Page 4 of 20 FirstFirst ... 2 3 4 5 6 14 ... LastLast
Results 61 to 80 of 396

Thread: 6th edition FAQ on UK GW page.

  1. #61

    Re: 6th edition FAQ on UK GW page.

    Any reason why they can't be embedded on a Warseer thread?
    Free your hobby! Be creative and stop slavishly following the damn Book.
    Quote Originally Posted by Osbad View Post
    Anyone calling the LotR system's balance inferior to the other 2 core games' is just spouting absolute rubbish and clearly doesn't know what they are talking about.
    RIP Brimstone.
    I used to read the GW Other Forum, but I am much happier now.

  2. #62

    Re: 6th edition FAQ on UK GW page.

    Quote Originally Posted by yabbadabba View Post
    Any reason why they can't be embedded on a Warseer thread?
    Yeah. Files are too big. About 2 Mb, while the board only allows 1.43 Mb PDF files. I tried.

    [edit] Sisters one fit, for the many tens of players who need it
    Attached Thumbnails Attached Thumbnails m2420317a_Sisters_of_Battle_6th_Ed_V1.pdf  
    "As I've always said, Wes is wise." - Scryer in the Darkness
    "Wes, if you keep this up you'll need to change your name to MajorWiseJanson." - Azzy
    "Many boffins died to bring us this information." - Forgeworld Announcement E-mail
    "Rest assured, Servitor 13 has your best interests at heart. Now let's fire up the lascannons." - GW changes their web privacy policy.

  3. #63

    Re: 6th edition FAQ on UK GW page.

    I am one of many tens.

    IG FAQ leaves out if independent allies who join units can benefit from orders or not, closest parallel is probably sisters who let allied ICs benefit from AoF.

  4. #64

    Re: 6th edition FAQ on UK GW page.

    These just plain suck. Very little effort or thought.

  5. #65
    Chapter Master Grimtuff's Avatar
    Join Date
    Mar 2005
    Location
    Lincoln, UK
    Posts
    7,298

    Re: 6th ed faqs are up.

    Quote Originally Posted by KingDeath View Post
    Serves you well for playing anything but heroic spess muhreens.
    But seriously, the Incubi nerf ( after all, Incubi were already at best mediocre ) was utterly unnecessary.
    SM characters took a hit too. Dante being unfortunate enough to carry an axe, Grimnar's living legend ability only working on codex SW units (which completely pisses all over the fluff). The list goes on.
    *"The objective of the game is to win. The point of the game is to have fun. The two should never be confused."
    Visit my Project Log. (last updated 08/08/2011)
    My current eBay auctions. Bugger All.
    <o>\o/ Yes! <o>\o/ Yes! <o>\o/ Yes!

  6. #66
    Commander
    Join Date
    Jan 2011
    Location
    Adelaide, South Australia
    Posts
    989

    Re: 6th ed faqs are up.

    Quote Originally Posted by Grimtuff View Post
    SM characters took a hit too. Dante being unfortunate enough to carry an axe, Grimnar's living legend ability only working on codex SW units (which completely pisses all over the fluff). The list goes on.
    Yeah Necrons seem to be the real winners in all of this which would make me extremely happy save that the person I play 90% of my games against when he found out about all the changes to assault thinks his Orks are just going to be crap so only want to play Necromunda now.............and I freaking hate Necromunda.
    Sorry no GW I will not pay twice the $$$ to buy from retail stores in Australia and no amount of adds to the hobby, support you FLGS bulldung is going to change the fact your charging twice as much.

  7. #67
    Commander Leth Shyish'phak's Avatar
    Join Date
    Jan 2008
    Location
    The Chaos Wastes
    Posts
    696

    Re: 6th ed faqs are up.

    For the people complaining about Farseers only being Mastery Level 1:

    The section in the rulebook , "Determining Mastery Level" says that in a pre-6th codex, anything which allows a psyker to use an extra power each turn now counts as +1 Mastery Level. So, Spirit Stones, the Mark of Tzeentch, etc now give an extra Mastery Level.
    I've just finished a rewrite of Codex: Dark Angels for 6th edition! Find it here:

    http://www.warseer.com/forums/showth...ex-Dark-Angels

  8. #68
    Scout
    Join Date
    Feb 2012
    Location
    Hungary, Budapest
    Posts
    5

    Re: 6th edition FAQ on UK GW page.

    Yay, Ezekiel, one of the greatest psyker of the Imperium is still the weakest named psyker character in the whole ****en universe.

