carnage View Post
    They only strike simultaneously if they don't charge through cover, which doesn't happen against good opponents.
    True but you should have enough gaunts in a unit that it doesnt matter. A tac squad puts out what 12 attacks? when charged? Thats not enough to wipe out a large unit of gaunts in one turn and the way i play there'd be another unit of gaunts or something nastier ready to assault next turn too :-)
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  10. #530
    Chapter Master Hicks's Avatar
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    Re: Tyranid Tactica 6th Edition

    Pretty much this, the only thing not hidden in terrain was the ubber assaulty death company that can take on nearly everything in my army (seriously 5 attacks each?!?!?!), some tanks and the freaking plane that needs lottery winning odds to even get a scratch.
    When I die, I want to go peacefully in my sleep, like my grandfather. Not screaming like the other people in his car.

    Got those old 5th edition lizardmen collecting dust? PM me, I really need more metal skinks with javelins.

  11. #531
    Commander Cosmic_Girl's Avatar
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    Re: Tyranid Tactica 6th Edition

    Hey guys,

    Been trying to thought-craft an answer to flyers from the nid dex. Fortifications are underwhelming and the Harpy can't target flyers with its blast weapons, which leaves me with Hive Guard, MC Devourer spam and Objuration Mechanicum. Hive Guard aren't bad since they ignore jink saves, but Vs AV 12 they're only penetrating 1/3 of the time and scoring destroyed results 1/6 and hitting on 6's besides. MC Devourer spam has the same issues, but only glances on a 6 and Ob Mech is random so you might not get many instances of it in the army.

    Ideas?

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  12. #532

    Re: Tyranid Tactica 6th Edition

    From my few games I've found Objuration Mechanicum be enough on it's own, but I'm playing a Psker heavy list (Swarmy, Tyrant, 3 Zoans, 2 Tervs and 2 Broodlords). The combination of rerolls to 6's and haywire means they just don't scare me that much after the first turn of shooting. That said I've not gone against Doom Scyths yet, so that might change my tune.

    The other option is a flyrant. It's ability to shoot in any direction means it's quite easy to get rear shots with those 2 twin devours, which should quickly down any flier. The the hard part becomes keeping it alive! Let alone the points cost.
    Kaptin Blacksquig

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  13. #533

    Re: Tyranid Tactica 6th Edition

    From my few games I've found Objuration Mechanicum be enough on it's own, but I'm playing a Psker heavy list (Swarmy, Tyrant, 3 Zoans, 2 Tervs and 2 Broodlords). The combination of rerolls to 6's and haywire means they just don't scare me that much after the first turn of shooting. That said I've not gone against Doom Scyths yet, so that might change my tune.

    The other option is a flyrant. It's ability to shoot in any direction means it's quite easy to get rear shots with those 2 twin devours, which should quickly down any flier. The the hard part becomes keeping it alive! Let alone the points cost.
    Kaptin Blacksquig

    Loot the World!

  14. #534
    Librarian Lord_Byron's Avatar
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    Re: Tyranid Tactica 6th Edition

    There's a rumor on faeit212 that tyranids might be getting a chaod daemon style pamphlet soon that will have some update options giving the nids a chance against flying units. The rumors include a dual kit for the harpy / new flying MC that might have AA options, and also a rumor suggesting the pyrovore may be reworked with AA in mind. Season with a pinch of salt, but really until the codex gets an update like this nid players have to rely on rolling 6's for AA.
    Quote Originally Posted by Sexiest_hero View Post
    Sigh, once again Lord Inquisitor makes my point better than me in less time and in a more awesome color........

  15. #535

    Re: Tyranid Tactica 6th Edition

    Quote Originally Posted by Lord_Byron View Post
    There's a rumor on faeit212 that tyranids might be getting a chaod daemon style pamphlet soon that will have some update options giving the nids a chance against flying units. The rumors include a dual kit for the harpy / new flying MC that might have AA options, and also a rumor suggesting the pyrovore may be reworked with AA in mind. Season with a pinch of salt, but really until the codex gets an update like this nid players have to rely on rolling 6's for AA.
    Linkie to a rumour plx?

