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Thread: Things that may get overlooked in 6th Ed. Rules

  1. #301

    Re: Things that may get overlooked in 6th Ed. Rules

    Quote Originally Posted by murgel2006 View Post
    Well, this is clear beyond discussion in the rulebook.
    - the model changes its position to the back of the unit and it can not attack. So it is stated explicitly.
    - Character models no longer have their own fight but are just part of the unit (IF not challenged). Such is the current rules.

    Consequently. They can be subjected to attacks and wounds as is any other model in the back of a unit.
    Yeah, I've already answered that for him on two separate posts, but he is raging and ignoring things.

  2. #302
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    Re: Things that may get overlooked in 6th Ed. Rules

    Quote Originally Posted by Clarkson View Post
    but it does seem you can stick your models on any size base, i love the way its written... you MAY.. if you WISH..

    bring on my termies on 20mm and sc's on any size base i want
    No, it doesn't say that. It says you can put your models on bases appropriate to the size of the model.
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    I agree though, gwPLC are not evil. Greedy, incompetent bullies... yes. Not evil, true evil requires intelligence and focus that they've not been demonstrating for the last 6-5 years.

  3. #303

    Re: Things that may get overlooked in 6th Ed. Rules

    Quote Originally Posted by ForgottenLore View Post
    No, it doesn't say that. It says you can put your models on bases appropriate to the size of the model.
    The problem then is there is no explanation of what counts as "appropriate". If the model fits on a base, is that an "appropriate" size? The only model safe from this is Canis Wolfborn, who's codex entry specifically states that he has to be used on the base supplied.

  4. #304

    Re: Things that may get overlooked in 6th Ed. Rules

    For me, it's pretty obvious on looking at the model. Taken to extremes, Gretchin on 65mm bases, or a Dreadnought on one leg on a 25mm base, would not be appropriate. My preference is for the smallest base that the model fits onto without his feet sticking over the edge, so I would seriously consider putting things like Orks or Terminators onto 30mm bases (which means the latter would also be useable in Space Hulk).

  5. #305
    Librarian murgel2006's Avatar
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    Re: Things that may get overlooked in 6th Ed. Rules

    Quote Originally Posted by Cthell View Post
    The problem then is there is no explanation of what counts as "appropriate". If the model fits on a base, is that an "appropriate" size? The only model safe from this is Canis Wolfborn, who's codex entry specifically states that he has to be used on the base supplied.
    nobody will argue if you put an Avatar on 60mm or a jetbike on a small flying base or a Wraithguard on a 40mm.
    But a Carnifex on a 25 or 40 might invoke some reaction. As opposed to putting him on a big oval one.
    Appropriate seems to be what is acceptable to all involved players.

    Oh, I have some Warwalkers and Wraithlords on the old 40mm square base and some old jetbikes on octagonal ones.....

  6. #306
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    Re: Things that may get overlooked in 6th Ed. Rules

    Quote Originally Posted by EDMM View Post
    By not accounting for the the wrecked results created by those glances, you are totally removing context from the tables.
    No, I am explaining that when people go "omg AP2 got a buff on vehicle damage rolls" they are very much mistaken.

    Quote Originally Posted by AlphariusOmegon20 View Post
    Exactly how is the only vehicle in the game that can do 30+ wounds for a turn, and 2 lance shots along with 6 poison shots a turn, the weakest flyer in 40K? If anything, the Razorwing is the strongest.
    It can now fire at most 2 missiles, and at most 4 weapons in total. So if you want to fire 2 lances and a splinter cannon, you get a single missile to go with it. The Razorwing's damage output was nerfed hard in 6th.

  7. #307

    Re: Things that may get overlooked in 6th Ed. Rules

    And before anyone asks, it doesn't have Hover, so it can't fire everything if it slows down.


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  8. #308
    Librarian murgel2006's Avatar
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    Re: Things that may get overlooked in 6th Ed. Rules

    You can not attack out of a building!

    "Entering and leaving a building works exactly as embarking or disembarking a vehicle."
    Surely is a bit weird. I will have to remodel buildings to have a courtyard with a Gate or something. OR House-rule double doors allowing attack....

  9. #309

    Re: Things that may get overlooked in 6th Ed. Rules

    By buildings they mean ones with armour values, not terrain pieces.