  9. #69

    Re: 6th edition FAQ on UK GW page.

    Quote Originally Posted by Windir View Post
    Yay, Ezekiel, one of the greatest psyker of the Imperium is still the weakest named psyker character in the whole ****en universe.
    Until they get a new book in say 6 months.
    "As I've always said, Wes is wise." - Scryer in the Darkness
    "Wes, if you keep this up you'll need to change your name to MajorWiseJanson." - Azzy
    "Many boffins died to bring us this information." - Forgeworld Announcement E-mail
    "Rest assured, Servitor 13 has your best interests at heart. Now let's fire up the lascannons." - GW changes their web privacy policy.

  10. #70
    Scout bob sprocket's Avatar
    Join Date
    Dec 2007
    Location
    Brisvegas, Australia
    Posts
    3

    Re: 6th edition FAQ on UK GW page.

    Can I just replace Dante's axe with a sword? Since we check models for rules and modelling is an encouraged part of the hobby?

    Does this mean I can have 3 Dante models, one with a sword, one an axe and one a maul (let's be honest, I'll never use the lance) depending on who I'm playing? It's not in the spirit, but why is cr@p like this not clarified. They took the time to define Typhus' weapon (a daemon weapon & force axe), why not quickly add entries for other SCs. Notably, Astorath, despite carrying and axe uses AP3 at regular I because it has it's own rules and falls under Unusual Power Weapons because it has it's own rules. So do Sang Guard as well actually. So Dante will be the only model in my BA army carrying an axe that strikes at I1, despite 8-10 other models carrying them. Confusing much?
    In the grim darkness of the 41st millenium, there is always more painting to do...

  11. #71

    Re: 6th edition FAQ on UK GW page.

    Quote Originally Posted by bob sprocket View Post
    Can I just replace Dante's axe with a sword? Since we check models for rules and modelling is an encouraged part of the hobby?

    Does this mean I can have 3 Dante models, one with a sword, one an axe and one a maul (let's be honest, I'll never use the lance) depending on who I'm playing? It's not in the spirit, but why is cr@p like this not clarified. They took the time to define Typhus' weapon (a daemon weapon & force axe), why not quickly add entries for other SCs. Notably, Astorath, despite carrying and axe uses AP3 at regular I because it has it's own rules and falls under Unusual Power Weapons because it has it's own rules. So do Sang Guard as well actually. So Dante will be the only model in my BA army carrying an axe that strikes at I1, despite 8-10 other models carrying them. Confusing much?
    Actually, the axe mortalis is an 'unusual power weapon' because it has its own entry with special rules. So it's not even an axe, it's a sword with the extra benefits listed in dante's entry (not a lot).
    Awesome. Awesome to the head.

  12. #72

    Re: 6th edition FAQ on UK GW page.

    Quote Originally Posted by KarlPedder View Post
    Ok I'm a little confused people were saying earlier that Jump Infantry can't use their Jump Packs in both the Movement and Assault phases and so had to choose between a 12" move in the movement phase or the charge re-roll + hammer of wrath but I can't find any mention of this in the rulebook at all.....
    page 47 second paragraph

  13. #73
    Commander
    Join Date
    Jan 2011
    Location
    Adelaide, South Australia
    Posts
    989

    Re: 6th edition FAQ on UK GW page.

    Quote Originally Posted by chizal View Post
    page 47 second paragraph
    oh cheers I managed to skip right over that......
    Sorry no GW I will not pay twice the $$$ to buy from retail stores in Australia and no amount of adds to the hobby, support you FLGS bulldung is going to change the fact your charging twice as much.

  14. #74
    Chapter Master Frgt/10's Avatar
    Join Date
    Aug 2007
    Location
    Australia
    Posts
    1,466

    Re: 6th edition FAQ on UK GW page.

    Quote Originally Posted by ehlijen View Post
    Actually, the axe mortalis is an 'unusual power weapon' because it has its own entry with special rules. So it's not even an axe, it's a sword with the extra benefits listed in dante's entry (not a lot).
    Hmmm; technically speaking this is correct

    edit: also amusing; Grey Knight demonhammers are only ap3 instead of 2 due to all nemesis weapons falling under the 'unusual force weapons' rule

    edit edit: wait it says 'unless otherwise stated' and the demonhammer uses the thunderhammer rules. rats. that could have been very funny...
    Last edited by Frgt/10; 30-06-2012 at 15:07.
    Quote Originally Posted by tezdal View Post
    Well, I'd be slightly miffed if I signed up for Chaos and all I got was a stupid tentacle.
    Quote Originally Posted by Splata View Post
    Frgt/10: Keeping random speculation on track.