  16. #536
    Librarian Lord_Byron's Avatar
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    Quote Originally Posted by Sexiest_hero View Post
    Sigh, once again Lord Inquisitor makes my point better than me in less time and in a more awesome color........

  17. #537

    Re: Tyranid Tactica 6th Edition

    Thanks.Tyranid warriors? I assume this is repackaged to include swords and wings sprue with a price increase or they will do separate shrike box?

  18. #538
    Chapter Master itcamefromthedeep's Avatar
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    Re: Tyranid Tactica 6th Edition

    Quote Originally Posted by Transgressor View Post
    Using rippers to tie stuff up seems good,
    It does? They're quite fragile compared to Gaunts because of Instant Death, among other things.

    Quote Originally Posted by Xerkics View Post
    Im curious statistically is it better to VEctor Strike a unit of marines and then shoot them with 1 set of brainleech devourers or just shoot them with 2 sets ? Considering you might only get 2 hits with d3+1
    Vector Striking is better if they don't have a cover save.

    If they have a cover save, then it'll depend a bit on what that is and whether you have Old Adversary on or near the Vector Striking Tyrant.

    The specialists in the unit are also a consideration. You might want to go for the extra Devourers for the sake of Directed Shots.

    Quote Originally Posted by No2Wookie View Post
    Do cover saves benefit against vector strikes and on what page is this ruling?
    Yes you get cover saves against Vector Strikes. You always get cover saves unless something ignores it. Close combat attacks specifically ignore cover saves, for instance. Getting a cover save is the norm.

    Find cover saves in the index. That'll give you a page.

    Quote Originally Posted by Hicks View Post
    How do you guys like... do anything now?
    I shoot stuff until there's not much left, then I charge the rest with a bunch of things and it dies.

    I get things done with Tyrants, Hive Guard, Zoanthropes, Termagants with Devourers, Biovores, Tervigons, and the occasional other non-Gaunt model.

    Quote Originally Posted by Hicks View Post
    Pretty much this, the only thing not hidden in terrain was the ubber assaulty death company that can take on nearly everything in my army (seriously 5 attacks each?!?!?!), some tanks and the freaking plane that needs lottery winning odds to even get a scratch.
    Yes, 5 Attacks each. Hit them with Enfeeble if you can and then use Devourers to cause Instant Death and ignore their Feel No Pain, as well as to cause lots of Wounds with your little guns.

    Quote Originally Posted by Cosmic_Girl View Post
    Been trying to thought-craft an answer to flyers from the nid dex. [...] Ideas?
    Roll 6s, I'm afraid. Old Adversary helps a little bit.

    If you have too many friends and you like to lose a few you could split hairs over the difference between a "weapon emplacement" and an "emplaced weapon".

    Quote Originally Posted by Lord_Byron View Post
    There's a rumor on faeit212 that tyranids might be getting a chaod daemon style pamphlet soon that will have some update options giving the nids a chance against flying units. The rumors include a dual kit for the harpy / new flying MC that might have AA options, and also a rumor suggesting the pyrovore may be reworked with AA in mind. Season with a pinch of salt, but really until the codex gets an update like this nid players have to rely on rolling 6's for AA.
    I may have to bitz-up some Pyrovores.
    Last edited by itcamefromthedeep; 07-08-2012 at 04:23.

  19. #539

    Re: Tyranid Tactica 6th Edition

    I'm assuming (or... hoping?) that the "Harrier" build will be an anti-air FMC. I don't ever want to feel compelled to own a Pyrovore now that they're only available in Finecast.

  20. #540

    Re: Tyranid Tactica 6th Edition

    I'm finding more and more with 6th that the only option for troops in a competitive is Termagants/Tervigons. Is anyone seeing any success with anything else? Even Hormagaunts remain underwhelming in my experience.

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