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  10. #310
    Brother Sergeant Judment's Avatar
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    Re: Things that may get overlooked in 6th Ed. Rules

    I like the rule that gives you a challenge reroll for every 5 models not taking part in the combat
    Ork Nob vs Chapter master with 5 rerolls from 20+ orks stood next to him
    Or the glorious intervention rule which allows a character to replace another in a challenge if an I test is passed

  11. #311

    Re: Things that may get overlooked in 6th Ed. Rules

    Quote Originally Posted by Judment View Post
    Or the glorious intervention rule which allows a character to replace another in a challenge if an I test is passed
    Just remember to shout "Tag Team!" when you pass the initiative test

  12. #312
    Commander sprugly's Avatar
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    The rule I'd most like to see used has to be gunslinger. Any model with 2 pistols can fire them both in the same turn! Awesome!

    No idea who would be best to use this tho?

    Sprugly

  13. #313
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    Re: Things that may get overlooked in 6th Ed. Rules

    Cypher.

    fdsdf

  14. #314

    Re: Things that may get overlooked in 6th Ed. Rules

    Quote Originally Posted by sprugly View Post
    The rule I'd most like to see used has to be gunslinger. Any model with 2 pistols can fire them both in the same turn! Awesome!

    No idea who would be best to use this tho?

    Sprugly
    Don't a whole bunch of the Sisters have twin pistols? Or do they rule wise only have 1 twin-linked pistol?
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  15. #315
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    Re: Things that may get overlooked in 6th Ed. Rules

    Quote Originally Posted by sprugly View Post
    The rule I'd most like to see used has to be gunslinger. Any model with 2 pistols can fire them both in the same turn! Awesome!

    No idea who would be best to use this tho?

    Sprugly

    How about Grey Knight henchmen? Up to three of those guys can be armed with duel Plasma pistols. Might make a decent dent in a unit before the crusaders/deathcult assassins jump in.

  16. #316
    Librarian murgel2006's Avatar
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    Re: Things that may get overlooked in 6th Ed. Rules

    Quote Originally Posted by Dribble Joy View Post
    By buildings they mean ones with armour values, not terrain pieces.
    Correct, but please consider what you have on your board.
    A regular intact brick building would have an armour value (11) according to the rules, or some tin shag (9). so you could not attack out of them.
    Clear it with your opponent! that they either have no AV or that you can assault out of them.


    Quote Originally Posted by Chrysis View Post
    Don't a whole bunch of the Sisters have twin pistols? Or do they rule wise only have 1 twin-linked pistol?
    When it still just counted as a second CCW I modelled a few of my Wolves with 2 pistols Bolt, mixed and even 2 plasma pistols!
    Now I can reap what I sow. Wolfguard with 2 plasma pistols.

  17. #317
    Librarian murgel2006's Avatar
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    Re: Things that may get overlooked in 6th Ed. Rules

    I found another digression between the German and the English rules. And I have been told that in Germany only the translated rule apply

    I cant find the post but, it was stated before in this threat that:
    There would be a difference between moving Initiative and striking Initiative under specific circumstances (unwieldy weapon etc).

    The German rulebook seems to be very clear about that. you always only move and strike in your initiative-step (modified by weapon etc).
    So no moving at I 4 and waiting to strike at I 1. move ad strike at I 1 in Germany

    And no VOT visibility reduction, only the cover+3

  18. #318
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    Re: Things that may get overlooked in 6th Ed. Rules

    Trying to Assault from a building; if you take a leap from the top of the Battlements, would it not be reasonable to claim it as disembarking from an 'Open Topped' vehicle? Then it might actually be worthwhile risking.
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  19. #319

    Re: Things that may get overlooked in 6th Ed. Rules

    Quote Originally Posted by murgel2006 View Post
    Correct, but please consider what you have on your board.
    A regular intact brick building would have an armour value (11) according to the rules, or some tin shag (9). so you could not attack out of them.
    Clear it with your opponent! that they either have no AV or that you can assault out of them.
    The rule only applies if you are 'embarked' inside the building, not placed upon it.

    Something fun:

    Slow and Purposeful

    A unit that contains at least one model with this special rule cannot Run, Turbo-Boost, move Flat Out, perform Sweeping Advances or fire Overwatch. They can, however, shoot with Heavy, Salvo and Ordinance weapons, counting as stationary even if they moved in the previous Movement phase. They are also allowed to charge in the same turn they fire Heavy, Ordinance, Rapid Fire or Salvo weapons.

    Mega-Big Mek and Lootas?


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  20. #320

    Re: Things that may get overlooked in 6th Ed. Rules

    Quote Originally Posted by murgel2006 View Post
    The German rulebook seems to be very clear about that. you always only move and strike in your initiative-step (modified by weapon etc).
    So no moving at I 4 and waiting to strike at I 1. move ad strike at I 1 in Germany

    And no VOT visibility reduction, only the cover+3
    Hmm. Beginning to think the English rules are a bad translation from the German, as the German rules are clearly superior so far. Who knew?
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    this is probably the first time in the forum someone had to give a definition for "a". Congratulations.

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