  15. #75
    Commander Azazel's Avatar
    Join Date
    Mar 2005
    Location
    Woking
    Posts
    951

    Re: 6th ed faqs are up.

    Quote Originally Posted by Charax View Post
    so, Hive Tyrants with Wings are Flying Monstrous Creatures, but Daemon Princes with Wings are only Jump Monstrous Creatures?

    uuurrrrgh.
    'Page 73 - Daemonic Gifts, Daemonic Flight.
    Replace this entry with "Monstrous Creatures with Daemonic Flight are Flying Monstrous Creatures"'.

  16. #76

    Re: 6th edition FAQ on UK GW page.

    Frost axe +2S, awesome.

  17. #77
    Chapter Master
    Join Date
    Jan 2011
    Location
    Southern New England (Formerly UK)
    Posts
    2,000

    Re: 6th edition FAQ on UK GW page.

    I consider a lot of this a big part of the rebalancing of the game. A 2+ armor save is supposed to be nigh unstoppable and let's face it, for a while now it has been rather stoppable. I realize there were a lot of perceived "nerfs" but I consider it more a rebalancing. The power mauls on chaplains, for example, make it so that there is more sense in the weight of the common marine HQs. Power axes on characters does a similar thing, where it makes these characters mortal to bog standard troops but devastating once they hit. I think despite the feeling of it being unfair, it will level out in gameplay.

    Was really surprised to see the Nids not get more benefits from the new style of CC weapons, honestly. Though they got a big indirect buff in that if you charge a unit already engaged, you don't need frags for your full I value. But most of the nid players are too busy crying to use that tactic, I'm sure.

    The only thing I don't like is the no assault from reserves bit. I don't really see why that's in there, but I guess it makes sense given that the assault ranges are so much potentially further. All in all considering every power weapon model in my SW army just got nerfed to I1 I'm not taking it too rough. "I1 in 5th edition" is the context we're seeing it in right now; "I1 in 6th edition" is still unknown to many of us.
    40k Supplements, Add-Ons & Events:
    [Dyer's Eve - 40k Zombie Apocalypse]
    More Coming Soon
    Quote Originally Posted by A.T.
    Special Rule - My Army
    If there are no units that I don't want to use in the army, the units I want to make more powerful may take what I want to have for free. In addition, everything else gets something else I want free too.

  18. #78
    Chaplain
    Join Date
    Aug 2005
    Location
    Chicago, Il
    Posts
    213

    Re: 6th edition FAQ on UK GW page.

    Now here the kicker..

    Frost axe, +2s, unyielding, strikes last.. Wolf tooth necklace, allows you to hit on +3. ..

    yeah, your hitting last, but you pretty much going to hit, and splatter all but other marines. and then even with other marines, your going to be pretty good. oh wait, ap 2.. yeah.. grins..

    I don't like that they go last like power fists.. but i can see the balance there.

    Sadly this means that Gee Dub did lie to us. It was reported that 6th ed was written for all codex from nids on. With the faqs, that can't be the case. so that means were once more faced with another round of updated codex's..




    Quote Originally Posted by Kijamon View Post
    Frost axe +2S, awesome.
    General: "Zounds, Man, Damn the engineer who thought of using Battle feild left overs in buildings.."
    Hero: " I think he was the first ones that the Tower ate.. after coming to sir.."
    Fugazi: Heheh, brilliant.
    Korraz: This is so Warhammer-y, it makes me love the tower even more.

  19. #79

    Re: 6th edition FAQ on UK GW page.

    Well said Chapters.

    Personally I'm amused by everyone who complains about power swords being AP3, and then turn around and complain about their character getting the AP2 axe....

  20. #80
    Chapter Master
    Join Date
    Apr 2008
    Location
    Commorragh
    Posts
    2,263

    Re: 6th edition FAQ on UK GW page.

    Quote Originally Posted by Chapters Unwritten View Post
    I consider a lot of this a big part of the rebalancing of the game. A 2+ armor save is supposed to be nigh unstoppable
    A 2+ armour save is also supposed to be rare, but we have codexes allowing you field terminators as Troops.

Page 4 of 20 FirstFirst ... 2 3 4 5 6 14 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •